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- EA_Groguet27 days ago
Community Manager
- EA_David1 year ago
Community Admin
Missions are missing in Load Game section
Hello. I need immediate assistance. I bought the command&conquer bundle from Steam, but I was interested in one game in particular, that being Renegade Command and Conquer. When I installed it locally on my pc, I saw that it didn’t have all the missions it used to have, in the Load Game section. I bought the game when it launched, back in 2002, and it was complete, having all 12 missions, but now, the steam version only has 3. I looked this matter up on the internet, but no one seems to have gone through this problem as I found no solution to this problem. Can somebody help me, please? Am I doing something wrong? The only missions that I have access to are All brains, no brawn; Commando training; and Rescue and Retribution. Please help me find a solution! Thanks in advance!11Views0likes0CommentsCan't Login to Any Servers
I can't log in to any of the servers I've tried clearing my cache and also using another browser (I usually use Google Chrome; I've tried Firefox), and the problem is the same in both cases. I tried to use the links that were recommended for similar problems of players in this forum, the problem is not solved.177Views8likes18CommentsReplacement for POI's
With the situation that I personally witnessed in Firestorm 30, I would like to request for worlds with either no POI's or few and/or weak POI's to have something to bolster a player's ability to farm higher level bases. The idea works similar to infected camps, but on Forgotten Bases. Right now, there is no practical way to battle upgraded forgotten units, which I will also tackle. After building a level 14 Command Center, there should be a notification about infected Bases. These work like a combination between Infected Camps and Guardian Bases. A player who has a Command Center level of 14 or above would cause nearby lower level (about 2 to 3 levels lower) Forgotten Bases to mutate into a resource packed Forgotten Bases called Infected Bases. Within that base, the defense units will have either 1 of 2 things, the unit level will jump by 2 levels or the unit will have its upgraded variant. Basically, the Forgotten Unit in question gets an upgrade, on whatever the ability is supposed to be. The forgotten units don't have a page that describes their upgraded abilities, I would like to see that changed. In the base, the Defense Headquarters and Defense Facility would each yield a 24 hour RT crate, if destroyed directly. Standard infected structures will also replace some of the normal Forgotten Structures with their appropriate loot. Destroying the CY does not grant any of these specialized loot, you have to destroy each one manually, which means sharing the base is possible. If one leaves the base alone and doesn't destroy it, the Defense Facility and Defense Headquarters will regenerate, the other infected structures won't. The specialized loot however is a 1 time offer to players who attack the base. Destroying it just leaves a standard ruin and these bases respawn once per player once a day near the highest level offense base he has.9Views0likes0Comments- 30Views0likes0Comments
New Tiberian 71 World starts on February 26th, 2026
Greetings, Commanders, A new world is about to start soon! Tiberian 71 will open February 26th, 2026, at 4 p.m. UTC. The world has 15.000 slots. The Forgotten won’t attack you! But your forces will be affected by morale malus. Player levels will cap at 65. Ruleset: Uprising Prepare yourself and your alliance and be ready when the new world launches, to get the best chances to claim the top of the ranking and be the first to beat the fortress! See you on the battlefield, Commanders!446Views1like0Commentstoo much disparity in firestorm 30
These no malus no FA worlds are great but I noticed less experienced players are finding lower level targets (16-20) just as difficult as more experienced players are having with these higher level bases (26-30). So what I mean specifically by this is that i can shoot outposts 3-6 levels above my army level and the difficulty is somewhat similar to shooting the same unit vs unit set ups that are 10-15 levels above my OL. My presumption is that if the lower level targets were much easier to destroy than it would encourage less experienced players to try and shoot higher level targets, maybe by having a negative malus effect on smaller stuff it would compel players to aim a little higher in target level choices. I know its been difficult with all the changing development teams to keep an even keel but to have such a massive difference in power level between a new player and even a somewhat experienced player after only one week of playing is a bit ostentatious. If i had it my way you would all be punished in a way that you would enjoy very much in that implementation of a fair and competitive environment of my design would be invigorating for the current player base. The very best way to make the servers fun would be to go back to the beginning of this games rule base and start the process of patching out the exploits all over again but with a more experienced vantage point. There's still time EA, with the advent of war on the horizon many more people will look for ways to alleviate their frustrations and nervous energy, inclusion and immersion solve issues that matter, especially in times like these. if i could build my own server i would increase world size remove poi and place the fort at the level 40 range with a slight malus on the current FS30 settings. There would be a huge advantage to collaboration efforts and a scrin faction is still very appealing is the player base not contributing enough resources to do a bit better? why do people even make games i forget? chadthurston113Views0likes3CommentsIncrease natural CP and RT count
I want to suggest some changes, if it could be possible, to change the global continuous production of CP and RT and a player's max capacities... Let's say we bring the CP regeneration rate to 12/hour and the max capacity to 150. It will take 12.5 hours for this to fill, thus no need for a 3rd visit a day on accounts who don't use funds. The bonus capacity rates will then be 100, 250 and 975, respectively. The RT could follow a similar format, instead of 1 second worth of RT per real life second, it will be 1.2 for every 1 second. The capacity should max at 15 hours, thus it will take 12.5 hours for such to refill. The bonus capacity should increase to 7.5, 20 and 57, respectively. I'm not looking for this change to happen in the future, I just want to offer a suggestion and make it easier for other busy players to be able to enjoy the game.29Views0likes0Commentssattelite code challenge glitch
trying to complete all the in game challenges and i seem to have hit a glitch I just captured a satellite code and I am in the forgotten base level 54-56 area. the challenge i am on says... " intel located a satellite impact area around forgotten base level 35 or higher. the satellite wreckages contain codes to deactivate the impenetrable fortress shield in the center. reach this area to obtain a satellite code. what more do I have to do? can someone from EA PLEASE look into this so i can continue on?83Views0likes3CommentsIssues with Trample Damage
I was running some simulations in Tiberium Alliances to look for a specific outcome I've noticed before. It involved Forgotten vehicles trampling over your own units due to poor unit placement. What I've got of an example here is a Militant being run over by a Scrapbus whilst that bus was chasing a Venom. The Militants took more damage as the bus tried to run them over, which then applies what I perceive to be anti-aircraft damage to the Militants instead of the Scrapbus' anti-infantry damage. The Militants never even got the chance to face the Bowler, which was their counter. Something feels outdated with the arsenal, I think it applies to all anti-infantry vehicles, regardless of faction or defense/offense status. It would be nice to see Guardians and Reckoners run over infantry with ease, regardless if they were defensive or offensive. Asking the samething to Bowlers is kind of a problem. It would be quite of a nightmare in simulations to see one prioritize a Nod Commando up ahead and attempt to run over a Black Hand whilst attacking it... I want the game developers to fix or at least update the mechanics involving trample damage. There's also a niche interaction between Anti-Infantry Barriers and Guardians, where Reckoners don't suffer from that. Do Bowlers suffer the same issue during Forgotten Attacks, where they run into Anti-Infantry Barriers?85Views0likes3CommentsPrice adjustments, where are they?
so i seen a post talking about this yet i fail to see where these adjustments were made? i already asked other players and none can see these price changes, sadly i am in the uk an EA think we are a wealthy people so never get discounts but soon many of us will have to stop funding, our government has allowed companies to price hike so much in the last 5 years yet our incomes do not rise with them, we pay 400% more for energy than the usa and our water bills doubled over the last 5 years, price of food is also ridiculous, in fact it would be easier to say what isn't in the country right now, put it this way a jar of coffee has more value than a gold bar lol sorry for the rant, i get thinking while typing but im sure this is the case for most countries also but our price hikes are right up there at the top and things like this need to be considered by EA and other game companies who reply on in game funds..agree with me or not i don't care @other players who see this.Solved206Views0likes6CommentsCan't Login to Any Servers
Since I first tried about 4 hours ago I have not been able to login to any of the servers I play on. I get to through the login screen & it just kicks me back to the main screen. I was able to get on once about 2 hours ago for about 5 minutes & then it froze and same problem. I have tried clearing my cache as well as using a different browser (usually use Google Chrome; tried Microsoft Edge) and same problem on both.Solved196Views1like5Comments
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