Recent Discussions
- uhfiuehfi4 days agoNewcomer10Views0likes0Comments
About 2023 Players!
It's a great game, But there are some regret missed out on the closed beta in my region, and unfortunately I didn't make it to the 2023 players and leagues, but I think the 2023 cards are really good, will I have a chance to get the 2023 players in the future?904Views0likes1Comment- g56a6a36tpnl8 days agoNewcomer5Views0likes0Comments
I'm begging for help with...
I'm a graphic designer and a huge fan of FIFA 13. I have been modding this year and I need help to bring the zoom camera celebration back to the game. I don't know why EA back at that time took it off. My mod is my dream game and I need to accomplish this part. Take this as I dying wish. Please, EA, send someone who worked on this year to help me.39Views0likes0CommentsEA SPORTS FC Tactical Guild Arena
🎉 Guild vs Guild (GvG) Guild Arena Are Here! 🎉 Get ready to lead your guild to glory in Tactical's latest feature: Guild Arena! Here's a quick breakdown of what you can expect: 🔥 What is Guild Arena? Asynchronous Guild Matches: Compete against other guilds in several one-week cycles during a season. Prepare & Strategize: Create specialized Offense and Defense decks with your guildmates to dominate matches. Seasonal Rankings: Earn trophies (★) to climb the ranks and bring home epic rewards! 🕹️ How to Play? Preparation Phase: Guild members build and submit decks. The Guild Master selects the best decks for offense and defense. Match Phase: Use your offense decks to attack opposing guilds. You will play against the opposing guilds, with 3 guilds in one cycle. Defensive decks will auto-play when attacked by others. Interval Phase: View your guild’s performance and rewards before the next cycle begins. 💎 Rewards System Match Rewards: Earn rewards after every match, win or lose. Cycle Rewards: Additional prizes based on your rank within the group. Season Rewards: The higher your guild’s rank at the season’s end, the better the rewards! Rewards include: Exclusive rewards. Valuable training resources and in-game items. Special Guild Arena medals to exchange for unique items. 🌟 What’s New in Tactical’s Guild Arena? Custom Deck Building: Collaborate with guildmates to maximize strategy and synergy. NPC Guilds: Face off against AI-controlled guilds if matching player guilds are unavailable. Unique Scoring System: Win matches to earn trophies (★) and climb the ranks. Ties? Goal difference and match duration decide the winner. Dynamic Phases: Guild Arena seamlessly integrates preparation, action, and results tallying, offering a well-paced experience. 🏆 Why is it Different? Unlike other games, Tactical’s Guild Arena focuses on team collaboration, strategic deck management, and flexibility in playstyles. With seasonal resets and diverse match types, every cycle feels fresh and competitive. ⚔️ Are you ready to lead your guild to victory? Start preparing your decks and rally your guildmates for Tactical’s Guild Arena matches—where champions are forged! 🚀EA_Ava2 months agoEA SPORTS FC™ Team1.1KViews1like0Comments- 485Views0likes1Comment
FC Tactical Version 2.0 Q&A (Pre-Update)
Q: What is a Diamond Player? A: Diamond Players are a special tier of "live" players introduced to Tactical. They represent some of the most exciting and skilled players in the world, bringing unique gameplay value and prestige to your squad. Q: How are Diamond Players different from other players? A: Diamond Players stand out with their exclusive attributes and visually distinct frames, making them highly coveted additions to any team. They offer enhanced stats and traits, similar to ICON players but focused on current, active players. Q: Will Diamond Players impact gameplay? A: Absolutely! Diamond Players are designed to be game-changers, giving your team an edge with their exceptional abilities and stats, while also adding a layer of strategy to squad building. We hope this helps clarify what makes Diamond Players special. Stay tuned for more updates and opportunities to add these top-tier stars to your team! Q: What does the removal of the evolution feature mean? A: The evolution feature is not entirely removed but has been integrated into the new Rarity Up system introduced in v2.0. While the feature name has changed, all progress, resources, and benefits from evolution will carry over. Q: What happens to my Max-Evolved players and the materials I used? A: Don’t worry! Any players you have evolved will retain their current evolution status and stats. Your investments in evolving players—whether using Evolution Crystals or duplicates—will not be wasted. Q: What happens to the Evolution Crystals I’ve collected? A: Evolution Crystals will remain in your inventory and can now be used in the new Rarity Up system in v2.0. These crystals will continue to play an important role in upgrading your players. Q: Why is this change being made? A: The evolution feature is being streamlined into the new Rarity Up system to provide a more cohesive player upgrade experience. This ensures all resources you’ve collected remain useful while introducing a simplified and enhanced growth system. Q: Will players lose anything with this change? A: No, all resources, including Evolution Crystals, will either be refunded or remain in your inventory. While there is no loss of progress or materials, please note that some refunds may take additional time to process and execute. We appreciate your patience during this transition. We understand the concerns surrounding these changes and hope this clarifies the transition to the new system. Please stay tuned for more details as we roll out v2.0!EA_Ava3 months agoEA SPORTS FC™ Team1.4KViews0likes1CommentProducer's Letter: Guild Enhancements Coming in 2025
Dear Players, As we step into the holiday seasons and wrap up 2024, we want to thank you for your incredible support and dedication to FC Tactical. Your passion and feedback have been invaluable as we work towards creating a game that’s both fun and competitive. We’re excited to share that early 2025 will bring some significant updates focused on enhancing the guild experience. Building stronger connections and fostering competition among players are central to our vision, and we’re committed to delivering features that make guild play more engaging and rewarding. Here’s a sneak peek of what’s coming in Version 2.1.0 Guild vs. Guild (GvG): Prepare for intense, strategic battles as guilds face off to claim dominance. Showcase your teamwork and tactical skills in this highly anticipated mode. Guild System Improvements: We’re introducing better tools for managing your guild and providing new incentives for collaboration and participation. These updates aim to make guild activities more streamlined and enjoyable. Our Commitment to You The upcoming guild features are designed to deepen the social and competitive aspects of FC Tactical. Whether you’re a seasoned player or new to the game, we want every guild member to feel empowered and connected. Thank you for being part of this journey. Your continued feedback helps us refine and improve the game, ensuring that 2025 is filled with exciting moments and unforgettable battles. Stay tuned for more details as we approach the release! See you on the pitch! The FC Tactical TeamEA_Ava3 months agoEA SPORTS FC™ Team1.8KViews0likes1CommentAsk the Dev 2.0 version
Q1: Why is the main position bonus set at 20%? Can it be adjusted? A: The team wanted to have a bonus to the main position bonus to add emphasis towards strategic team-building and encourage player usage diversity as well as placing players in their optimal roles. The goal is to minimize having a best or correct solution for a team line-up, and in support of that direction, we plan to release more players across diverse positions, more formations, more coaches to provide flexibility and minimize the need for having specific S+ players as substitutes. There are currently no plans to adjust the 20% bonus, but it is too early to say we will never adjust it. As FC Tactical is a live service title, our goal is to continue to iterate and adjust when we get enough data and insights to make those decisions. Q2: Can players use multiple versions of the same Icon player (e.g., 1.0 and 2.0 versions of Gullit) in the same lineup? A: Due to FC’s licensing and brand guidelines, the same player cannot appear twice in a lineup. On top of the restrictions, we as a team do not think it is a fun and interesting experience to have a line up of 5 Neymars. We understand the concerns of wasted value that users have invested into current existing players and the Tactical team have been actively discussing a solution. The goal is to introduce a system that will resolve both previous invested value as well as providing additional value to low rarity players. We hope to introduce a solution by Version 2.2 however as this change will likely be complicated, it might come in a later release. We will look to share more around this topic once the team has a solution that we are happy with. Q3: The demand for Evolution Core has increased. Will there be adjustments to availability or cost? A: Yes, starting in January, more ways to obtain Evolution Core—both free and paid—will be introduced. Additionally, a new token system will allow players to exchange tokens for Evolution Core and other useful items, making progression more accessible. Q4: Can rank rewards and free-to-play progression be improved? A: There are discussions to revamp rank in bigger ways for Version 2.2. The details of the changes are still being finalized on how we plan to approach it however we think it will provide a better experience overall, both for the rewards that are given and the format Q5: How long does it take to achieve a full team of 7★ players? A: The pace of achieving a team of 7★ Players (11 players) depends on each person’s playstyle. The team’s goal is to ensure there is always a sense of progression that feels good regardless of the type of investment you put in. Q6: Will attribute advantage and command bonuses be adjusted? A: With the release of v2.0.0, the attribute advantage and command bonus have been balanced based on feedback and data to ensure fair gameplay. We will continue to balance and tune as needed as well as explore other ways to add more depth and strategic options. We appreciate your continued feedback and dedication to FC Tactical. Your insights help us improve the game and ensure a better experience for all players. Keep sharing your thoughts as we evolve together!EA_Ava3 months agoEA SPORTS FC™ Team1.4KViews0likes0CommentsTactical Version 2.0 Update Pitch
Hey everyone! We’ve been hard at work behind the scenes, and we’re super excited to share all the details about the upcoming major update for FC Tactical. This one’s a big one—we’re making some significant changes to how players grow and introducing new features that will refresh the gameplay experience. Let’s dive into what’s coming in v2.0! Changes to the Growth System We’ve taken a close look at the growth system and decided to shake things up. Here’s what’s changing: 1. Rarity Upgrades New rarities are here—say hello to 6★ and 7★ players! These come with awesome bonuses, like extra attributes and boosted traits. You’ll now be able to upgrade any player to 7★, and player level caps will be based on your user rank. Upgrading rarities will be like—collect duplicate player items or use Evolution Crystals to take your players to the next level. 2. Leveling Changes Player leveling will now hit a limit that you can unlock with special items Red Stars at Lv.110. Before the level, you can use the same materials as before. The cap is tied to your user rank, so keep climbing! The maximum level is set at 120 for now, but don’t worry—we’ll raise it in future updates. 3. Evolution Feature Removal Evolution is being retired, but don’t panic! It’s been replaced by the new rarity system. If you’ve evolved players before, we’ve adjusted them to fit the new system. 4. Player Adjustments We’ve rebalanced player attributes and adjusted their rarities. For example, if a player could go up to 5★ before, they’ll still start out at 5★ after the update. Changes to the User Rank 1. User Rank Cap Increase The new user rank cap is 120, and we’re planning to bump this up over time. If your rank was above 120 before the update, we’ve adjusted it down to 120 and provided compensation. For those under 120, your rank stays the same, but the experience has been rebalanced. 2. AP Capacity Changes Your maximum AP now adjusts based on your user rank. Any AP you had over the cap before the update has been carried over. New Features and Additions We’re bringing some exciting new tools to help you manage your players and make gameplay even smoother! 1. Level Link This feature lets you sync selected players’ levels with the lowest level of your top 11 players. It’s a great way to boost your squad without grinding for every individual player. You can unlock more Level Link slots by increasing your rank, using Tactical Points, or grabbing a Monthly Card. 2. Auto Progression Tired of grinding World Tour stages? Auto Progression has you covered! It’ll take care of progression for you, and the best part? World Tour no longer consumes AP. 3. Idle Training Idle Training lets you earn rewards just by taking a break—yes, even when you’re offline! You can also use Quick Training to claim rewards instantly once a day (free!), or multiple times with Tactical Points or Monthly Cards. 4. Diamond Players Diamond-tier players are here, complete with exclusive frames. Check them out in the new Diamond Scout. 5. Select Pick Up You can now choose which player to boost acquisition chances for in specific Scout pools. Make your pulls count! Other Changes and Adjustments Here are a few more tweaks we’ve made to improve your experience: Scout Ticket Changes: All scout tickets now guarantee higher rarity levels—they’ve been automatically updated. Main Position Bonuses: Placing players in their optimal positions gives even better attribute and stamina boosts. Progress Resets: Progress for World Tour, Limited Time Matches, Challenge Road, and Beginner Missions has been reset. AP Recovery Removal: AP recovery from user rank increases is no longer a thing. Adjustments to Scouts and Shards: Player rarities, scout prices, and shard exchange rates have been updated. Monthly Card Benefits: New perks for Idle Training and Level Link have been added to Monthly Cards. Game Balance Changes: We’ve updated mission rewards, Type compatibility, passing mechanics, and more. Evolution Core Update: All Evolution Core Regulars have been merged into one item type. Rarity Up Exchange Renamed: It’s now called “Event Exchange,” with updated lineups and exchange rates. Red Stars: New Red Stars are available in the Event Exchange, with revamped visuals. Shot Icon Redesign: High-ball and Low-ball Shot icons are now clearer and easier to understand.EA_Ava4 months agoEA SPORTS FC™ Team331Views0likes0CommentsGame Freezes after every Match (FC Tactical)
Dear Team, While playing, the game freezes after every full match. If I skip the games initially no issues, in Ranking matches no issues. But apart from that, for every match that I am playing the game freezes once the match ends. I have to restart the app every time after a full match ends Kindly look into this and help to solve the issue260Views0likes0CommentsCan’t Progress Beyond Tutorial / Infinite Loading Screen
Hi Community / Managers, I’ve been wanting to try this game on iOS since 2 months ago when this was released in my country. Unfortunately I’ve been stuck with infinite loading screen after the end of tutorial (where I was asked to create user name). I’ve reinstalled this many times (each time start as brand new), tried different network connections etc troubleshooting steps that you can think of. Consulted EA Help many times, escalated all the way to Tech Team. Again was asked to post here for awareness and resolution. Appreciate your attention here and please share any fix possible to get me started. Thanks!292Views0likes0Comments- 523Views0likes1Comment