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F1® 25 - v1.06 - Vehicle/AI Changes Feedback
Hey everyone, Following the release of the v1.06 patch (the patch notes can be found by tapping here) we'd appreciate your feedback on the changes that have been made to racing against computer-controlled opponents (AI). Whilst all feedback and additional bug reports are appreciated on our dedicated Technical Issues & Bug Reports page, please keep replies to this post relevant to the questions posed below. Since the patch, have you noticed that have been able to maintain a similar top speed to AI competitors? Since the patch, have you noticed you are more competitive against AI competitors in wet conditions? If using automatic gears, are you happy with the changes made to upshifting in wet conditions since the patch? Do you have any other feedback on the changes that have been made when racing against the AI compared to previously? As a reminder, additional improvements to the experience racing against the AI are being considered. Thanks again for your feedback and support with F1® 25. - James / CM_TGK Community and Creator Manager @ EA SPORTS / CodemastersSolvedCM_TGK6 months agoCodemasters Team9.2KViews14likes138Comments- 1.9KViews8likes101Comments
F1® 25 Q&A - Gavin Cooper (Creative Director)
Hello drivers! We hope you are very excited for the upcoming F1® 25 game! Last week we released our F1® 25 My Team & Driver Career Deep Dive. There are a lot of exciting things happening, and to keep the wheels going we are going to host a Q&A with Gain Cooper (Creative Director)! Here's a little bit from him! "I've been in the industry since about 1998, when my hobby of making levels for the games I was playing with my friends got me a job doing more of the same. Over time my skills and my interests led me more towards game design roles, and I was well-established as a design lead when Codemasters acquired the studio I was working at in 2008. In my early years I worked on a variety of different kinds of racing games such as Rollcage Stage 2 and LEGO Racers 2. After a brief diversion into the field of action games (Cold Winter and 50 Cent: Blood on the Sand) and a cheeky bit of more casual racing fun (Toybox Turbos and F1 Race Stars) I've now transitioned into my "grown up racing" phase, where as Creative Director I've headed up the design efforts on the odd-year F1 titles since F1 2019. Very much looking forwards to seeing players get their hands on F1® 25, and until then I'm happy to answer what questions I can!" Please, post your questions below and we'll collect them during the week for Gavin to answer. Use the Like button at the top of each comment to vote for your favourite questions. Gavin will answer the most upvoted ones! Before starting, here are some quick guidelines: One post, one question. Try to limit yourself to a question per post, as it will be easier to collect them. The focus of this Q&A is on Career Modes. If you have a question about soundtracks or other aspects of the game, it is probable that Gavin doesn't have the answer for you. There are some things he cannot answer, such is the nature of game development. Remember the Closed Beta is under NDA. Please refrain from asking any questions regarding the Closed Beta. You can throw in some fun questions too! Favourite cars, F1 memories, F1 pilots... As always, keep things fun, fair and respectful. We have also prepared a small list of F.A.Q. regarding My Team to avoid redundancy: You said My Team has been fully revamped, what changes have been made? One of the biggest changes is that originally, players acted as both Owners and Drivers of their team. Although there have been some examples of this throughout F1 history, it is not the most common setup in the sport. So, now the mode will be redefined to more accurately represent the sport, and the role of the Owner will be focused on running the team. The new My Team will place more emphasis on managing the fates of both drivers. When race weekend comes around, players can choose either of them to get behind the wheel. The progression system has also been updated. Owners will battle to improve the Fan Rating of their team by achieving objectives and winning key Rivalries against other teams in the championship. Away from the track, players will also run the operations from an all-new Team HQ, an evolving space that will grow in scale, population, activity, and branding as the player builds the team’s reputation and staff. The size of the workforce, development costs, and facilities costs will play a big role, owners need to be careful not to breach the cost cap Research and Development are also now separate branches, giving players the flexibility to choose when they manufacture a new part and how to apply it. For instance, completing only one of a new upgrade package is faster, but then they will need to choose which driver gets the upgrade first, which will affect their motivation and the player’s leverage in contract negotiations. Sponsors matter more than ever, unlocking extra benefits and customisation options. Each sponsor’s brand values will impact the team in terms of expectations and goals they expect you to achieve. Relationships with sponsors will develop over time. As fan rating increases, players will also need to balance their legacy sponsors that have been there from the beginning with more lucrative offers from new brands. How has Driver Career been improved this year? Players can now have more control over driver Icons. They can choose to enable or disable each of the individual driver Icons and, for the first time, whether the AI teams can recruit Icons. The mode will also benefit from the Konnersport and movie content integrated into the game. Players will be able to add an eleventh team to the grid, either Braking Point’s Konnersport, or the APXGP team from F1 (exclusive to the Iconic Edition). Thank you in advance for submitting questions and taking part! We hope to bring you more in the future and look forward to chatting with you all!SolvedEA_Groguet9 months agoCommunity Manager2.4KViews11likes60CommentsWill the fanatec SDK be implemented in f125?
Is there anyone here who would know if the new fanatec sdk for xbox to unlock button mapping and LED function is implemented? I have been waiting for so many years and fanatec is claiming it is coming soon. I would be very disappointed if for some reason EA decides to not implement.Solveddelipride3219 months agoRising Traveler3KViews15likes53CommentsF1® 25 - Patch 1.13 Discussion Thread
Hey everyone, You can find out what's in this patch in this blog post: F1® 25 - v1.13 - PATCH NOTES | EA Forums - 12728427 Need some help? Something in the patch not working the way it should? Tell us in this thread.EA_cuervo3 months agoCommunity Manager2KViews1like39CommentsF1 25 with a CONTROLLER need to improved
There is too much understeer with the controller, and you lose a lot in the changes of direction, like the S of Australia or the last two corners. The problem starts in the middle of the corner, it goes into understeer and goes long. I tried many settings, but it does not improve, I hope you can fix everything and allow those who play with a controller to compete with those who play with a steering wheel. _________ [EA_Garrus] Moved from IT to EN F1 25 Boards. Please post in the appropriate language boards, and please avoid tagging EA staff in posts.MAXVERSTALENT77 months agoRising Adventurer2.8KViews9likes34CommentsPSVR2 F1 25
Dear EA team, dear f1 community, Is there any possibility, any chance that you develop a psvr2 compatibility for f1 25? Even a slight possibility? Is this still on the table or there is absolutely no chance? I've seen vr footage of racing games like GT7 and the experience seems absolutely awesome, in terms of immersion and speed sensation. I plan on buying psvr2 but at heart I love f1 so i would love it on an f1 game I saw a lot of comments and requests about a vr support so there is traction for this technology. thanks!4.1KViews14likes32Comments2026 season DLC
HiEA_Groguet , from your topic https://forums.ea.com/blog/f1-games-game-info-hub-en/ea-sports-f1%C2%AE-franchise-announcement/12933915 what does exactly mean “new cars, sporting regulations, teams, and drivers” for 2026 DLC? I mean, I guess the game will keep the current handling etc. but what about the new engine? Is it included in “sporting regulations”? Cause it will have less power IRL, will be in the game too? And what about DRS, will be removed and changed with the new system? So the cars will have different performances? Especially if yes, are you planning to “add” a new section meaning we may play both F1 25 as it is currently plus DLC 26 like it is now F1 - F2 etc? For example another specific Time Trial section for DLC 26? Or once DLC is installed will overwrite the game features? Or am I going to the wrong direction meaning the DLC will just include aesthetic changes but keeping exactly the same cars performance (under the hood)? Thank you in advance, if you can tell us more info at this stage… NuvSolvedNuvolarix2 months agoSeasoned Ace816Views7likes26CommentsDone with the game until you fix the wet weather.
Racing for points at Hungary, good battle for 8-11th places, everything is going fine. Then the rains came and my entire race went for a you know what. Suddenly on inters the cars I was having a really solid battle with are 2 seconds a lap faster than me because even with TC set to medium I can hardly keep the rear end of the car under me out of corners while the AI sprints off like it’s dry and I end up in last place. Nearly every event this season has had some sort of rain session, aside from the desert ones though I am a little surprised at even that. It’s okay in practice, and funnily enough in qualifiying, sprint quali for Spa was inters and I managed a top ten lap time. The problem comes in the race where the AI doesn’t seem to actually be affected by the rain on corner exit while I am doing everything in my power, including exiting a second gear corner in 4th gear, and still getting wheel spin. So, until someone at EA/Codemasters wants to address this real, actual issue with the game and give the player car the same grip as the AI , or at least the ability to turn rain off entirely, instead of giving us fancy McLaren liveries and other junk we don’t need with the game in this state it is in, I think I will simply give it up as pointless and move on to something else.tn1325 months agoSeasoned Vanguard891Views17likes26CommentsCant seem to download F1 25
I got EA play pro and i should be able to download the game on PC, but everytime i try i get an error saying there is something wrong with the download, is this an issue on EA's side or is the game not available yet?BobbyFCGMast7 months agoNew Rookie893Views0likes26CommentsSome Ideas for the Next Game 27 take some Inspiration
Hey Racers, i decided to take some Time to make a Feedback Sheet for the next F1 Games towards the Developers (looking at you EA and CM) and something to Discuss for everyone. If you all have a Idea to add in or wanna Discuss just write something down there and hopefully people from CM and EA will see specifically this discussion or Thread. Just be Respectful and dont hit anyones other idea off the stage. I think these Ideas would be good to make F1 games alive again. They could use some in depth from other Racing games too and Ideas from F1 Manager as well. I hope you guys say as much as me. CM_TGK EA_cuervo Cpayne32449Views7likes23Comments
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