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Celebrations
FC Mobile really needs proper goal celebrations. Right now, they feel repetitive and lifeless. Players want dramatic, emotional celebrations-especially for last-minute winners or big goals. If the game doesn't improve in this area, many of us will stop playing and move to other football games that deliver a better experience. & We don't care about player cards, we just need better gameplay and dramatic celebrationsjijit3m2jo9t3 months agoRising Rookie87Views0likes8CommentsFC Mobile Limited Beta - Gameplay Update
In this BETA test, we’re giving you a peek at some of the fresh visuals and core features coming in the next update. REVAMPED MATCHMAKING LOBBY After matching with your opponent, see both your captain and your opponent's captain stand face-to-face in a new pre-match lobby, showcasing your Division status and bringing a more immersive matchday atmosphere to every game. TEAM BADGE SYSTEM Collect and equip Team Badges to earn powerful attribute boosts for your team. Strategically fill badge slots in your lineup, track your collection progress, and earn extra season rewards by completing badge sets or player collections. HALFTIME INTRO & POST-GOAL MOMENTS Kick off with a refreshed match halftime and enjoy enhanced visuals after scoring to make each goal feel special. NEW FORMATIONS Test out new tactical setups, including the highly requested 4-2-1-3 and 4-1-3-2, giving you more flexibility in both PvP and PvE matches. GAMEPLAY REFINEMENTS Enjoy enhanced gameplay with improved referee decisions and balanced gameplay mechanics. Experience more accurate crosses and headers, rewarding strategic play and smart positioning. GAMEPLAY INFO Enjoy enhanced gameplay with improved referee decisions and balanced gameplay mechanics. Experience more accurate crosses and headers, rewarding strategic play and smart positioning. Balancing Lofted Through Passes We’ve adjusted Lofted Through Pass accuracy to better reflect player attributes and to reduce Kickoff Rush. Defenders will react faster to long Lofted Through passes, with the intention of ensuring consistent play and attribute-driven outcomes, across all situations. Improved Referee Mechanics We’ve improved referees to have more realistic collision detection, meaning small bumps are not automatic fouls. Also, Skill Moves into defenders won't guarantee a foul, reflecting the physical nature of football. Crosses and Headers Cross accuracy is more influenced by attributes and defensive pressure than before. Tight marking now better affects accuracy, promoting smart decision-making. Header battles prioritize physical attributes for more realistic outcome and rewarding strategic positioning and play.EA_Lanna3 months agoCommunity Manager1.7KViews1like6Comments- nyj4nzqms2l63 months agoSeasoned Newcomer230Views0likes4Comments
DEFENSE FEEDBACK (HONEST FEEDBACK)
1. Collision in Defense Experience: There were times when my opponents would just slowly move past my defenders without dribbling. They would use the cursor up and down, which stunned the full-back. To make matters worse, the defender wouldn’t step up or intercept; he just stayed near the line, leaving the attacking player free. They also couldn’t turn properly to tackle. It felt stiff, like EA was controlling them to stay in place. Empty spaces appeared everywhere in the box, no defending, no track backs, and players became slow. The goalkeeper couldn’t do anything. Even with actual dribbles, defenders shouldn’t be stunned for minutes; they will just freeze for like 5 seconds. Problem: Defenders freeze too long and lose awareness. Freezing is inconsistent and makes defending feel impossible. Impact: The game becomes mentally draining. Players are punished for situations outside their control. Suggestion: Defenders should recover quickly from simple movements. Defensive actions should rely more on timing, positioning, and player stats, rather than being frozen unrealistically for long periods. 2. Auto-Switch Players Defense Side Experience: During a counterattack, I had multiple defenders chasing a lone attacker. The game auto-switched control to a defender farther from the ball, leaving the closest defender unable to make a play. Manually switching sometimes made it worse, selecting a player far from the action. Attack Side Experience: While keeping possession, I had an attacker in the perfect position to break through. After a loose ball from aggressive marking, the auto-switch didn’t work at all. The closest player wasn’t selected, leaving me helpless and often resulting in losing the ball or the game. Problem: Auto-switch is inconsistent and sometimes fails entirely. Manual switching can select the wrong player, breaking defensive or attacking flow. Impact: Creates unfair situations during counterattacks or possession. Players feel the game is random or scripted rather than skill-based. Suggestion: Auto-switch should always prioritize the player closest to the ball. Manual switching should cycle logically among nearby players. The player that loses the ball, if he is the closest, should be switched to so the play can continue. Ensure auto-switch works reliably in all scenarios, both defense and attack. 3. Uncontrolled Movement (Autoplay OFF) Experience: I was losing 1-0. This match became too boring due to unnecessary collisions and referee decisions that weren’t fouls. It felt so scripted. I decided not to play, kept my hands off the cursor and buttons. To my surprise, as my opponent was moving, my defenders or players moved slightly. In a normal game, the players shouldn’t even move an inch at all because I had disabled auto play. Problem: Players move without input even when manual control is enabled. Impact: Defensive gaps appear randomly, making gameplay feel unfair. It removes trust in player control settings. Suggestion: When autoplay is off, players should stay fixed until commanded. Remove hidden scripts that move defenders automatically. 4. Defensive Consistency and Scripting (DDA) Experience: In one match, my defense played compact and organized, and I won easily. The players stayed in position, left no space for the opponent, and everything felt smooth. In the next match, with no tactical changes, the defense suddenly played wide. Spaces were everywhere, leaving huge gaps, and I lost. In another match, defenders played out of position and even joined attacks without being instructed. Problem: Defensive behavior changes from match to match without player input. It feels like scripting or Dynamic Difficulty Adjustment (DDA) is controlling outcomes. Impact: Tactics become unpredictable and unreliable. Success depends less on player skill and more on hidden AI changes. This makes the game mentally draining and unfair. Suggestion Give players full control over tactics and playstyle. Examples: - Defensive Styles: Park the Bus, Balanced Defense, High Press, Man-to-Man, Zonal Marking - Attacking Styles: Overlaps, Stay Back, Crossing, Short Passing, Direct Counter Attack - Team Shape: Set defensive width and depth, build-up speed Set-Pieces: - Corners: near/far post runs, edge-of-box options, crowd goalkeeper - Free Kicks: select taker, choose direct or tricky routines where two players disguise the shot - Penalties: assign takers and rebound chasers - Add an option to set team positioning: Free or Organised, so players can control whether defenders move freely or stick to assigned zones. This allows players to lock in their chosen tactics and ensures consistent behavior across matches. 5. Poor Defensive Awareness Experience Defenders often act without awareness of positioning. All defenders may chase a single attacker, leaving the rest of the defense exposed. Full-backs sometimes abandon their lanes, creating easy scoring chances. Problem Defenders ignore realistic football positioning and coordination. Impact Defense becomes unreliable and frustrating. Matches feel chaotic rather than skill-based. Suggestion - Improve defensive awareness so players hold position, track runners, and cover gaps. - Allow customization of defensive line behavior and player roles. - Add an option to set team positioning: Free or Organised. 6. Stamina Draining Experience 1. During two-man pressure, when I triggered the second defender to press, his stamina reduced very quickly. 2. Stamina reduces ability too quickly, especially common for defenders. 3. I was marking, and as the auto-switch didn’t work as desired, only one player was trying to mark. When I triggered the second defender, as he was pressing, his stamina reduced quicker. It shouldn’t be like this. 4. Example: Defender 1 (stamina 85%) presses while triggering Defender 2 (stamina 87%). As they move to press, Defender 2 drops drastically to 55% while Defender 1 drops to 64%. Both are performing the same action, so their stamina should drop roughly equally, not so inconsistently. Problem Stamina drains too fast and inconsistently during normal defensive actions. Impact Aggressive defense becomes difficult to execute. Matches feel less strategic and more about managing stamina than skill. Suggestion Reduce stamina drain for normal actions like pressing and marking. Make stamina loss proportional to effort, and ensure it is applied consistently among players performing similar actions. Ensure defenders can maintain pressure without being unfairly penalized. 7. Second Defender Ineffectiveness Experience When I triggered the second defender to press an opponent, he was perfectly positioned to win the ball. Instead, he ignored the ball and chased aimlessly, leaving the first defender exposed and giving the attacker an easy path forward. Problem The second defender system is unreliable and inconsistent. Impact Double-pressing tactics are ineffective. Matches feel unfair and chaotic. Suggestion Make second defenders react logically, prioritizing winning the ball or blocking passing lanes. Combine this with improved auto-switch to ensure defenders coordinate properly. 8. Kick-Off Glitch Experience / Suggestion I noticed that kick off glitches are becoming a bit successful. What did you people do? When the opponent does a kick off, just switch off the trigger run button or let players chase him down or put him offside. This way we combat this cheat! Clarification The opponent’s triggered player running to receive the pass should either be forced into an offside position, or get chased down with limited space to pass. Alternatively, EA can switch off the trigger run button during kick-off so this exploit won’t be available at all. 9. Skill Moves Triggered by Accident Experience During aggressive marking, the skill moves button set to the left gets triggered accidentally after a successful marking. Problem This makes it difficult to defend properly, as defenders perform unintended skill moves instead of focusing on marking. Impact Aggressive marking becomes risky and unreliable. Players lose control and may create openings unintentionally. Suggestion There should be a fix so players can mark aggressively without accidentally triggering skill moves. 10. Substitution System Experience The substitution bench has 7 or 8 players, but in-game, we can only substitute 3 players. This is very limiting and inconvenient. For example, I was playing a 4-4-2 formation and wanted to sub a left midfielder. On the bench, I had a right winger who could also play as a left midfielder. This player would have been perfect as a substitute, but the auto-substitution system only works if the positions match exactly. Additionally, manual substitutions are difficult because they must be done while the game is live, with no dead-ball pause. This makes substitutions stressful and inconvenient during intense moments. Problem The substitution system is restrictive and lacks flexibility. It doesn’t account for players with alternate positions, and manual subs are hard to execute. Impact Players cannot manage fatigue effectively. Substitutions are inconvenient and can negatively impact match strategy. Suggestion Allow substitutions to consider players with alternate positions. Provide an option for manual substitutions during a dead ball. Increase the number of substitution. The bench is 7, Allow for 5 substitutes. add ball pause for easier and more strategic management. Improve the auto-substitution logic to prioritize the best available replacement rather than strictly matching positions.AstralDrifter143 months agoSeasoned Traveler80Views1like3Comments- f8cco8lsx99k3 months agoNewcomer66Views0likes3Comments
- 170Views0likes3Comments
Feedback on Beta
I think gameplay definitely feels a lot smoother so far. However, through passes seem very slow at times and not that quick when you need them to be. I understand there’s limited features but I’m disappointed by the lack of club customisation. More customisation like FC 25 for Console & PC like Team names instead of having username has your team, custom stadium names, and also being to essentially mix kits (e.g A Team’s Home Kit & B Team’s Away Kit)Infenetri3 months agoSeasoned Newcomer61Views0likes3CommentsPros and cons; Improvements, Celebrations, Careers
Improvements are good and I love the new ui and menus and features but the celebrations are still the same lifeless animations we have had for years we need more realistic animations like in other football games such players all celebrating late game winner with the manager etc also wish this game had player and manager carrer aswell as being able to pack manager and make your own strategy which effects how the ai plays in head to head also would like to see rush added or a 5v5 game modez7xzcthtukqt3 months agoSeasoned Newcomer158Views1like3CommentsCan't join Beta
Which country are you from Brother it's still not available in mine even ea mentioned my countryrrrdnyaqww5o3 months agoSeasoned Newcomer45Views1like3CommentsFeedback For Fc Mobile 26 From Every Player Plz Listen Us
Add new celebration its My Humble Request To You. Then Bring New commentary & Crazy Reaction For Intense Goal & Match . After Winning Celebration Parade. Updated Locker Room & Add Every Detail Of A Player How much Goals & How Many Matches He Played . Add Career Mode We Are Eagerly Waiting For This Add New Interesting Feature & Bring The Old Event Like Fifa mobile Plz If You Are Reading this Plz I am really Obsessed with game plz do this I am appealing From Every Fc Mobile Player thank Youpqr29zgidirp2 months agoSeasoned Newcomer58Views1like2CommentsRe: Fc mobile beta gameplay issues and solutions
EA_Lanna is this the best place to share our suggestions to developers and EA staffs? You can hear us, with doing users suggestions in the game and fixing problems, technical issues and bugs?Evil__Larry20253 months agoSeasoned Veteran60Views5likes2CommentsLevel or xp problem
Pls do something on the level. Because it makes the game so boring, and more events at the football centerTosisman3 months agoSeasoned Newcomer33Views3likes2CommentsH2h disconnecting issue
The **bleep** your technical team is doing? Always many of my h2h matches are disconnecting what the hell you guys are thinking? Can't you repair a connection issues? We are wasting more time and star we collected by playing the matches the **bleep** you giving disconnecting issues and again we want to play the matches again and again either give my stars back in the h2h or give compensation rewardvohi1djxr7qb3 months agoSeasoned Newcomer42Views2likes2Comments- Mahdy0103 months agoSeasoned Newcomer27Views5likes2Comments
Feedback on beta
There should be forum for multiplayer friendly matches where players can customise there friendly game settings like time, jersey, stadium and squad before kick up. When playing friendlies matches there should be an option for players to adjust time base on there need not just stick with default time like playing devision matches.users should be able to select time frame of there choice while playing friendlies matches and also like champions league or Vs Ai tournament I am suggesting that while playing division matches or any matches for some one want to substitute a a player the game should pause and giving some time as a time out to resume playing. I am also suggesting that users can be able to change game formation during match time which makes the game more realistic and sensible because its very frustrating for lack of formation changes during playing matches Through ball are not moving well as players doesn't move faster to make them smoothELBASH223 months agoSeasoned Newcomer39Views2likes2Comments- n2qp8ghklppf3 months agoNewcomer31Views0likes2Comments
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- EA_Lanna3 months ago
Community Manager
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