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FC Mobile Limited Beta - Gameplay Update
In this BETA test, we’re giving you a peek at some of the fresh visuals and core features coming in the next update. REVAMPED MATCHMAKING LOBBY After matching with your opponent, see both your captain and your opponent's captain stand face-to-face in a new pre-match lobby, showcasing your Division status and bringing a more immersive matchday atmosphere to every game. TEAM BADGE SYSTEM Collect and equip Team Badges to earn powerful attribute boosts for your team. Strategically fill badge slots in your lineup, track your collection progress, and earn extra season rewards by completing badge sets or player collections. HALFTIME INTRO & POST-GOAL MOMENTS Kick off with a refreshed match halftime and enjoy enhanced visuals after scoring to make each goal feel special. NEW FORMATIONS Test out new tactical setups, including the highly requested 4-2-1-3 and 4-1-3-2, giving you more flexibility in both PvP and PvE matches. GAMEPLAY REFINEMENTS Enjoy enhanced gameplay with improved referee decisions and balanced gameplay mechanics. Experience more accurate crosses and headers, rewarding strategic play and smart positioning. GAMEPLAY INFO Enjoy enhanced gameplay with improved referee decisions and balanced gameplay mechanics. Experience more accurate crosses and headers, rewarding strategic play and smart positioning. Balancing Lofted Through Passes We’ve adjusted Lofted Through Pass accuracy to better reflect player attributes and to reduce Kickoff Rush. Defenders will react faster to long Lofted Through passes, with the intention of ensuring consistent play and attribute-driven outcomes, across all situations. Improved Referee Mechanics We’ve improved referees to have more realistic collision detection, meaning small bumps are not automatic fouls. Also, Skill Moves into defenders won't guarantee a foul, reflecting the physical nature of football. Crosses and Headers Cross accuracy is more influenced by attributes and defensive pressure than before. Tight marking now better affects accuracy, promoting smart decision-making. Header battles prioritize physical attributes for more realistic outcome and rewarding strategic positioning and play.EA_Lanna3 months agoCommunity Manager1.7KViews1like6CommentsFC Mobile Limited Beta is now live!
Hey everyone! Our FC Mobile Beta is now live! We would love to hear your feedback about the new features, and the updates to gameplay! Share all your Beta feedback right here on our Beta Board. ➡️ The EA SPORTS FC™ Limited Beta is coming to Singapore, Malaysia, Canada, Romania, Argentina, and Colombia! We’re opening up a Limited Beta for EA SPORTS FC Mobile on Android. In this Beta, you’ll get to experience new features and improvements like; Team Badge, revamped matchmaking lobby, refreshed and enhanced visuals, new formations, and gameplay refinements! Gameplay Changes Improved referee mechanics Balancing lofted through passes Crosses and header accuracy adjustments Kick-off rush improvement For more information, check out our EA news article and our FAQ. Stay tuned to our official Twitter, WhatsApp, and Instagram channels for upcoming news! See you on the pitch! – The EA SPORTS FC Mobile TeamEA_Lanna3 months agoCommunity Manager476Views0likes0Comments[FAQ] FC Mobile Limited Beta
How do I participate in the Limited Beta? The EA SPORTS FC™ MOBILE BETA is available for download in Singapore, Malaysia, Canada, Romania, Argentina, and Colombia through the Google Play store on your Android device. When is the Beta Running? Participation Period: The Beta will be available August 19th UTC and closes September 11th UTC. How To Join the Beta: The Limited Beta is only available on Android in the Play Store in Singapore, Malaysia, Canada, Romania, Argentina, and Colombia. To download the app, follow the instructions below: Open the Play Store on your Android device. Search for “EA SPORTS FC Mobile Limited Beta”. Tap on the “Install” button to download and install the app. Can I play the Limited Beta in the current game? No, the EA SPORTS FC Mobile Limited Beta is a separate app to the main game. This is another app that you will need to download and install through the Play Store in order to play. Can I link my account? All login methods will be disabled except GUEST. Account linking will be unavailable and all progress will be gone once the Beta period has ended. Does my progress in the Beta carry over? Progress and account information will not carry over from the Beta to the live game. Can I make purchases for money in the Beta? No, in-game purchases are disabled in the Beta. There will be no rewarded videos or offer walls to participate in for extra currency. Limited Beta on iOS Invites to the Limited Beta on iOS will be shared in a limited capacity, more details will be shared on EA SPORTS FC™ MOBILE social accounts. To get started you will need to check that you meet the iOS device requirements and install the Testflight App. TestFlight is a platform developed by Apple that allows users to test beta versions of apps. Download and install Testflight through the App Store. Tap on the invitation link using your iOS device and it will redirect you to the Testflight App. Tap "Start Testing" to join the Beta program. Find FC Mobile Limited Beta and tap to install. Once the installation is complete, you can open the Beta app like any other app on your device. A limited number of users are allowed into the Beta and spots can fill up quickly. If the limit has been reached you can expect to see a message upon accessing the link letting you know that the Beta is no longer accepting new testers. _______ Requires persistent internet connection, acceptance of (i) Pre-release Feedback Agreement (Open) (https://tos.ea.com/legalapp/PRFA/US/en/open/) and (ii) EA's User Agreement (terms.ea.com), and acknowledgment of EA's Privacy & Cookie Policy (privacy.ea.com). You consent to any personal data collected through your use of EA's services being transferred to the United States, as further explained in the Privacy & Cookie Policy. Age restrictions apply. You must be 13+ and 16+ in Romania. Gameplay progress, progression, characters, character data and/or any other value or status indicators achieved in the EA SPORTS FC Mobile Limited Beta will not transfer to EA SPORTS FC Mobile main game. EA SPORTS FC Mobile Limited Beta is pre-release software, may contain errors/defects and is provided “as is” without any express or implied warranty.EA_Lanna3 months agoCommunity Manager313Views1like0Comments- nyj4nzqms2l63 months agoSeasoned Newcomer230Views0likes4Comments
The FC Mobile Limited Beta has ended now, thanks for participating!
Hey everyone! Our Limited Beta has concluded now and login functions disabled. We want to thank you all for participating and providing your feedback! It's hugely appreciated and offered the team a lot of insights. We will close down this Beta section shortly, but you are always welcome to join us on our general FC Mobile forums! Thank you everyone once again for all the support. We will keep you updated with what's to come with the new season!EA_Vendcera2 months agoCommunity Manager230Views1like1Comment- 181Views0likes1Comment
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Pros and cons; Improvements, Celebrations, Careers
Improvements are good and I love the new ui and menus and features but the celebrations are still the same lifeless animations we have had for years we need more realistic animations like in other football games such players all celebrating late game winner with the manager etc also wish this game had player and manager carrer aswell as being able to pack manager and make your own strategy which effects how the ai plays in head to head also would like to see rush added or a 5v5 game modez7xzcthtukqt3 months agoSeasoned Newcomer158Views1like3CommentsFc mobile beta gameplay issues and solutions
Good day EA developers and teams in general. Trust you all have a great day! I see a lot of players aren't pointing out the obvious maybe they aren't observing it or are just playing. But trust me, I am here to give you the most honest feedback that would be of great benefit to EA, and its community. Fast forward to the main: 1. ISSUES WITH THE PASSING SYSTEM (i) Kickoff Passing When passing during kickoff, the second player receiving the ball nearly falls or completely falls to the ground. It looks like the kickoff animation makes players unbalanced. Suggestion: Players should stay balanced during kickoff passes so the game starts smoothly and realistically. (ii) Ground Driven Passes Ground driven passes are mostly inaccurate. Even when the receiving player gets the ball, they often lose control or let it get intercepted too easily. Suggestion: Improve accuracy and player control when receiving ground passes, so they feel reliable and realistic. (iii) Lob Passes Lob passes are very inactive. It just looks like EA developers put it there for aesthetics. Suggestion: Make lob passes more effective and responsive, so they can actually be used to switch play, bypass pressing opponents, and create attacking chances. (iv) Pass and Go This is another inactive button that is useless in the game. Suggestion: One reason this button feels inactive is because it is too small and not easy to use. Players should be allowed to customize button sizes and placement so controls fit individual comfort. Improving Pass and Go responsiveness would also make it a useful tool for quick attacking runs. (v) The most important issue: When passing to a teammate (for example, a striker who is closely marked), the receiving player often just stands still instead of moving towards the ball. This makes short passes unrealistic and easy to intercept. Players should actively come to meet the ball, not wait for it. This change would help create more chances, make attacks flow naturally, and give defenders a fair chance to respond. (vi) Inside the Penalty Box: Collisions inside the box happen too often, which makes play feel messy and unrealistic. Passes in this area are also very inaccurate, and players are usually too slow to react to loose balls. Improving responsiveness and reducing unnecessary collisions would make attacking and defending in the box feel more natural and balanced. (vii) Through Passes: Right now, through passes are very inaccurate. Even in open situations, the ball often goes to the wrong player instead of the one you intended. • Lobbed through passes also have problems. When a player controls the ball on the chest, they often look unbalanced and take too long to settle it. This slows the game and feels unrealistic. In real football, chest control is usually quick and smooth. This issue has reduced the fun and flow of the game. Making through passes more accurate and chest control more natural would greatly improve gameplay. Suggestion for Curve Through Passes: It would be great to add curve-style through passes, similar to the ones Kevin De Bruyne is known for. These types of passes create realistic attacking opportunities and would add variety to gameplay. A simple way to include them could be to place the curve through pass on the side button of the regular through pass control. 2. ISSUES WITH SHOOTING There is a problem where shooting sometimes switches on its own. For example, when I press shoot, the ball can come off like a pass instead. At times, when I hold the shoot button close to yellow or red power, it unexpectedly changes into a pass. This feels like a bug. • Chip shots are also not functional and feel unrealistic. Often, pressing the fake shot button triggers a chip shot by mistake, which interrupts gameplay. This may be a scripting issue or a bug. • Power shots have a delay before the ball is released and are often inaccurate. This is not as critical as the chip shot issue, but it still needs attention. • Finesse shots are generally fine and do not show major problems. Suggestions for Shooting Variety: To expand attacking options, I recommend adding a ground-driven shot. This could replace the current chip shot, while chip shots could instead be assigned to a new input, such as a double tap. In addition, a ground finesse shot would add more creativity and realism, especially in one-on-one situations or inside the penalty box. This would give players greater control and make shooting more dynamic. 3. SKILL MOVES AND SPRINT ISSUES There are a few problems I have noticed while using skill moves and sprinting in the game. (i) Skill Moves Balance Skill moves are not properly balanced. For example, when you perform an Elastico, the ball often goes too far away, making the move look unrealistic and exaggerated. This usually leads to failed dribbles and lost possession. Skill moves should be tighter and more controlled so they look natural and useful. (ii) Sprinting and Over-Acceleration When sprinting, players take too long to stop after you release the sprint button. Even when there is no pressure or aggression, they keep running and over-accelerate. This sometimes results in unnecessary throw-ins or corners for the opponent, even when you successfully win the ball. Sprinting responsiveness should be fixed so players can slow down or stop more realistically. (iii) Star Skill Moves and Customization Players with 4, 3, or even 2 stars should still feel like they can perform effective skill moves, even if limited compared to 5-star players. I suggest allowing us to customize skill move buttons by star rating, so lower-star players can have unique but realistic options. For example: 5-star players could have: Up: Lane change Left: Roulette Right: Elastico Down: Turn and spin 4-star players could have: Up: Lane change Left: Roulette Right: Heel to heel Down: Lateral heel to heel This difference would make gameplay more fun and diverse, since not every player would feel the same. It would also reward creativity while keeping star ratings meaningful. Thank you for taking the time to review this feedback. I believe these changes would greatly improve gameplay and create a more enjoyable experience for the entire community. I will be dropping more feedbacks, for now let's get this fixed. Be Expecting Feedbacks on DEFENSE........... And I might attach clips for proof.AstralDrifter143 months agoSeasoned Traveler115Views2likes1CommentUltimate Challenge is Impossible Challenge
Aug 30th- What is wrong with you? I tried playing your weekend ultimate challenge 4 different times and every time your team beat me at a minimum 6-0. One game I never even got it past midcourt. None of my 115ovr players could dribble or pass. Basically...you're a bunch of cheaters. What a waste of time. I tried four different formations with the highest OVRs and nothing. Just slaughtered by your bot. I'm done spending money on this game. What a waste of time. Also, your H2H disconnects all the time and I have 1gb internet speed. Also, OVR89's are often forced to play me in H2H and I'm OVR 113. Your algorithms are broken. Do you even try to play these games before you release them?105Views1like1CommentCelebrations
FC Mobile really needs proper goal celebrations. Right now, they feel repetitive and lifeless. Players want dramatic, emotional celebrations-especially for last-minute winners or big goals. If the game doesn't improve in this area, many of us will stop playing and move to other football games that deliver a better experience. & We don't care about player cards, we just need better gameplay and dramatic celebrationsjijit3m2jo9t3 months agoRising Rookie87Views0likes8Comments- 86Views0likes1Comment
DEFENSE FEEDBACK (HONEST FEEDBACK)
1. Collision in Defense Experience: There were times when my opponents would just slowly move past my defenders without dribbling. They would use the cursor up and down, which stunned the full-back. To make matters worse, the defender wouldn’t step up or intercept; he just stayed near the line, leaving the attacking player free. They also couldn’t turn properly to tackle. It felt stiff, like EA was controlling them to stay in place. Empty spaces appeared everywhere in the box, no defending, no track backs, and players became slow. The goalkeeper couldn’t do anything. Even with actual dribbles, defenders shouldn’t be stunned for minutes; they will just freeze for like 5 seconds. Problem: Defenders freeze too long and lose awareness. Freezing is inconsistent and makes defending feel impossible. Impact: The game becomes mentally draining. Players are punished for situations outside their control. Suggestion: Defenders should recover quickly from simple movements. Defensive actions should rely more on timing, positioning, and player stats, rather than being frozen unrealistically for long periods. 2. Auto-Switch Players Defense Side Experience: During a counterattack, I had multiple defenders chasing a lone attacker. The game auto-switched control to a defender farther from the ball, leaving the closest defender unable to make a play. Manually switching sometimes made it worse, selecting a player far from the action. Attack Side Experience: While keeping possession, I had an attacker in the perfect position to break through. After a loose ball from aggressive marking, the auto-switch didn’t work at all. The closest player wasn’t selected, leaving me helpless and often resulting in losing the ball or the game. Problem: Auto-switch is inconsistent and sometimes fails entirely. Manual switching can select the wrong player, breaking defensive or attacking flow. Impact: Creates unfair situations during counterattacks or possession. Players feel the game is random or scripted rather than skill-based. Suggestion: Auto-switch should always prioritize the player closest to the ball. Manual switching should cycle logically among nearby players. The player that loses the ball, if he is the closest, should be switched to so the play can continue. Ensure auto-switch works reliably in all scenarios, both defense and attack. 3. Uncontrolled Movement (Autoplay OFF) Experience: I was losing 1-0. This match became too boring due to unnecessary collisions and referee decisions that weren’t fouls. It felt so scripted. I decided not to play, kept my hands off the cursor and buttons. To my surprise, as my opponent was moving, my defenders or players moved slightly. In a normal game, the players shouldn’t even move an inch at all because I had disabled auto play. Problem: Players move without input even when manual control is enabled. Impact: Defensive gaps appear randomly, making gameplay feel unfair. It removes trust in player control settings. Suggestion: When autoplay is off, players should stay fixed until commanded. Remove hidden scripts that move defenders automatically. 4. Defensive Consistency and Scripting (DDA) Experience: In one match, my defense played compact and organized, and I won easily. The players stayed in position, left no space for the opponent, and everything felt smooth. In the next match, with no tactical changes, the defense suddenly played wide. Spaces were everywhere, leaving huge gaps, and I lost. In another match, defenders played out of position and even joined attacks without being instructed. Problem: Defensive behavior changes from match to match without player input. It feels like scripting or Dynamic Difficulty Adjustment (DDA) is controlling outcomes. Impact: Tactics become unpredictable and unreliable. Success depends less on player skill and more on hidden AI changes. This makes the game mentally draining and unfair. Suggestion Give players full control over tactics and playstyle. Examples: - Defensive Styles: Park the Bus, Balanced Defense, High Press, Man-to-Man, Zonal Marking - Attacking Styles: Overlaps, Stay Back, Crossing, Short Passing, Direct Counter Attack - Team Shape: Set defensive width and depth, build-up speed Set-Pieces: - Corners: near/far post runs, edge-of-box options, crowd goalkeeper - Free Kicks: select taker, choose direct or tricky routines where two players disguise the shot - Penalties: assign takers and rebound chasers - Add an option to set team positioning: Free or Organised, so players can control whether defenders move freely or stick to assigned zones. This allows players to lock in their chosen tactics and ensures consistent behavior across matches. 5. Poor Defensive Awareness Experience Defenders often act without awareness of positioning. All defenders may chase a single attacker, leaving the rest of the defense exposed. Full-backs sometimes abandon their lanes, creating easy scoring chances. Problem Defenders ignore realistic football positioning and coordination. Impact Defense becomes unreliable and frustrating. Matches feel chaotic rather than skill-based. Suggestion - Improve defensive awareness so players hold position, track runners, and cover gaps. - Allow customization of defensive line behavior and player roles. - Add an option to set team positioning: Free or Organised. 6. Stamina Draining Experience 1. During two-man pressure, when I triggered the second defender to press, his stamina reduced very quickly. 2. Stamina reduces ability too quickly, especially common for defenders. 3. I was marking, and as the auto-switch didn’t work as desired, only one player was trying to mark. When I triggered the second defender, as he was pressing, his stamina reduced quicker. It shouldn’t be like this. 4. Example: Defender 1 (stamina 85%) presses while triggering Defender 2 (stamina 87%). As they move to press, Defender 2 drops drastically to 55% while Defender 1 drops to 64%. Both are performing the same action, so their stamina should drop roughly equally, not so inconsistently. Problem Stamina drains too fast and inconsistently during normal defensive actions. Impact Aggressive defense becomes difficult to execute. Matches feel less strategic and more about managing stamina than skill. Suggestion Reduce stamina drain for normal actions like pressing and marking. Make stamina loss proportional to effort, and ensure it is applied consistently among players performing similar actions. Ensure defenders can maintain pressure without being unfairly penalized. 7. Second Defender Ineffectiveness Experience When I triggered the second defender to press an opponent, he was perfectly positioned to win the ball. Instead, he ignored the ball and chased aimlessly, leaving the first defender exposed and giving the attacker an easy path forward. Problem The second defender system is unreliable and inconsistent. Impact Double-pressing tactics are ineffective. Matches feel unfair and chaotic. Suggestion Make second defenders react logically, prioritizing winning the ball or blocking passing lanes. Combine this with improved auto-switch to ensure defenders coordinate properly. 8. Kick-Off Glitch Experience / Suggestion I noticed that kick off glitches are becoming a bit successful. What did you people do? When the opponent does a kick off, just switch off the trigger run button or let players chase him down or put him offside. This way we combat this cheat! Clarification The opponent’s triggered player running to receive the pass should either be forced into an offside position, or get chased down with limited space to pass. Alternatively, EA can switch off the trigger run button during kick-off so this exploit won’t be available at all. 9. Skill Moves Triggered by Accident Experience During aggressive marking, the skill moves button set to the left gets triggered accidentally after a successful marking. Problem This makes it difficult to defend properly, as defenders perform unintended skill moves instead of focusing on marking. Impact Aggressive marking becomes risky and unreliable. Players lose control and may create openings unintentionally. Suggestion There should be a fix so players can mark aggressively without accidentally triggering skill moves. 10. Substitution System Experience The substitution bench has 7 or 8 players, but in-game, we can only substitute 3 players. This is very limiting and inconvenient. For example, I was playing a 4-4-2 formation and wanted to sub a left midfielder. On the bench, I had a right winger who could also play as a left midfielder. This player would have been perfect as a substitute, but the auto-substitution system only works if the positions match exactly. Additionally, manual substitutions are difficult because they must be done while the game is live, with no dead-ball pause. This makes substitutions stressful and inconvenient during intense moments. Problem The substitution system is restrictive and lacks flexibility. It doesn’t account for players with alternate positions, and manual subs are hard to execute. Impact Players cannot manage fatigue effectively. Substitutions are inconvenient and can negatively impact match strategy. Suggestion Allow substitutions to consider players with alternate positions. Provide an option for manual substitutions during a dead ball. Increase the number of substitution. The bench is 7, Allow for 5 substitutes. add ball pause for easier and more strategic management. Improve the auto-substitution logic to prioritize the best available replacement rather than strictly matching positions.AstralDrifter143 months agoSeasoned Traveler80Views1like3Comments- f8cco8lsx99k3 months agoNewcomer66Views0likes3Comments
Gameplay Concerns on Beta
Here’s my thoughts on what could are current issues regarding gameplay. We want refined gameplay like what’s coming to FC 26! Players take too long to return from an offside position / are in offside positions too often Teammates don’t make enough runs, lacks attacking opportunities Teammates getting in the way of shots, players colliding a lot (we don’t want this even if it’s realistic) The ball often bounces a lot off players and it always ends up landing to the opposition Through passes feel very slow Touch passes are sometimes inaccurate (e.g playing a ground pass when there’s of players ahead when it should be over the head) KEY GAMEPLAY SUGGESTION: We want a way for the entire team to press, this doesn’t mean everyone go for the ball at once but it means teammates should close down passing lanes etcInfenetri3 months agoSeasoned Newcomer65Views0likes1Comment⚠️ Gameplay Issue in EA FC Mobile Limited Beta – Slow Speed & Dribbling
Hello EA SPORTS/FC MOBILE team, I would like to report a gameplay issue noticed in the Limited Beta. The players are no longer as fast as before, and the dribbling has become slower compared to previous versions, also shooting. This change negatively affects the overall gameplay experience and makes matches feel less dynamic. Thank you for your attention. - Evil Larry64Views3likes1CommentFeedback
What the hell are you doing!! Gameplay is as same as 2/3 years before, nothing changed. In 2025/26, you're giving us this **bleep**? Atleast bring fluidity in gameplay, we're tired of cartoonist gameplay. For exp. Look at efootball gameplay. You just put last WC event intro into this. Make a better intro & cut scenes. we need ability to pause h2h match, forfeit option and if opponent leave the match, declare win instead of playing whole match with AI. This is horrible. Add top goal scorer & assist option on the division rival territory. Don't become so much greedy, Game is for entertainment so increase pack luck also for f2p. Stop adding unnecessary features that we don't need, instead of make the game more enjoyable (CM: edited thread title to be within the forum rules)606yd8z96mvk3 months agoSeasoned Newcomer63Views2likes1Comment
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- EA_Lanna3 months ago
Community Manager
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