Bring back Burnout trilogy
Hi Im writing to request that the original Burnout trilogy Burnout 1, 2 and 3 be added to the PlayStation Plus classic library. These games were the highlight of racing games and many people in the community loved these games and on ps5 there are not many decent racing games out there. Please consider bringing them back. ThanksGothicgirl962111 days agoRising Newcomer12Views0likes0CommentsGrid 2019 unable to access season DLC
Hi I spoke to someone on support already and he has asked me to post here as they where unable to help as this may need a store fix. Back in 2020 I purchased the Ultimate edition of GRID 2019 from the playstation store. As I understand it the ultimate edition should have included the following DLC GRID season 1 GRID season 2 GRID season 3 Aston Martin VIP Pass But when I have checked my account I only have the following two DLC Aston Martin VIP Pass I assume this is because I needed to click the download links in game to get the season passes added to my PSN account. As many games don't automatically add the DLC to your account they just make it "free" in the PSN store and you then to download it manually before it is added to your account Dirt 2.0 is another game which works this way. The issues is as the DLC for GRID 2019 has now been delisted I cannot download it to my account. As the store page is now broken see the picture attached. The only fixes I can see for this are if the downloads for the 3 season passes are added back to the playstation store for users that had purchased the game prior to it's removal or if they can be manually added to my account by sony maybe? As I would like access to the content I paid for. I still have a copy of my receipt from the PSN store if that is required. Thanks25Views0likes0CommentsDirt 2.0 Code d'erreur e4669c75-3d-58
Bonjour. Impossible pour moi de me connecter à dirt2.0 Platform: Steam Country: France Place where error was encountered: Events / Time Trial Kind of error: Le serveur n est pas disponible, merci de réessayer ultérieurement . Code d'erreur e4669c75-3d-58 Si quelqu'un a une solution un grand merci d'avance !!the_gab6214 days agoNew Rookie13Views0likes0CommentsHow to bring back Need For Speed and succeed. Free advice.
Intro I am a long time racing game fan, and I think like a lot of us, we have watched racing games sort of fall into relative obscurity. NFS in general, is "dead", and its EA's fault. The "win race, buy faster car, repeat" formula was stale and boring. The stakes in racing went away in favor of a same race different track kid focused party (Forza). Cars in general have just gone into a mess where anyone can just tweak a civic into a formula 1 car beater with unlimited sliders and toggles. The character of the cars has died, the stakes are non existent, and the challenge and intensity fizzled out harder than than even the Battlefield franchise. This post is a bit of friendly advice. Its public, not just to EA. I will send this out to anyone who will read it, and if no one does, oh well, pixels on a screen don't cost me anything, but making a bad game costs studio's millions. What Went Wrong Two things happened to Need for Speed, and to the arcade racing genre generally, over the last decade and a half. The first is that cars stopped having personality. In Hot Pursuit 2 and the early Underground games, the car you picked genuinely changed how you had to drive. A front wheel drive car understeered because it was front wheel drive. A heavy muscle car carried momentum into corners that you had to respect or you paid for it. Learning a car meant learning its real limitations, and mastering the game meant mastering several different cars with real physical differences. Modern tuning systems, including Forza's upgrade trees and the tuning menus in the last several Need for Speed titles, treat the car as a stat sheet instead of a fixed identity. Drivetrain behavior, weight balance, and suspension geometry all become sliders that a deep enough tune sheet can override. The result is a front wheel drive hatchback that can be tuned to out handle a rear wheel drive sports car, which should never happen and never used to. Once that barrier falls, every car becomes the same car wearing a different body, and the choice of what to drive stops mattering. Community tune sharing made this worse. A player no longer has to learn a car through failure. They paste a tune from a forum or a video comment and skip the entire process that used to build skill and attachment to a specific vehicle. The second is that losing stopped costing anything. The pink slip races, the real risk of a police impound, the sense that a bad run could actually cost you your car, all of that was present in the older games and has been almost entirely removed from the newer ones. Modern racers made losing consequence free because friction of any kind discourages a broad audience, and a broad audience is what modern live service minded publishers chase. Grand Theft Auto still works as well as it does in part because Rockstar kept real consequence in its systems. Wanted levels escalate, cars can be impounded, and a bad decision costs the player something. Need for Speed used to have a version of that same tension and gave it up. Both of these problems point to the same root cause. Somewhere along the way, the design goal shifted from authenticity to the car and the risk of the race, toward making sure nothing in the game ever punished a player hard enough to make them stop playing. That goal is understandable from a retention standpoint, but it hollowed out the exact things that made the earlier games memorable. The Proposal The fix is not more content or better graphics. Forza Horizon already owns that lane, with a huge open world, a constant stream of new cars, and a friendly difficulty curve that welcomes everyone. Need for Speed should not try to beat Forza Horizon at being Forza Horizon. It should go back to being something Forza Horizon is not, which is dangerous. What follows is a structure built around one idea. The player should start at the bottom of an illegal street racing scene with almost nothing, and every car they own after that point should represent something they could actually lose. The career begins in a nineteen nineties style **bleep**box tuner scene. Cheap, rough cars, illegal street races, noise cameras, fines, and impounds. This is the Underground era of car culture, and it has never been fully recreated in a game with real consequence attached to it. The player is broke, the cars are cheap and disposable, and the risk is proportionally small but still real. If the police impound your car, you can pay the fine, or you can attempt to get it back yourself. A first or third person mode where the player can get out of the car and move through the world on foot opens the door to a genuine impound lot break in, sneaking past guards or cutting a fence to recover a seized vehicle before it gets crushed. No racing game has built this mechanic, and it turns a menu screen most games treat as a formality into an actual mission with its own risk. As the player earns a reputation, the stakes rise with it. Pink slip races become available, where the loser hands over their car on the spot. High stakes one on one bets in back alleys, structured almost like a duel, give the game a tension that ordinary circuit races do not. Winning moves the player up through a league structure, from the **bleep**box tier into tuner and muscle car tiers, and eventually into sports car and supercar leagues. The climb should feel earned, because at every stage the player is one bad decision away from losing progress they worked for. The higher the player climbs, the more expensive the cars become, and the more it should hurt to lose one. A Miata is annoying to total. A Supra is a real setback. A Ferrari should be a genuine financial catastrophe that sends the player back down several tiers to rebuild. If that scaling does not happen, and the game gets safer instead of scarier as the cars get more expensive, the whole structure collapses the same way Need for Speed Carbon and its successors eventually did. Core System One: Chassis Identity Every car class needs hard limitations that no amount of tuning can remove. **bleep**box tier, muscle, sports, supercar, and an open ended no limits tier for the extreme end of the build scene, should each carry real, non negotiable characteristics tied to drivetrain layout and weight distribution. Front wheel drive should always understeer under power to some degree. Rear wheel drive should always be capable of true oversteer without needing a tune to fake it. All wheel drive should trade some of that agility for grip. These are not arbitrary restrictions. They are the same physical realities that separated cars in Hot Pursuit 2 and that modern tuning systems have quietly erased. Engine swaps should exist and should matter, but they should never be simple. Dropping a 4G63 into a stock Eclipse should cost a real premium, require supporting modifications to the drivetrain and cooling system to handle the extra power, and carry real risk if the player skips those supporting parts. The reward is a car that can compete well outside its original class. The cost is money, time, and a much higher chance of something breaking if the build is rushed. Car balance and characteristics should be dictated not by a bunch of user tweakable sliders, but rather what the player does to the car under the hood. Core System Two: Real Damage and Real Repair Damage should be modeled as actual structural failure rather than a cosmetic health bar. A hard enough impact should force the game to determine, based on the geometry of the crash, whether the chassis is repairable or totaled. A repairable car needs the player to buy and install real parts, whether that means a new alignment, a new set of suspension components, or a replacement panel. A totaled car is gone as a driveable vehicle, but the engine and drivetrain can often be salvaged and either sold or swapped into a new chassis. A blown engine from pushing too hard without proper cooling, a suspension ruined by curb strikes, and an alignment thrown off from repeated hard impacts should all be real, persistent problems that cost the player money and time to fix, not damage that disappears when the race ends. Core System Three: Police and Heat The police presence should scale the same way the stakes do. Early on, it is fines, noise camera tickets, and the occasional impound. As the player's reputation grows, so does police attention, eventually escalating into serious pursuits with real risk of vehicle seizure rather than a simple fine. This gives the police system a career length arc instead of remaining the same low level nuisance from start to finish, which is what most recent entries in the series settled for. Core System Four: A Real Economy Behind the Cars Parts, chassis, and engines should carry real scarcity and real value within the game's economy. A salvaged 2JZ from a totaled Supra should be worth something, both to sell and to build around later. This creates a meaningful decision every time a car is lost or totaled: rebuild in a new shell, sell the valuable components and pivot to a different kind of build entirely, or part the car out and drop back a class. Whether this economy stays entirely single player, or extends into some form of online trading between players, is a business decision EA is better positioned to make than I am. I will say that a single player economy built around genuine scarcity gets most of the emotional weight this idea is chasing without the regulatory and public relations risk that comes with attaching real money to a system built around vehicle loss. Loot box and gambling adjacent mechanics have drawn serious regulatory attention in several markets in recent years, and any system where players can lose something they paid real money for deserves careful legal review before it ships. Core System Five: Well designed "Enemies" (AI) One of the biggest issues in most car racing games, is that the AI is frankly, beyond dumb. Resorting to features such as rubber banding, a sliding scale of competency selected at random for each opponent, and lazily written rule sets were just band aid's during an era where trying to compute every single car during a race was difficult. Now it is not the case. Each and every opponent should have a unique driving style tailored to the vehicle the drive, randomized AI should have car and track dependent behavior. Think about what makes a game like dark souls or elden ring good. Its the learning curve to beat an enemy or a boss, and the feeling of accomplishment once that barrier is overcome. Players spend hours observing, researching, and learning the unique move sets of each enemy, tailoring their builds to certain scenario's, and trying to truly understand what it takes to beat someone. This is what racing games have frankly, never had, and if they did, it wasn't very noticeable. There is no need to hard code hundreds of opponents. Bosses should be unique, well designed, and provide a sense of complexity, identity, and challenge. Randomized opponents to fill the background should have unique driving styles by car and by difficulty. The player should feel like they lost because the AI is a better driver, not because the game rubber banded them from the very back because "this is supposed to be hard". Its hard because the player needs to get better, not because the game has decided it based on current progression and outcome formula's. Why This Works Every major racing franchise still active today has picked a lane. Forza Horizon is the friendly, high content, low stakes open world experience. Gran Turismo and Assetto Corsa Competizione are the technical simulation lane. Need for Speed has spent the last decade trying to sit in the middle of both lanes without fully committing to either, and the result has been a string of competent but forgettable releases that do not hold a player's attention the way Underground and Most Wanted did. A Need for Speed built around real consequence and real car identity would not be competing directly with Forza Horizon. It would be filling a gap that has been empty since the PlayStation 2 and Xbox 360 era, when games like Midnight Club, the original Hot Pursuit series, and early Need for Speed all had some version of genuine risk attached to driving. That audience is still out there. A large part of the community that still talks about Most Wanted and the Underground games in nostalgic terms is exactly the audience that would respond to a game willing to make losing actually hurt again. Think of this as the dark souls of car racing games. Real stakes, real grind, real challenge. Risks and Recommendations A game this punishing will not be for everyone, and it should not try to be. I would recommend building difficulty and stakes into a setting the player can adjust, so that players who want the full risk of permanent vehicle loss can have it, while players who want the career structure and car culture without that level of punishment can turn it down. This keeps the core audience happy without shutting the door on a wider one. The single hardest discipline this project will require is resisting the urge to soften the stakes as the player reaches the higher leagues. Every version of Need for Speed that lost its identity did so gradually, usually by making the endgame safer and more forgiving than the early game, once the developers worried that punishing a player who had invested dozens of hours would hurt retention. The opposite has to be true here. The fear of loss needs to grow faster than the player's wealth does, all the way to the top, or the entire design falls apart exactly the way Carbon did. Closing None of this requires new technology or an unreasonable budget increase over what the series already spends on licensing and content. It requires a willingness to let players lose things that matter, and a commitment to giving cars real, fixed identities instead of infinitely tunable stat sheets. Both of those things used to be standard in this franchise. Bringing them back is not a risk. It is a return to the formula that made Need for Speed worth playing in the first place. I am writing this because I have played this franchise since Hot Pursuit 1, and I would like to see it become what it used to be.Liquid_Smoooth17 days agoNew Novice48Views1like0CommentsDiRT Rally 2.0 Year One Pass not working - Xbox
I am experiencing an issue with DiRT Rally 2.0 on Xbox. Although I purchased the Year One Pass via the Xbox Store, the DLC content only appears in Free Play and is missing from Career/My Team mode. This is a known entitlement issue with RaceNet, not a console problem. I have requesting a manual entitlement refresh on RaceNet for my account to resolve the issue but EA Help just fobbed me off., not resolved the issue, despite an advisor saying it was a broken RaceNet link. EA_Groguet I'm hoping you can please help me.TheToryHunter21 days agoSeasoned Newcomer43Views1like0CommentsNeed For Speed: Most Wanted
I bought Need for Speed: Most Wanted on my EA account. The base game is now missing from my library, but I still have add-ons. When I search the game, it asks me to buy it again. The game is also not visible on the web library. Please restore the base game license to my account. I Aldo have redeem code. When i use it, it shows me that code is using at same profile that im logged in.dimitrije98white28 days agoNewcomer27Views0likes0CommentsNFS No limits sound issue
During gameplay, I will hear a change in my sound that gets all crackly with a hum.....My only fix is to start a recording. It clears up in seconds yet returns just as bad later.....I've tried resetting my game, clearing my catch, updating my phone which is an Android Galaxy A365G and nothing works.....hhhfl3brk6t91 month agoNewcomer23Views0likes0CommentsConsider a DiRT return
Hi EA and Codemasters Team, Now that the WRC partnership has concluded, I believe there is a massive opportunity to revive the DiRT series. As a long-time fan of DiRT 4 and DiRT Rally 2.0, I feel there is a specific 'DiRT DNA'—that mix of grit, various off-road disciplines (like trucks, buggies, and Rallycross), and high-energy presentation—that is currently missing from the market. As a fan of the series with a collection including almost every Codemasters rally game of the past couple of decades, I can say the community is still very much alive and hungry for more. Please consider bringing back the legendary DiRT name!48Views0likes0CommentsProblem playing EA Sports WRC Online!
Hello everyone! I'm having a problem with the online "Clubs" game in EA Sports WRC on Xbox (Series S). When I enter the game, I choose the Clubs option (already registered on Racenet), and I can only play occasionally. When I can't, it tells me I'm missing DLCs, but I have ALL the DLCs available on Xbox for this game. I've tried everything, I've spoken to Xbox support and they recommended contacting EA. Can anyone help me?? :( Perhaps an important piece of information: when I go to "Manage Game" in the Xbox menu, the game installation (approximately 87GB) appears, as well as the DLCs, but I can only uncheck or check the game itself. The DLCs appear there, but I can't, for example, select to uninstall them. Sorry my english, im using google translate Thanks31Views0likes0CommentsReal Racing 3... not real (ly) free to play...
Just thought i would see what Free To Play games were on the EA App.. I found this site... https://www.ea.com/en-au/games/library/freetoplay But found none of those titles free to play in the EA Game Browser.. was particularly interested in Real Racing 3, but the link on the page above just looped me back to the same page, and it was not findable in the EA App. Also, Google told me to search for "free-to-play" in the EA APP.. this does not work, finding free anything on the EA App is impossible. How can such a large publisher be so misleading ??? Why is everything so difficult when it comes to EA, and the EA APP ??? How can you still be this bad at doing Game Distribution after all these years ???CX-Jasper3 months agoSeasoned Rookie83Views0likes0CommentsSadly i can't find data files for my device(Galaxy tab S10 ultra)
Hi guys! You know that, we said good bye to a great game Real Racing 3 (we don't understand that why a great game need to shutdown? Whatever) Sadly i can't find data files for my device(Galaxy tab S10 ultra) My some friends still enjoying with some devices but I don't have because I need that files.! I'm appealing to anyone who has the necessary files for this device, either in their possession or on their server. Please, at least for old times' sake, give me my game files. Thank you for read and best regards!Deepwolf473 months agoRising Newcomer56Views0likes0CommentsI own Burnout™ Paradise: The Ultimate Box PC, but un-downloadable
I own Burnout™ Paradise: The Ultimate Box on PC, but I am unable to download it. because it only shows burnout paradise the regular version, not ultimate box, but the only download is for the remastered version that says I don't own! I own Burnout™ Paradise: The Ultimate Box on PC, but I am unable to download it! the download there is unavailable, I have a screenshot showing I own it, but the game download isnt there but it shows it as the original burnout paradise not ultimate box, which both downloads for that is not there anymore except the remastered one, this is so frustrating to me!myinfojessie3 months agoRising Newcomer88Views0likes0CommentsAnimals, Parked Vehicles & many more for MBX: World Rumble & Combat Racing
i want to you add-create a new Animals, Parked Vehicles, Prehistoric Places, First Person Driving, Third Person Driving for "Matchbox: World Rumble & Combat Racing" game. list of add-create notes for "Matchbox: World Rumble & Combat Racing" game. you create any names of Animals set in: Wild Animals, Domesticated Animals, Birds, Dinosaurs, Cenozoic Animals (during Racing) (while they are Racing). you create any names of Animal Places Racing maps set in: Jungles, Forests, Safaris, Farms, Deserts, Mountains, Hills, Islands, City-Downtowns, Residential Neighborhood Areas, Villages, Beaches, Snow Forests & many more. you create Prehistoric Places Racing maps set in: Dinosaur Island, Cenozoic Island. you create any types of Parked Vehicles on roads (for Racing Vehicles into crashing, smashing, props, bombing, explosion) (during Racing) (while they are Racing). you create First Person Driving, Third Person Driving. please you forward this a new add-create Animals, Parked Vehicles, Prehistoric Places, First Person Driving, Third Person Driving for "Matchbox: World Rumble & Combat Racing" game to Criterion Games developer team. please tell to Criterion Games developer team to a new add-create Animals, Parked Vehicles, Prehistoric Places, First Person Driving, Third Person Driving for "Matchbox: World Rumble & Combat Racing" game.41Views0likes0CommentsAnimals, Parked Vehicles, Etc. for MBX: World Rumble & Combat Racing
hello EA. i want to you add-create a new Animals, Parked Vehicles, Prehistoric Places, First Person Driving, Third Person Driving for "Matchbox: World Rumble & Combat Racing" game. list of add-create notes for "Matchbox: World Rumble & Combat Racing" game. you create any names of Animals set in: Wild Animals, Domesticated Animals, Birds, Dinosaurs, Cenozoic Animals (during Racing) (while they are Racing). you create Prehistoric Places Racing maps set in: Dinosaur Island, Cenozoic Island. you create Animal Places Racing maps set in: Jungles, Forests, Islands, Mountains, Hills, Farms, Safaris, Deserts, City-Downtowns, Residential Neighborhood Areas, Villages. you create any types of Parked Vehicles on roads (for can crashing, smashing, bombing during Racing) (while they are Racing). you create First Person Driving, Third Person Driving please you forward this add-create a new Animals, Parked Vehicles, Prehistoric Places, First Person Driving, Third Person Racing for "Matchbox: World Rumble & Combat Racing" game to Criterion Games developer team. please tell to Criterion Games developer team to add-create a new Animals, Parked Vehicles, Prehistoric Places, First Person Driving, Third Person Driving for "Matchbox: World Rumble & Combat Racing" game.41Views0likes0CommentsGrid Legends exe Blackscreen then crash
I recently downloaded Grid Legends after my friend wanted me to, but I had this issue where I'd launch the game, the application would start, but it would only show me a black screen and it would crash after 2 or 3 seconds. I then went through an ungodly amount of troubleshooting steps, about 5-6 hours worth. There is a form describing this same issue on here, but it's last response was 2 or 3 years ago and I need people to see this is still an issue. I've tried every step I could possibly find bar updating my BIOS as I don't feel that I'm technologically capable of not bricking my pc. DXDiag showed me what I could find to be correct, I've installed the newest NVIDIA driver, the newest AMD driver, updated both DirectX and C++ to the newest version just to be safe, tried every drive on my computer, (C: SSD, G: HDD, S: SSD) I've ran it through every single combination of disabling fullscreen optimization + compatibility mode + running as administrator, I've unplugged everything, did a clean boot, disabled any recording or virtual audio softwares, I've changed the game settings in the file to attempt to make it run at a lower resolution, I've tried my second monitor, I've tried lowering my main monitor's resolution, uninstalled my GPU drivers again and reinstalled them to have clean settings, I genuinely am at a loss for what to do. half the links regarding any problem with grid legends are now purple. I've got the proper Vmemory on my SSDs, there are no error messages in Event Viewer, no problems with any of my disks getting overused, my temps are all good, tried both standard and overclocked, what I think are crashlogs are mostly in like Chinese or something?? Repair files does me no good, I've used the EA App recovery feature to no avail, clearing the cache does nothing, clearing my computer cache does nothing, clearing my temp files does nothing, clearing my brain does nothing, I'm so confused how I was able to play this a while ago but now I am physically incapable of doing so. Honestly I wouldn't be surprised if I'm just missing the most obvious thing ever, or its some niche internet thing that the average common peasant doesn't know about. PLEASE send help 💔 PC STATS (taken from nvidia app) NVIDIA system information report created on: 03/19/2026 23:42:23 NVIDIA App version: 11.0.6.383 Operating system: Microsoft Windows 11 Pro, Version 10.0.26200 DirectX runtime version: DirectX 12 Driver: Game Ready Driver - 595.79 - Tue Mar 10, 2026 CPU: AMD Ryzen 7 5800X 8-Core Processor RAM: 32.0 GB Storage (3): HDD - 3.6 TB,SSD - 465.8 GB,+1 more Graphics card GPU: NVIDIA GeForce RTX 5070 Direct3D feature level: 12_1 CUDA cores: 6144 Graphics clock: 2685 MHz Resizable BAR: Yes Memory data rate: 28.00 Gbps Memory interface: 192-bit Memory bandwidth: 672.048 GB/s Total available graphics memory: 28562 MB System video memory: N/A Shared system memory: 16335 MB Dedicated video memory: 12227 MB GDDR7 Video BIOS version: 98.05.36.00.cd Device ID: 10DE 2F04 1439196E Part number: G147 0070 IRQ: Not used Bus: PCI Express x16 Gen4 Display (1): LG Electronics LG HDR WQHD Resolution: 3440 x 1440 (native) Refresh rate: 100 Hz Desktop color depth: Highest (32-bit) Display technology: G-SYNC Compatible HDCP: Supported110Views0likes0CommentsStunts, Peoples, Traffic Vehicles for Matchbox: World Rumble & Combat Racing
hello EA. i want to you add-create a new Stunts, Peoples, Traffic Vehicles, gender characters for Commentators, Announcers, Reporters, News Anchors for "Matchbox: World Rumble & Combat Racing" game. list of add-create notes for "Matchbox: World Rumble & Combat Racing" game. you create any types of Stunts. you create Peoples in Racing public places area (for walking on streets, standby, sit-down, playing sports, shoppers, vendors, walking on roads, jaging, homeless, prostitutes, drug dealers, exercise, playing in playgrounds, workings, employees, cleaners, police, traffic enforcers, soldiers on (while they are Racing). you create any types of Traffic Vehicles on roads (for Racing Vehicles to Crashes, Smashing, Explosion & many more on Traffic Vehicles on roads). you create Commentators, Announcers, Reporters, News Anchors (Male & Female characters). please you forward this add-create a new Stunts, Peoples, Traffic Vehicles, gender characters for Commentators, Announcers, Reporters, News Anchors for "Matchbox: World Rumble & Combat Racing" game to Criterion Games developer team.37Views0likes0CommentsMatchbox: World Rumble & Combat Racing
list of notes for "Matchbox: World Rumble & Combat Racing" game. you create any names of 19,000 list of Matchbox diecast vehicles for rumble & combat racing set in: Trucks, Cars, Vans, Jeeps, Buses, Motorcycles, Planes, Helicopters, Carts, E-Vehicles, Trailers (for racing Semi-Trucks). you create any names of Weapons set in: Melees, Missiles, Bombs, Grenades, Molotovs, Guns, Airstrikes, Muds, Rocket Launchers & many more. you create any types of MP Game Modes. you create Offline Local Lan Multiplayer. you create Online Multiplayer. you create Server Browser. you create Offline Hosting Server. you create Offline Racing Vehicles Bots. you create behavior of Racing Vehicles. you create Championships, Trophy, Ranks. you create 500,000 list of any names of Modern Setting Racing maps. you create 195 list of Country Racing Maps set in: North America, South America, Asia, Europe, Middle East, Africa, Oceania. you create Destruction, Crashing, Explosion, Rumble, Combat, Bombing, Chaos, Battle, Smashing, Bloody, Levolution, Fires, Racing. you create Customizations. you create Soundtracks. you create Commentators, Announcers, Reporters, News Anchors. you create Live Breaking News (live breaking news while racing). you create Power ups. you create Ramps. you create any kinds of Props. you create Audiences. you create Shortcuts. you create 123 go. you create any names of Holidays. you create any kinds of Weathers. you create Mods. you create Drivers (Male & Female characters). you create Nitros. you create Blood. you create Realistic Ultra HD Video Graphics. "Matchbox: World Rumble & Combat Racing" game. Publisher: Electronic Arts (EA). Developer: Criterion Games. Mode: Multiplayer. Genre: Racing, Combat, Action, Rumble. Platforms: PC, PS5, PS6, Xbox Series, Mobile Android, IOS. this "Matchbox: World Rumble & Combat Racing" game is look like "Trail Out", "Rumble Racing" game.46Views0likes0Comments