NHL 27 Realistic Must Have's:
I am putting down simple realistic add on's for NHL 27 that do not require any new licensing with external corporations . - Be a pro: Be a pro has vastly improved I will give EA that, however I believe that small tweaks like more interaction with your pro off the ice like an option to have team practices and on ice drills that can benefit your players attributes and build chemistry would be beneficial to everyone. Secondly, add in the all star game, 4 nations, olympics (without formally calling it the olympics) Lastly, please make it more rewarding to be good defensively and to add to performance score without having to score goals or put up points - Franchise Mode: Please please please bring in LTIR, retiring jersey numbers, team practices, more interaction off ice, and interviews as the GM to clarify the direction of the team. THE MAIN THING IN THIS ENTIRE FORUM IS THIS, PLEASE BRING IN LIVE SEASON STARTING DATES, if the NHL season is on say January 24th then I want the option to start January 24th with the current record of that team and updated overalls and rosters to that point. IT IS INCREDIBLY BORING TO HAVE TO START IN SEPTEMBER WHEN THE SEASON IS OVER. IN FACT IT IS INFURIATING! And as I stated before, please bring in the all star game, skills competition, 4 nations, olympics (without calling it the olympics if need be) and just allow more fun things to do. Franchise Mode has improved but there is a lot of work left to do Gm Connected would be a cool add on too but I am not expecting the moon. BUT PLEASE DO THESE THINGS TO FRANCHISE MODE OR AT LEAST THE STARTING DATE OPTION TO START IN SEASON LIVE!Apag111 hour agoSeasoned Newcomer1.2KViews4likes7CommentsPavel Datsyuk alumni
Chel doesn’t have Datsyuk alumni card for the magic man # 13 , what gives? I think the majority of hockey fans can agree he was the top dog when it comes to the dangles and dekes and was an all around solid hockey player. I’ve heard from many pros and guys from Spittin Chiclets claiming he was without a doubt one of the all time greats in hockey so please make him a card and don’t disrespect the game of hockey!DTE20199 hours agoNewcomer7Views0likes0CommentsTake out Broken Glass
I don't really see a need for RNG to stop the play of game in online modes, it's a frustrating feature that extends the length of the game. It can be made into an off/on feature in offline modes for people that like it.RickyLaFlora15 hours agoSeasoned Adventurer53Views2likes2CommentsIs it just me?
The Ai is horrible. EA marketed the last two years as a game with tremendously improved Ai. I’ve lost count the number of times each game I skate into the slot for a shot snd out of nowhere my teammate flies in front of me to block it. It’s ridiculous. And two months in and still broken poke check. Can’t say i’m surprised at this point. 20+ years playing this game and couldn’t care less if the franchise went wheels up. Money grab. Only game I play where i’m frustrated after an hour, every single time and shut it off453Views6likes19CommentsVisual Bug/Immersion: Red light triggers despite referee's wash-out signal
Hi EA Team, I have a suggestion to improve the game's realism and immersion regarding goal-scoring logic. The Issue: Currently, when a goal is disallowed immediately on the ice, the red goal light behind the net still triggers. Even if the referee is already performing the wash-out signal (spreading arms wide to wave off the goal), the light turns on as if it were a legal goal. The Suggestion: Please synchronize the goal light trigger with the referee's decision. If the referee signals "no goal" immediately, the red light should stay dark. This small detail would significantly improve the authenticity of the broadcast presentation.Dmitryyy72811 day agoSeasoned Newcomer36Views1like1CommentNHL 26 might be good for alumni fans
After watching the NHL 26 Hockey Ultimate Team deep dive, I was able to find some new players that will be coming to alumni rosters for the first time! These are all confirmed by the NHL HUT deep dive. These players are: Sergei Fedorov (Previously confirmed, likely on Red Wings alumni team), Craig Anderson (Ottawa), Carl Hagelin (Pittsburgh), Andrew Ladd (Winnipeg), Andrew Hammond (Ottawa), Nathan Gerbe (Carolina), Pekka Rinne (Nashville), Nicklas Kronwall (Detroit), and Nick Holden (Colorado). Rinne and Fedorov were frequently requested by fans, glad to see them in the game. I also like retro rosters from the 2000s-2010s, so glad to see EA is adding players from those years.xv45je9iu16b1 day agoSeasoned Novice1.7KViews2likes7CommentsWhere are my 96 ovr tots placed on McDavid collection ?
Collection changed this night, my players desappear !! What are you doing ? So long and expensive to get 1 and i lost all ! It is not serious... if you had all the bugs on the game it is too much for me it is my last nhl (after my last fc26)snipperhugo061 day agoSeasoned Newcomer20Views0likes1CommentWhere is Cole Eiserman?
DisappointingEA_Aljo I know its not your job, but i didnt get an answer on my question on my latest post about this. Why is not Eiserman in the newest roster update? What are stopping you guys from adding him? I really feel like this is just to hook us offline players in to 27, you are not adding him beacuse of some licensing right? Yet many players at the start of the year, just under Ahl pto (Oliver wahlstrom for example) was added to the ahl roster, without an nhl contract. You have the license to use him in wjc mode, hut but not to add him in the licensed roster where is under contract and have debuted in? Super super disappointed.SolvedLabben672 days agoNew Traveler420Views1like24CommentsSimulated Input Delay for Offline Practice
First of all, I just want to say great job on NHL 26, it’s a really fun and well-made game. This is actually my first NHL game, and I’m really enjoying it so far (hopefully not my last haha!). I think it would be a really valuable addition if NHL 26 allowed players to manually select an artificial input delay when playing offline against the CPU. Right now, offline gameplay feels very different compared to online matches. In my case, I usually play with around 40–60 ms ping in multiplayer, which introduces a noticeable input delay. This completely changes the timing, reactions, and overall feel of the game. Because of that, practicing offline doesn’t really translate well to online performance. Everything feels more responsive offline, so when you jump into multiplayer, it’s almost like playing a different game. If we had the option to simulate input delay against the CPU, we could practice under conditions that are much closer to real online gameplay. This would help players adapt better, improve consistency, and make the transition between offline and online modes much smoother. It wouldn’t need to be complicated, just a simple slider or preset values (e.g., 20 ms, 40 ms, 60 ms, etc.) would already make a big difference. I think this kind of feature would be especially useful for competitive players who want to train properly, but also for anyone who regularly plays online and wants a more consistent experience across all modes. Cheers!Salieri922 days agoSeasoned Newcomer64Views0likes0CommentsERROR CODE
DFEFBD06AB1C0954-0000000000009999-43CAF82FB583FDFB when trying to change my CHEL club's team logo color, i get this error. I can change the logo itself, save and move to Visitor/Alternate (i'm trying to change the Home logo color). But, every time i try to change the COLOR of the logo, i get this error. help?CharlesConway3333 days agoSeasoned Traveler185Views0likes12CommentsWOC Grudge Matches
This isn't a major problem with the game, just a bit of a personal pet peeve. Could we get some balancing of the bonus X-Factors that get added during a grudge match? The devs have already acknowledged that some X-Factors have more of an impact than others by making the more impactful ones cost a lot more to equip. It would be nice if the bonus X-Factors in grudge matches were at least somewhat cost-equivalent. More often than not one team gets a high-end X-Factor ( Truculence, Quick Release ) while the other team gets a low-impact one. It's not as big a deal in 6v6, but if you're playing 3v3 and the McDavid on the other team suddenly also has elite Truculence it gets a bit silly. Personally, I'd remove the bonus X-Factors entirely and just keep the match history aspects of grudge matches, but I doubt that's an option.68Views5likes4CommentsPossible to fix X factors?
I think most of us agree X factors are pretty poorly implemented, and it's only gotten worse. The idea of incorporating them isn't bad imo.. but what we currently have and the level of difference they make is too extreme. Ankle breaker- imo not xfactor should make the opponent worse. If i don't get tricked by a deke why would my skater be forced to? If we want a deke ability then just boost dekeing and open up the window for lacrosse goals. Backhand beauty- this is already a great ability without added speed on backhand shots. This boosting accuracy on shots and passes off the backhand IS exactly what an Xfactor should be, it boosts something that attributes can't and separates skaters with it from skaters without it. It will fit some playstyles but not others. Big Rig- honestly never used it.. Big Tipper- Someone without the xfactor can already tip extremely well. An Xfactor needs to differentiate. In NBA 2K they have a rebound ability that can tell you where a loose is going to go. Maybe this needs to be mixed with that eclipse ability but have an indicator saying exactly how much we are blocking the goalie vision then maybe a green cone showing where we are set to tip. Born leader- never used it Elite edges and Wheels- there are already attributes for these.. increasing speed, agility, and acceleration is just always going to be too good. The devs knew that in the last game, then forgot? Hipster- good, balanced, differentiates a player. No contest- good, balanced, differentiates a player. One T- differentiates.. maybe a little on the high end of effectiveness though? Pressure+ - this would be okay if players didn't just skate in and throw it on net and get the meter so high. I would get rid of this. Quick pick- good, balanced, differentiates a player. I think this could use a boost. I feel like I get less interceptions when I have this on and see more deflected passes instead. Quick release- just like with speed, this is just going to be too good. No way for this to be balanced. Shot power is already an attribute. This is unnecessary. Rocket- similar to ankle breaker, having abilities that make another player worse (in this case the goalie) is bad.. also rebounds are already too good. Offensive players are just holding up on the right stick hoping to get one, and they will be drawn into the puck, while D has to get to it first. Second wind- endurance is already an attribute.. doesn't differentiate.. bad. Send it- honestly I don't hate this one.. Spark plug- why would it give a speed boost after a hit? What player in hockey gets a boost to speed after a hit? Stick em' up- good, balanced, differentiates a player. Tape to tape- good, balanced, differentiates a player. Truculence and unstoppable force- both far too effective. Truc players stay down for too long, auto targeting too effective, window of time to make a hit after they get rid of the puck is too big. I'm fine with the ability existing, but just give a targeting buff we have attributes for hit power, maybe also add some type of alternative animation unique to truc users / players with high enough discipline that keep them from boarding or something. Unstoppable force, I've seen players run around reverse hitting people over and over.. they try to poke or just get into position and get hit.. I can understand if the player they're doing this to is a 5'10 160 sniper it would still look a bit silly with how it currently works but if they're making contact totally cool with reverse hitting working.. I would remove the ability for anyone without the xfactor and make it very sitautional/ only use it vs smaller players for people who do have it. They tried to balance these by using points.. but when they added EA builds, and grudge matches we see how that isn't the fix. They are supposed to differentiate players but everyone is using the same small handful of these even with the points added. I know EA needs xfactors in all their games, and NHL only has so much they can do to differentiate players. We gotta get rid of game breaking xfactors and unbalanced ones even if it means having less.. Xfactors to consider? Enforcer- the option to fight is given when when the opposing team takes a penalty against their team, they get a boost to fighting, if they win the fight not only will their team gain energy but the opposing team loses a significant amount due to a drop in morale. Currently enforcers can't even be enforcers. (This being said I also think clean hits should NOT mean we can be forced into a fight, if female characters can't fight, allow me to have my male character not fight) Refresh and reset- having this xfactor will slightly increase stamina of team when taking a draw in offense or defensive zone, it will also significantly reduce the pressure meter/ get rid of full pressure when taking the draw in the defensive zone (if not after an icing call) DSS master- no speed penalty when using DSS, very low chance of penalty when poking stick out/ sweeping the DSS. Human shield- defensive player will get in front of a high danger shot if in the vicinity of its path. Loose puck psychic- shows best angle to retrieve any loose puck, including rebounds (this would be a line on the screen) Deke on a dime- if you successfully pull off a deke you get a limited time boost to agility and acceleration. Back net magician-faster speed on lacrosse goals and bigger window of success, more speed on passes/ and some auto sauce when passing from behind the goal line. Rat- if hit after the whistle there will be a penalty. This player can hit others, pester, shoot on opposing net without having to answer the bell or getting a penalty of their own. If someone challenges them to a fight they can choose not to answer and have the other skater sit for enticing it. Just think about the different NHL strategies or the different archetypes in the NHL and what skills those would entail.33Views0likes0CommentsGameplay is infuriating
I came back after taking a break in NHL 25. Coming back and playing HUT has been fun with the rewards and you actually get stuff for playing but the gameplay isn’t worth it. The constantly L2 spam mixed with not having any defence and terrible offensive AI with the defensive AI perfectly watching passing lanes just makes it so everyone is skating with one player taking it to the net. Real hockey is non stop passing to create space. Everyone skating backwards. Goalies make routine saves on cross crease one timers but if you shoot it from almost behind the goal line it goes in 50 percent lol. Why would anyone play a game where you can’t even play manual defence or pass the puck in a hockey simulation.Parr0tt3 days agoRising Novice39Views2likes0CommentsWhy doesn’t a Be A PRO have any ability to pick up a puck?
Okay I think I have tried this before! How does a PC in be a pro pick up a puck? You can be ahead of a NPC but somehow they just miraculously pick up the puck! Oh I know I can maybe poke it ahead or slash it ahead. I just wonder why I can’t just pick it up? I mean I am supposed to be the up and comer. You play with all those sliders before completing your PC and yet once in the game the PC just skates by a puck or a NPC just picks it up before you do. If you’re supposed to be a Crosby or whoever let me be that guy and pick up the puck9f0db5uny7xo3 days agoSeasoned Newcomer18Views0likes0CommentsReverse hits are a bit OP
This might just be a personal gripe as a defenseman, but they make playing defense impossible. I understand if you're going in for a hit and they do the reverse check, But I don't hit really, and they're still able to do it to me. It makes it so you can't gap up on your check at all. It makes it so you can't Gap up on your check at all. If I go to make a poke check I can be reverse hit? Why? In most instances, I'm not even trying to go for a hit or a poke check, I'm just skating into their body position gain control of the puck. Which is what you're supposed to do. If I have Superior positioning you're not supposed to have a get out of jail free card which is what that gives you. Attached is a video of someone going in for a reverse hit, when I'm not even moving, I'm actually trying to back up, but because they do the move they lose the puck, I get the puck against my will because the animation forces me to, and they're able to execute it anyway, because I now have the puck. I can't get anywhere near anyone, there's no perk or mechanic that counters that mechanic. The warrior perk mitigates it at best. And all it takes is a hit of a button to execute. The options I'm left with are to attempt to just go for charged hits with truculence (taking you out of position and easy to evade, which is not my style) or allow them to gain the zone uncontested and exclusively cover passing lanes. Which becomes a problem when we also have a pressure mechanic, that builds with time in the zone, completed passes and shots at the net. I have two ideas to fix it. What I would like to see is an interference penalty assessed to someone who doesn't when I am not trying to engage in a hit. A simpler solution would be put the mechanic behind a perk wall. It still would be abused as a meta-tactic, but at least then not every single person can do it. There's a lot of reasons this game, in my opinion, is one of the worst ones to play defense in the last 7 years, I don't have solutions for those but this is the biggest problem I come across most often. Thank you for taking the time to read.DarthToazt3 days agoRising Novice130Views4likes4Comments
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