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Battlefront two progress lost
After re-downloading battlefront two all my hero and class levels were as they were before however, I could not use star cards. After playing a match the hero and class levels reverted to level one and cosmetics disappeared. My profile level was also reset and all milestones as well I contacted EA support and they directed me to make a post on the forums. We tried restoring licenses through PlayStation and it seemed to work, however after starting a match all heroes and classes reverted back to level one.5Views0likes0CommentsLoonEh? is recruiting!
Come join the thundering horde of Loons! Loon Eh? Is a fun but diligent group of almost f2p members. We focus on team work & fun. No daily play & by the book requirements … except to be regular & contribute to guild activities. We are a a 380+ GP group of actives, seeking like-minded members @ >5.5m GP [you would be fine]. In TB’s, we do: RotE, & both Genos. In raids, we cycle thro Order 66, Naboo & Speeder Bike. Loon Eh uses Discord, but it is not mandatory. We have a range of younglings to grizzled veterans that focus on supportive, friendly, yet competitive gameplay :-) https://recruit.swgoh.gg/guild/2716/loon-eh Contact Canuck01 … 539-442-5973Views0likes0CommentsLordsofKorriban - 280M GP, LF active members!
Active, friendly, and helpful core group of 38/50 members. 280M GP and 7.36M avg GP. We are well over 300M gp when fully rostered. We did an inactive flush and need to fill our ranks again with active long term members who want to grow with us. We are organized in guild events. ROTE, DSGeo, Order 66 raid, and are competitive in TW. We will be attempting the LS Hoth max stars achievement this upcoming TB cycle. swgoh.gg - LordsofKorriban Please message me if interested. We have discord as well. Thank you.490Views0likes7CommentsPayment processing delay creating unfair issue
I purchased season pass on the webstore via paypal, something I do every season with no issue. Only this time it said it could take up to 72 hours to "process". My paypal shows the charge pending. In 2h45m I will no longer be able to do day 1 of Tier III for the Inquisitor Barriss event, as I require the Seasons Pass for the 20 shards of premium track. This means I'll be missing out on 5 shards at the end of the event's run, resulting in Inquisitor Barriss being my only Era character with 40/65 shards instead of 45/65 shards. Please provide a solution to this.7Views0likes0CommentsEchoes in the Force - 240M - Looking for an active player
Echoes in the Force - 240M - Looking for an active player We are looking for a daily active player to fill an empty spot. We are a daily active but relaxed guild. 12* in Rise of the Empire - 4-5 Reva shards (4 guaranteed w Marrok) More coming soon. We may do DS Geo for WAT shards in the future when we have more WAT mission teams. 3rd box in Krayt Dragon Raid. Order 66 soon. 55% win rate in TW What we are looking for: - Preferred: 800K+ GP. If you're very motivated, lower GP is ok. - Daily active, motivated to play. - In TB, you must deploy. Do CMs as much as you can but CMs are not mandatory. - You must join TW, set minimum defense. Attack if you can. - You need to participate in raids. - A plus if you have a WAT mission team - A huge plus if you can upgrade your Inquisitors and have a Reva mission team as soon as you can. - Discord is becoming necessary. You should be willing to use it. We have a discord channel with lots of resources. Make a request to join. If full, or if you want to chat, send me a message. Or come to our recruitment chat: https://discord.gg/v5zS3xVrUZ FireStorm 551-961-367440Views2likes12CommentsLightspeed Token
Has anyone else noticed the first task for this months Anniversary tasks says, “Attempt to inflict purge 100 times” and then the requirements for completion shows you need to get it 200 times? Wondering if Swgoh is going to fix this. If it was supposed to say 200 then it should’ve said that but it says 100.6Views0likes0CommentsJoin Us
Come one come all looking for players any level trying to grow our team please come join we can grow stronger together. We are laid back and rebuilding our guild currently have 33 players and looking for more. Join us 925-418-373 if interested. We are also working on Reva shards.6Views0likes0CommentsHow many times can I use one card on different accounts?
I play on multiple accounts but only use one card for in-game purchases. How many times can I use the same card, and how long does it take for me to use it again after reaching the limit? Error: Your order could not be processed because there was a problem with the payment method you selected. Please use a different payment method or try again later.36Views0likes0CommentsNeed advice
Hi folks, I just got back to the game and as you know lots of has changed, I had 3 months breaks. Can anyone check out my acc and share some advice who to grind etc. I feel kinda overwhelmed by the new changes, so will really appreciate every thought/opinion. Ally Code: 692-316-465 fennix779622Views0likes1CommentRecruiting players
Come join my new quild started jan 2026. No discord needed. So if looking for an active and hopefully becoming a good quild join NEW OLD CAR MPH .thank you in advance.will start all raids and TW TB as soon as possible. Also as the quild is fairly new would only consider a merge if willing to come to us.28Views0likes4CommentsReceived Asajj (Dark Disciple) shards instead of Inquisitor Barriss shards.
I reported that I did not receive the 5 shards of Barriss shards I got from a 1299 crystal pack, and instead of getting the Barriss shards, I was compensated with Ventress (DD) shards instead. I redeemed the crystals for Barriss for a reason. I do not want the Ventress shards. If I did, I would have purchased Ventress shards. This is not the first time that this kind of thing has happened, and this time it's preventing me from getting my 330 shards, and the bonus resources that I could have gotten from the daily battles in the Barriss event. PLEASE, can you provide the shards that I ACTUALLY purchased, and not the ones that EA thinks I should have instead?! My ally code is 116-656-142. Thank you.14Views0likes0CommentsAll versions of Vader
1. Darth Vader (The Original Trilogy) Dark Side, Attacker, Leader, Empire, Sith Relic Amplifier: Lightsaber Attacks and Abilities Basic: Terrifying Swing Deal Physical damage to target enemy with an 80% chance to inflict Ability Block for 1 turn, increased to 100% if the target is Jedi or Rebel. This attack can't be evaded or resisted by Jedi and Rebel enemies. Special 1: Force Crush (Cooldown: 5) Deal Physical damage to all enemies and inflict Speed Down and 3 Damage Over Time effects for 2 turns. This attack can't be Countered. Special 2: Culling Blade (Cooldown: 4) Deal Physical damage to target enemy and dispel all debuffs on them. This attack deals 50% more damage for each effect dispelled, increased to 100% against raid bosses, and grants 100% Turn Meter if the target is defeated. This attack has +25% Critical Chance and can't be evaded. Special 3: Merciless Massacre (Cooldown: 9) Gain Merciless and take a bonus turn after this one. All enemies gain Merciless Target, which can't be evaded or resisted. When Darth Vader uses an ability, Merciless Target is removed from the target enemy and Darth Vader takes a bonus turn. If the target did not have Merciless Target, Merciless expires and Merciless Target is removed from all remaining enemies. Darth Vader can ignore taunt effects when targeting enemies with Merciless Target. Merciless: +50% Offense (does not stack with Offense Up), +50% Critical Chance, and +50% Critical Damage; immune to Fear, Stun, and Turn Meter manipulation and Darth Vader's bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain Merciless Target: Darth Vader must target a unit with this or a taunt effect, can ignore Taunt to target this unit, and takes a bonus turn after using an ability while targeting this unit Leader: Inspiring Through Fear Empire and Sith allies have +30% Offense and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. While Darth Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them. Unique: No Escape At the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy. Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires. Whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies. 2. Lord Vader ('Episode III: Revenge of the Sith') Galactic Legend, Dark Side, Attacker, Leader, Empire, Sith Relic Amplifier: Lord Vader's Glove Attacks and Abilities Basic: Vindictive Storm Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again. Each time this ability deals damage in the same attack, it deals 25% more damage (max 50%). Ashes of the Republic: Deal damage again Special 1: Dark Harbinger (Cooldown: 3) Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks). Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated. Ashes of the Republic: This attack also deals true damage Special 2: Unshackled Emotions (Cooldown: 5) Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter. Ashes of the Republic: Inflict Ability Block for 1 turn which can't be dispelled or resisted, and increase target enemy's cooldowns by 2 Leader: My New Empire Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies. At the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted. Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. If all other allies are Dark Side Clone Troopers at the start of encounter, Lord Vader gains 3% Ultimate Charge whenever a debuffed Dark Side Clone Trooper ally takes damage. Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns. While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits. - While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health - While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects - While below 80% Health: Can't be critically hit Unique 1: Twisted Prophecy Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns. At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. Enemies with Damage Over Time effects can't gain bonus Turn Meter. At the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies. Underestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects Unique 2: Galactic Legend This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects. This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Ultimate: End of the Galactic Republic Requires at least 65% Ultimate Charge to activate. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger. If Lord Vader is the Leader, when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. If all other allies are Dark Side Clone Troopers at the start of encounter, Lord Vader gains 3% Ultimate Charge whenever a debuffed Dark Side Clone Trooper ally takes damage. Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Empire and Dark Side Unaligned Force User allies don't lose Mastery from this ability. If 100% Ultimate Charge was used, Lord Vader instead gains 75% Mastery from this ability, dispels all debuffs on himself, takes a bonus turn, reduces his cooldowns by 1, and gains Ashes of the Republic for 5 turns, which can't be copied, dispelled, or prevented. These Mastery gains will only trigger if the character has more than 0 Mastery. Ashes of the Republic: Lord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge 3. Darth Vader (Duel's End) ('Obi-Wan Kenobi') Dark Side, Attacker, Empire, Sith Relic Amplifier: Broken Helmet Attacks and Abilities Basic: Then You Will Die Deal Physical damage to target enemy and during Darth Vader (Duel's End)'s turn, Ability Block them and inflict Evasion Down for 2 turns. If the targeted enemy is Dazed, Shocked, or Stunned, reduce Vader's cooldowns by 1 and he gains 100% Offense for 1 turn. Special 1: Your Weakness Still Remains (Cooldown: 3) Deal Physical damage to target enemy twice and call the strongest other Attacker ally to assist. If the target enemy is Galactic Republic, Inquisitorius, or Jedi, Darth Vader (Duel's End) also assists. This ability will always critically hit if possible. Special 2: You Will Always Lose (Cooldown: 6) Dispel buffs on all enemies and deal Physical damage to them, dealing 50% more damage for each debuffed enemy. If the enemy is Shocked or Stunned, they take another instance of damage. Then inflict all enemies with Speed Down for 2 turns, which can't be dispelled, evaded, or prevented, and they lose 100% Accuracy for 1 turn, which can't be evaded. Enemies are inflicted with Buff Immunity for 2 turns. This ability can't be resisted. While in Grand Arenas: If Emperor Palpatine is in the ally Leader slot, Fracture target enemy and another random enemy until the start of Darth Vader (Duel's End)'s next turn or until Vader is defeated, which can't be copied, dispelled, or evaded. Vader can't gain bonus Turn Meter this turn. Unique 1: I Am What Remains At the start of battle, Darth Vader (Duel's End) loses 51% Health and is inflicted with Burning until the end of battle, which can't be copied, dispelled, or prevented. Vader can't be defeated by this Burning, is immune to other Burning effects, and takes reduced damage from percent Health effects. If there are no Galactic Legends at the start of battle, whenever Vader takes Burning damage, all Empire allies gain 20% Offense (stacking, max 300%) until the end of battle and 10% Turn Meter; this effect persists through defeat. If Vader ends his turn with 25% or more Health, all Empire allies gain Potency Up for 1 turn. If Vader ends his turn with 75% or less Health, all Empire allies gain Defense Up for 1 turn. At the start of battle, if Emperor Palpatine is the ally in the Leader slot, Vader gains Hatred until he is defeated which can't be copied, dispelled or prevented and assists when Emperor Palpatine uses a Special ability during his turn and whenever Emperor Palpatine assists during another ally's turn. If Vader is revived while Emperor Palpatine is the active ally in the Leader slot, Vader regains Hatred at the end of that turn which can't be copied, dispelled or prevented. While in Grand Arenas: At the start of battle, if there are no Galactic Legends and Emperor Palpatine is in the allied Leader slot, all Empire allies gain Hatred until they are defeated which can't be copied, dispelled or prevented. Whenever an Empire Tank ally loses Taunt, they are Marked for 2 turns which can't be copied, dispelled or resisted and recover 30% Max Health and Protection. Vader gains 4 Speed (stacking, max 80) until the end of battle whenever an Empire ally targets a debuffed enemy with an ability, takes damage from an enemy ability while debuffed, or scores a critical hit. Unique 2: You Didn't Kill Anakin Skywalker, I Did At the start of each encounter, whenever he takes burning damage, or when he uses an ability, Darth Vader (Duel's End) gains 1 stack of Vengeance until the end of battle or until he is defeated. When Vader loses 15 stacks of Vengeance or more, he gains 2 additional bonus turns and the next time he damages an enemy, the targeted enemy is Deathmarked until the end of Vader's bonus turns or Vader is defeated. Vader can ignore Taunt effects during his turn. Whenever Vader uses a Special ability, the target enemy is inflicted with a stack of Damage Over Time for 1 turn which can't be evaded. This ability inflicts an additional stack if the target enemy is Galactic Republic, Inquisitorius, or Jedi, and another additional stack if it is an Anakin Skywalker. At the start of battle, if there is an enemy Anakin Skywalker, they are inflicted with Demoralized for the rest of battle which can't be copied, dispelled, evaded, prevented, or resisted and if they are in the enemy Leader slot, all Empire allies are immune to Daze for the rest of battle and Vader can't be targeted while there is another Empire ally. If all allies are Empire at the start of battle, Vader gains 50% Critical Damage, is immune to Fear and Turn Meter reduction. Bonus: 4. Darth Vader (Damaged) (The Force Unleashed) Dark Side, Attacker, Leader, Empire, Sith, Imperial Trooper Relic Amplifier: Life Support Armour Attacks and Abilities Basic: Sorrowful Blade Deal Physical damage to target enemy and inflict Sorrow (if they already had it, removes all buffs on them and has a 50% chance of inflicting Fear (doubled for Rebels and Jedi), then call another random Empire ally to assist and inflict Sorrow on them if they critically hit. Sorrow can't be copied, dispelled, or resisted. Sorrow: This unit cannot critically hit or evade attacks. Lasts for 2 turns. Special 1: Final Crush (Cooldown: 4) Deals Special Damage to target enemy and inflict Daze for 2 turns. Inflicts 25% additional damage for each enemy with Sorrow. Darth Vader (Damaged) recovers Health(If max out, then he recovers Protection) equal to 20% of the combined Max Health of all allies with Daze. This attack cannot be Countered or Evaded. Special 2: Wave of Terror (Cooldown: 5) Remove all Buffs/Debuffs from all allies and increase their Protection by 5% for each Debuff removed (Max 40%). For each Buff removed, Empire Allies have their cooldowns reduced by 1 and gain 20% Turn meter(Max 80). If an ally turn starts due to this increase, they receive Offense Up, Critical Damage Up and Sorrow. Leader: Surrounded by Fear Empire Allies gain 20% Offense and Defense, and +25 Speed (doubled for Imperial Troopers). Empire allies gain +10% Offense and Potency for each unit with Sorrow. Sorrow does not prevent Critical hits from Empire allies. The Turn Meter of allies with Sorrow cannot be reduced, and their Buffs cannot be dispelled. Whenever an Imperial Trooper ally is defeated, Darth Vader (Damaged) gains 10% of their Max Health, Max Protection, Offense, Potency, Tenacity, Critical Chance, Critical Damage, Defense and Defense Penetration until the end of the encounter. Unique: Hate Leads To Suffering Darth Vader (Damaged) loses 10 Speed and gains 20% Offense and Defense for each unit with Sorrow. At the start of each enemy's turn, if they have Sorrow, Darth Vader (Damaged) inflicts Marked on a random ally until the end of that turn. Darth Vader (Damaged) has +100% counter chance against enemies with Sorrow and he cannot receive Debuffs from them16Views0likes0CommentsBRG Mandos 40 ROTE 386+ o66 recruiting
BRG Mandos 40 ROTE 386+ o66 recruiting ,gg https://swgoh.gg/g/w53E_OdzQfmvfbZrbu-1kw/ **BRG Mandos ** Key Info: - 592m GP - Daily ticket requirement of 600 - RotE 40 star and gearing for platoons - 45+ Reva ready. - ZEFFO & Mandalore unlocked! - ROTE full time. - 375m +O66 raid and pushing - Guild reset 12:30pm UTC - Competitive (TB, TW if joined) and Raid mandatory) - with sector commands set and clear planning **About the guild:** A competitive guild that likes to chat on discord looking for like minded players with focused rosters to fill our ranks. Whether you want to take a step back from a hard-core guild or move up to a more competitive one then this might just be the place for you! Want to take a break? Then come hang with us on Discord! We have everything from a room to vent your frustrations to a dedicated 1-1 coaching channel. **What we require:** - 11m GP (exceptions will be made for focused rosters) with 5 GLs minimum - Raid damage at 7.5m and growing. - Daily participation and interest for game **(do not be the person that needs chasing)**. - Communication. (Don't have to be a daily talker on Discord but we ask for responses if an officer sends you a message for any reason) - Alliance and Mando’s Discord and SWGOH.gg a must - JKCK and BKM Ready - 5 TW Omicron (or more!!) - Willingness to level some toons for ROTE Platoons - Active participation in events (defense and attack in war if joined, all raid tries and missions in TB etc - __missions are expected__) (https://discord.gg/dx3zqYbvxA)9Views0likes0CommentsSWGoH account connection to EA
Hi all, first time poster on this forum. Having an issue with account connections. In short, when I got my new device and downloaded SWGoH for the first time, the game gave me a brand new account and I thought my old one was lost. Fast forward a few days and after linking to Google Play, my original account was back. However, due to this I had linked the new account to EA. That said, I am now unable to connect my desired account to my EA account as it is already linked to a SWGoH profile (new, unused account). So I am left with this: Original SWGoH profile linked to Google Play -> unable to connect to EA account due to EA Account already having a linked SWGoH account. What are the resolution steps for this? I was unable to find a method to unlink my EA Account from the undesired SWGoH account. MY desired resolution is to link my old, active account to EA and unlink the new, inactive account that I do not use. Thank you!31Views0likes0CommentsPlan Ninety Nine is Recruiting - Battle for Naboo, LS Hoth, DS Geo
Whether you’re a shiny or an old hand, we’d love to have you. We have one spot available as of January 13. We have an active core of players, ranging from new accounts, to our leader at 4m GP, to an 11m GP account. We welcome anyone as long as they show a consistent desire to improve and are a team player. What makes us different from other guilds? You will not be required to use Discord - all you need is the game. We will gladly share tips and advice as long as you’re doing your part and show a desire to improve. There is no minimum GP required to join. What we offer: Light Side Hoth TB, Dark Side Geo TB. Battle for Naboo Raid. Friendly guild members and experienced leaders, always willing to share tips and advice. What we require: Players must be active, consistently getting 600 raid tickets a day, or notify an officer if they will be inactive. Players must follow basic directions in events. Players must get the free Light Speed Tokens from the Journey Quests. If you would be interested, you can contact me by sending me your ally code, or by using mine below: 563-553-593383Views2likes5CommentsSo no 7* Maul unless you spend a ridicilous ammount.
So unless i am missing something big getting maul to 7 will be near impossible. just from 80 to 85 you are about 20 bucks after tax per character and one of the material you can not get anywhere... what is the point if everyone at lvl 85. why not 70 or drop dv duels end to 55 like the yoda chew and then do all at 60? unless you add way more rewards or drops i dont see a way for players to get maul unlocked at 7 when Dv duels end comes out... FIX YOUR GAME AND MAKE IT REALISTIC TO UNLOCK NEW STUFF.140Views0likes6CommentsThePhantomLTDL | 603M| 38* RoTE | 3* Zeffo and Mandalore | 245m Raid Crate
Looking for a TB and raid focused guild?! ,gg https://swgoh.gg/g/pEg2LNB_Rn2kSz-GtIkcRA/ Looking for a fun, competitive, and collaborative guild? Sick of low contributors or leaders that bail? Come join us in ThePhantomLTDL (Leaders That Don't Leave)! What We Offer ~610M GP at 50/50 38 ⭐️ROTE 3 ⭐️Zeffo 3 ⭐️Mandalore 245M crate in order 66 raid R9 Mats every TW Discord server consisting of multiple guilds full of resources and players willing to give guidance Competitive environment with clear standards that’s willing to work with players that communicate What We're Looking For Seeking 1 player due to recent retirement 11m+ GP preferred, 10m considered 6+ GLs; 1+ GL ship Zeffo ready is a must Mandalore ready Participation is required in all game modes, we’re more lenient for TW 2M minimum raid score Willingness to work on raid teams and give effort in the raid 600 🎟️daily Discord presence Guild Reset Time: 7:30 PM CDT Current Guild Project: Working on R8 Squads for TB. Improving O66 raid teams. Goal of every player hitting 5M. Think we'd be a good fit? Come and chat with us on Discord: https://discord.gg/bhCpbdS9Du8Views0likes0Comments
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