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Marketplace Download Data stored in hidden folder location
The Maker Pack/Kits purchased after March 2026 downloads are unexpectedly stored in the following hidden directories: Windows: User > [Username] > AppData > Local > TS4 Mac: Macintosh HD > Users > [Username] > Library > Application Support > TS4 This has several downsides as you can't move or redirect this folder, they are hidden system folders. The biggest issue with this is being stored solely on the internal drive, you can't put them on an external drive if running low on internal storage. and you also can't redirect it to a bigger internal drive. This can lead to issues when these drives are full. The expectation is Maker Packs are installed in the same location as the game and DLC, as directed in EA App, so the user can make sure they have the installation files in the same location where there is enough space. By default the game installation location is for both base game and The Sims 4 pack folders: Windows: C:\Program Files\EA Games Mac: Macintosh HD > Applications > EA Games There is an indication on the GUI that lets you know who much space you have left but that isn't that easy to find and you won't see it if you never go to My Collection > Maker Packs > Manage Storage1.6KViews46likes19CommentsMoola prices
Hi, For example in the case if a kit cost 500 Moola Overpriced level $2.49 USD for 200 Moola : Paid 3 times = $7.47 spent to get a $4.99 kit + 100 Moola left (50% more expensive) Standard level $4.99 USD for 500 Moola : $4.99 kit $9.99 USD for 1,000 Moola : $9.99 Stuff Pack (but $0.01 wasted if you take 2 kits) Discount level $24.99 USD for 2,600 Moola : 5 kits + 100 Moola left. Paid 5 times = 25 kits + 1 kit (for free) (4% off, $5 discount for $125 spent) $49.99 USD for 5,500 Moola : 11 kits for the price of 10 (9% off, $5 discount for $50 spent) TS3 Store had (for example Hidden Springs world is at 2000 SimPoints) : $10 for 1000 SimPoints : literally $10 of content $20 for 2040 SimPoints $40 for 5000 SimPoints : $50 (20% off, $10 discount) $80 for 10600 SimPoints : $106 (25% off, $26 discount) $160 for 24360 SimPoints : $244 (34% off, $84 discount) Right now Moola feels more expensive than SimPoints in particular if the content cost 1000 Moola.NoahLGP2 months agoSeasoned Ace2KViews24likes41CommentsLet us Earn Some Moola in the game.
People might be feel better about Moola if they can earn some as rewards in regular game events and as a rare reward from time capsules when we mine for crystals. I know some will see it as further marketing enticement and manipulation, but it might bring more engagement to events and searching the neighborhood for crystals and other collectables.ck2131 month agoLegend675Views15likes11CommentsFeedback: Poor Image Quality in Marketplace Interface Elements
I’m making this post to bring the developers’ attention to the image quality of the Marketplace interface elements. At the moment, the quality appears quite poor, with many elements in the store displaying low resolution, while a few others look noticeably sharper. This creates a clear visual inconsistency across the interface I’d like to start with the bar that displays the available amount of Moola. The edges appear very blurry and poorly defined, and the ‘+’ button also looks noticeably low resolution.” The filter buttons also appear noticeably blurry and low resolution, particularly around their edges. This is visible both when the mouse is hovering over them and when it is not. The text below the large pack-type icons also appears blurry, which becomes even more noticeable when hovering the mouse over them. The icon representing the Makers Packs appears in very poor quality on the pack information pages. The resolution looks extremely low. The object thumbnails in the game also appear quite blurry, likely because they are being upscaled. This gives the images a noticeably degraded and unclear appearance. The back button also appears to be in low resolution. The smaller version of the Moola bar shown in other areas of the store also has a noticeably low-resolution appearance. The purchase button also shows low-resolution edges. ----------- Well, this concludes my feedback regarding the Marketplace. My intention in pointing out these issues is simply to help improve the visual quality of the interface and make it more polished and appealing. In my view, the interface shouldn’t contain images and buttons that appear in such low resolution.SimsTime1 month agoSeasoned Ace369Views9likes16Comments- 1KViews7likes10Comments
Revenue Split
Hi, The Revenue split is often mentioned in the discussions but everybody tends to forget about the rest of the world. Roblox Marketplace : 30% Steam Workshop : 25% Minecraft Marketplace : 35% Unreal Editor for Fortnite : 40% So TS4 Marketplace with 30% is not surprising, EA follow the rule. The 70/30 split (where the platform keeps 70% and the creator gets 30%) is actually quite common in the world of "User-Generated Content" (UGC) within games, though it is the exact opposite of the standard 30/70 split seen in app stores like Apple or Google.NoahLGP2 months agoSeasoned Ace495Views5likes5CommentsMoolah and Makers
Hi Sims Team, With the recent introduction of Moola and the Marketplace, I would like to suggest providing a one-time "thank you" gift of 200 Moola to players who have updated their game. Many of us have invested significantly in the game over the years. A small starting balance would be a great gesture of appreciation and would allow players to experience Creator content firsthand in their own saves. Giving us a chance to see how these items function would likely increase confidence in the new system and encourage future purchases. Thank you for considering!47Views4likes0CommentsSofas & Chairs in Maker Packs need better comfort levels than just Comfort: 1.
This is just a bit of feedback in terms of all of the Sofas and Chairs we've been getting in Maker Packs, for whatever reason they all just have a Comfort level of 1 and I feel like some of them should have better comfort levels. I don't know if there is a specific technical reason as to why the Makers all have their Sofa and Chairs set to Comfort: 1 but I would like to see this changed and improved upon in future Maker Pack releases.CrispySims6191 month agoSeasoned Hotshot104Views4likes1CommentMarketplace Feedback
First off, I really like the idea of the marketplace! I like that kits have been moved into the marketplace and can be purchased with Moola, and are alongside other content from the community of creators! I do hope this means EA/Maxis will focus on making actual Stuff Packs more over creating so many Kits. Feedback: 1 The interface is huge and hard to see even one row of content in the marketplace, please make the interface smaller and more consistent, some elements are enormous others are reasonably sized. My monitor is 2560x1440 and is 27" there is no reason for the interface to be so big. 2 Filters: Add a currency filter to the filter options, so I can select Moola or real money. When selecting "Free" under the Pricing filter, it shows more than just the free content. Add Maxis/EA as an option under the "Makers" filter. 3 On the Get Moola page show the cost per Moola breakdown. Offer more consistent deals as the amount goes up. 500 and 1000 are the same value. 200 is 80/$1.00 500 is 100/$1.00 1000 is 100/$1.00 2600 is 104/$1.00 5500 is 110/$1.00sinc3re1ydan1 month agoSeasoned Novice454Views4likes15CommentsBridgerton Items Not Available for Moola?!
I didn't intend to use the marketplace, but I didn't have the opportunity to purchase the kits I didn't own yet, but wanted, before they got moved to the marketplace. So reluctantly, I bought Moola and bought the kits I wanted. I still have moola left, because of course I do. I assumed that when the Bridgerton items or future kits were released, those would be available to purchase regularly and in the marketplace for moola too, because all the other kits are now, and I'd be able to use it up then. But these are only available for cash. Are they going to be available for moola at some point? EA_SolaireLadyGray012 days agoSeasoned Ace96Views3likes5CommentsUrgent: Improve the Marketplace by Expanding Modular Furniture Options
Hello, dev team and community! I’d like to propose an update focused on evolving the modular furniture system and strengthening the creator ecosystem (Marketplace). My proposal is built on two main pillars: 1. Bringing Modular Sofas to the Base Game Currently, modular sofas are exclusive to the Dream Home Decorator Game Pack. I propose that this functionality be extended to the Base Game. This wouldn't diminish the value of the pack, as the main draw of Dream Home Decorator remains the interactive Interior Decorator career and its vast catalog of unique items. Extending this to the Base Game would allow all players to have a more flexible and modern building experience. Furthermore, it would enable Makers to create new modular sofa sets in various styles, moving beyond the specific aesthetics provided by the Game Pack. 2. Expanding Modular and Interactive Functionality for Makers To make the Marketplace more attractive without requiring a massive investment in new assets from Maxis, the game could unlock modular functionalities for other categories. It would be a total game-changer to allow creators to develop native modular content for: Curtains; TV Stands/Media Consoles; Wardrobes and Dressers; Bookshelves; Wall Shelves; Computer Desks. Keep in mind that they could simply create modular pieces separately, but that would be a setback to the menu organization achieved so far. Therefore, expanding the modular furniture catalog simply makes sense.SrTabs20 days agoRising Rookie178Views3likes2CommentsThe Sims 4 Market place, not working.
I have the latest Sims 4 update installed on my playstation, the one which just added the Market Place, but it's not working, non of the content is loading, I have have clicked on every category and applied all filters but nothing, it just says There Is No Content Matching Your Filter Criteria. If I had Moola I wouldn't be able to spend it.francis7rebel21 days agoSeasoned Rookie247Views3likes3CommentsKits purchased from Marketplace don't appear on EA app
I am a PC player. I owned The Sims 4 Country Kitchen kit for free on Marketplace. Then, I bought 1500 Moolas to purchase three more kits with a 20% discount: Restoration Workshop kit, Kitchen Clutter kit and Golden Years kit. The last 3 kits I purchased for 400 Moolas each one, so I have 300 Moolas left. Those 4 kits appear on my game, but the don't on my EA account DLCs catalog. What would happen if I delete or lose accidentally my current savefile? Would I lose those 4 kits forever? Please, fix this problem, I really need them to appear on my DLCs catalog.SolvedVLRM9630 days agoSeasoned Newcomer447Views3likes12CommentsWhat do you want to see on the marketplace?
Now admittingly I do have mixed feelings about the marketplace but I am a console player. And I do not have acess to mods like I do on the PC. So if I see something that I really want I will be getting it. Now I am aware of the restrictions of everything being base game applicable, but all things considered these aren't restricted to their packs and should be fully usable on base game sims. CAS Antennae- this could be under the hat category or the new head decoration category. It should be available for sims infant and up and have diffrent shapes, lengths designs and colors. This would be good for a quirky sim as some sort of headband hidden under hair, and if you have get to work it is PERFECT for alien sims, or really any fantasy sim you want to add Horns and antlers- once again perfect for the head decoration category, you could easily give these to your base game sims to add a bit of spice. Or fancy up the plant sims to make them more nature themed. Or it could be for a kids Halloween costume. They would also go great with the enchanted by nature and get to work pack Tails- maybe your child's a furry maybe theyre a werewolf growing into themselves. Honestly I hate that werewolves are tailess, it looks sad and depressing and EA should have at least GIVEN us the option of a tail. Unique ears- fantasy ears are fun what can I say. Having unique non human ears for diffrent animals or diffrent types of elf ears instead of the pointy ones would be pretty cool. I know the furry sims players out there would appreciate Infant clothing- as the newest life stage infants are still very lacking in some outfits. Id love to see more styles for each category of outfit for the infants as well as new hairs Better lashes- the Sims 4 lashes are very....blocky, there are so many cute maxis match lashes that look adorable while keeping the more cartoons style,id love a little inexpensive set with some diffrent styles and diffrent colors More male hairs- our boys have been neglected in the hair department and there are many gorgeous male cc hairs out there Heterocromia- some sort of scar or skin overlay that allows for your sim to have heterochromia More eye colors- hopefully some of those really beautiful eye cc start coming in, it would be amazing to see on some of these sims Sin overlays- there are some stunning skin overlays that really bring life to a sim and make them so beautiful. It'd be lovely to see Although jewlery- more out there alt jewlery. Cool face piercings, or even stuff like belly piercings would be cool to see More hats- the hats we have in game are kind of lacking. Id love to see more alternative or styled hats that fit diffrent genres of clothing Alt hair- more alternative hair styles like wolfcuts, scene hairs, dyed hairs, funky styles, Mohawk, rocker styles ect. More black hairstlyes- black hairstyles, especially woman's are gorgeous and id love to see more of the amazing unique styles Male clothing- we need better lame clothing my goodness, diffrent styles and genres please we are LACKING BB more pop culture posters- like posters of popular famous sims, in-game shows, maybe alien themed posters or fantasy poster More clutter and decorations for each room, I want the house to feel lived in Uhhhhhhhhh Im not really big on bb ngl So yeah thats my list im curious what others would be willing to buy from the marketplace if it was added. The first few id 100% buy no questions askedSomniaDC1 month agoSeasoned Novice822Views3likes26CommentsShould this really be considered custom content ?
A lot of people are debating about free cc or monetization. What the creators are doing is making content to Ea for purchase. That's the same thing they did with Creator kits. The only difference is that creators can decide how many items or how much each set will cost now. Also that were using a virtual currency instead of cash. So should this really be consider custom content? If they are using official tools and working with Ea to make this ?Horrorgirl62 months agoSeasoned Ace710Views3likes15CommentsMarketplace
I wish there was a way to save Marketplace content to a "wishlist" or a "like" list, so that when I want to buy things I can go to my wishlist and get to them easily. The way it is now, if I like something but can't buy it just yet, it can get lost in the chaos of Marketplace, if we could add things to a wishlist then this wouldn't be an issue. Such a simple thing that could make it better for users.Grigglet921 month agoSeasoned Newcomer87Views2likes1CommentImproving the Marketplace: Using Moola as a Budgeting Tool for All Packs
Hi Sims Team, With the recent launch of the Marketplace, I’d like to suggest expanding the use of Moola to include all DLC—Expansion Packs, Game Packs, and Stuff Packs. At the moment, the system feels a bit fragmented. Moola can be used for Kits, but Expansions require real-world currency. Offering both payment options for all content could create a more consistent and flexible experience. For many players—especially those who are neurodivergent (such as ADHD) or managing a strict budget—the upfront cost of Expansion Packs can be a barrier. A more flexible system would make it easier to plan and save over time. My proposal: Steam-Wallet-Style System: Allow players to purchase small amounts of Moola whenever they have extra funds, effectively “banking” it for future Sims purchases. This would function similarly to a digital wallet and still supports ongoing revenue. Visual Progress Tracking: Seeing a growing Moola balance in-game can be motivating, particularly for players who benefit from visible progress toward a goal. Price Parity: Ensure that purchasing content with Moola in smaller increments doesn’t cost more overall than paying upfront. This could be balanced with pricing adjustments or a small incentive for Moola users. This approach would transform the Marketplace into a helpful budgeting tool rather than just another storefront, making the game more accessible while still aligning with your business goals. Thank you for your time and consideration.NocturnalSyren1 month agoNew Scout410Views2likes11Comments[Concern] If there is a Maker Version there will never be a Maxis Version.
As someone who will most likely buy from the Marketplace for Maxis/Official content if it works with my theme/game playstyle, and who also will not buy Maker Content. I am concerned that if there is a "Maker" Version of something or something similar, it won't be considered being made at an EP level. Similar to why so many easy fixes are skipped by devs as there are existing mods for that. Let's say more niche, but often asked for EP/Packs themes are being asked for such as Era/Fantasy/etc. but some "Makers" have some content out for that. But because they are not official (just officially approved), and not with features/gameplay—just will not be the same as a official content, and an EP/Pack. And in turn much feedback for new content will be brushed off. Is anyone else concerned about that?HollownessDevour2 months agoSeasoned Ace277Views2likes5Comments
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