Forum Discussion

Re: Devs!? What is it going to take?

During the continuous server issues in season 9 that impacted much of the season for me I thought there was light a the end of the tunnel & gullibly fell for the information given by several youtubers & pro-players regarding the whole EA's contract with Multiplay ending with their leasing of servers expiring in August.They claimed there was a good chance that EA maybe looking for an alternate company to lease from or even provide their own servers in time for the start of season 10.In reality though it turned out to be a load of garbage & the same servers issues that blighted much of season 9 continued over in season 10.The whole issue around Apex & server issues has always been a contentious one as pretty much all multiplayer shooters Apex (& their Multiplay servers) operate at the lowest tick rate (20hz) when compared to other games COD MW(22hz), Fortnite (30hz).PUBG (60hz) with the highest being Valorant (128hz).A game that operates at a low tick rate can experience unresponsiveness,high ping as well as delays in movement & reaction times & the feeling of lag thinking you've hit a clear target & it has seemingly missed or when you think you have avoided damage when in cover but continue to get hit.That's not to say games that operate at a high tick rate are trouble-free as graphical issues like screen-tearing or cropping can occur.

As Popa2caps rightly suggests about the regularity of issues & problems with the servers with pretty much every update & event is it meerly a coincidence or something else more problematic & inevitable.

17 Replies


  • @DoYaSeeMe wrote:
    @Redmattgameraising the tick rate would be the same as throwing gasoline to extinguish a fire.

    Are you implying that Apex couldn't operate with servers at a higher tick rate than it currently does at (20hz).And as you mentioned previously that you're a game dev so is there truth in what I mentioned about games operating on low tick servers are prone to suffering from high ping,unresponsive & laggy performance type issues? I'm just curious as it is what I was always led to believe.Also in your comment to Partywurm you didn't park any blame at EA or Respawns door, are they not accountable for any blame in the freezing,getting kicked off servers mid-game & other performance issues issues in the game since the last update a few days ago?.

  • Systemexe20's avatar
    Systemexe20
    4 years ago
    @Redmattgame This is all down to respawn and ea. Other games work fine and the problems with apex were apparent long before half of those excuses.
  • Redmattgame's avatar
    Redmattgame
    4 years ago
    @Systemexe20 I play multiple online multiplayer games ie Apex, Fortnite.Dead by Daylight,Fifa,COD,Rocket League, Fallguys, Rogue Company,Splitgate (& quite a few others) but Apex by far has been the most problematic for me regarding server issues.
  • dougieee's avatar
    dougieee
    4 years ago

    Pinging to a server in london only 100 miles away and im getting 150ms............

    I dont understand how some people can even defend this shoddy approach to patches, this isnt some little indie dev, this is respawn backed by EA`s financial clout, its beyond pathetic now.

    This is typical corperate greed at work, they are happy to take your money but wont reinvest to make the game a better experience, respawn are choosing to ignore the server issues becuase they wont spend to fix them, anyone who thinks otherwise is deluded.

    *EDIT* FOUR effing abandon penelties now in ranked because of thier broken servers........ what an absolute joke of a company!!!!!!!

  • DoYaSeeMe's avatar
    DoYaSeeMe
    4 years ago
    @Redmattgame Servers would probably handle a higher tickrate much better than the infrastructure and most of the client devices.

    Let's say they raise the server snapshot (or update) rate from 20hz to 60hz. This translates to 3 times more data to be processed per second, but also requiring a 3 times bigger bandwidth. The first one means more stress on the servers but also on the client devices, causing more framerate / performance instability. The second one means a more unstable connection, with a lot of lag spikes and higher chances of packet loss. In short, more crashes, freezes, disconnections and lag. Sure, those who are lucky to own high end gaming pcs won't be that much affected, but the vast majority of the players are still on previous generation consoles or on average / lower end pcs / devices.

    I'm not playing the blame game, but trying to give people the full picture of the problem. And, contrary to the popular belief around here, it's in the best interest of everyone for the game to run as smooth as possible. That would be the most profitable for EA, Respawn, Multiplay and for everyone else who invested in this game.
  • DoYaSeeMe's avatar
    DoYaSeeMe
    4 years ago
    @Gabrielmojo26 The average amount of data & actions to be processed in Apex each second is higher than in Fortnite and probably peaks much higher at times. This also applies to other games, like Valorant, Overwatch, etc.. This besides the differences in game engines, server models, mechanics, etc. which make this an apples vs oranges comparison.
  • Gabrielmojo26's avatar
    Gabrielmojo26
    Seasoned Ace
    4 years ago
    @DoYaSeeMe What I’m saying is, the majority of the playerbase has forgiven Respawn time and time again, I think we’ve had enough of that now. They have the means to upgrade. Most, if not all games, kept up with the demand, Respawn seems to be stuck in the year 2000 when it comes to netcode and infrastructure. How do you screw up the game this bad, and I mean really bad, with a simple POI and Rampart buff.
  • DoYaSeeMe's avatar
    DoYaSeeMe
    4 years ago

    @Gabrielmojo26The means to upgrade what, the internet? You can have trillions of $, you would still need many years to make it happen, without even considering technological limitations or geopolitical issues.

    "Most if not all games, kept with the demand" is a highly false statement. There is no game without bugs, all those with online components have issues when the network doesn't behave properly. As games become more and more complex, there will be more and more issues when they go live. Anthem, Cyberpunk 2077 are just the the beginning.


  • @DoYaSeeMe wrote:
    @RedmattgameServers would probably handle a higher tickrate much better than the infrastructure and most of the client devices.

    Let's say they raise the server snapshot (or update) rate from 20hz to 60hz. This translates to 3 times more data to be processed per second, but also requiring a 3 times bigger bandwidth. The first one means more stress on the servers but also on the client devices, causing more framerate / performance instability. The second one means a more unstable connection, with a lot of lag spikes and higher chances of packet loss. In short, more crashes, freezes, disconnections and lag. Sure, those who are lucky to own high end gaming pcs won't be that much affected, but the vast majority of the players are still on previous generation consoles or on average / lower end pcs / devices.

    I'm not playing the blame game, but trying to give people the full picture of the problem. And, contrary to the popular belief around here, it's in the best interest of everyone for the game to run as smooth as possible. That would be the most profitable for EA, Respawn, Multiplay and for everyone else who invested in this game.

    But all the issues you suggested from raising the tick-rate from 20hz-60hz like framerate/performance instability,unstable connections,lag spikes,freezes,crashes, Disconnections etc has been happening to many of us for a few seasons already (& sometimes some us have suffered for weeks) & that's with the 20hz servers they already use.I'm not a PC owner so I'd like to think I'm not affected by the high CPU usage scenario but I am a PS5,PS4 & Xbox One & the game can play like dogwater on all of them.

    This isn't a question to try & catch you out or anything but as a curious person merely trying to pick your brain with your extensive knowledge, do you believe that Apex has surpassed in size,limitations  & capability of the last gen consoles (PS4 & Xbox One) in a holding the game back scenario (it looks like you touched upon it in your comment) & what do you believe is holding the game back regarding a next gen upgrade (PS5,Xbox X/S)) considering it is one of the last multiplayers to get one with nothing in the pipeline?

  • AreYouShivering's avatar
    AreYouShivering
    New Ace
    4 years ago

    They will be releasing a new game, so they drop Apex on instant, because they now have a better money maker game. Of course they won't say it, try to explain this with "servers problems", but no, they want to kill this game as fast as possible for the new bright future.

    //conspiracy theory mode off

  • Gabrielmojo26's avatar
    Gabrielmojo26
    Seasoned Ace
    4 years ago
    @DoYaSeeMe You’re bias cause this is your line of work, can you not just admit Respawn has dropped the ball, and that for already many season…and the majority, as in 80% of games, don’t encounter this crap with every update, that’s just facts.
  • DoYaSeeMe's avatar
    DoYaSeeMe
    4 years ago
    @Gabrielmojo26 I'm actually less biased than a typical player, because I have experience from both sides.

    By comparison, most games are like street cars, while Apex is more like a racecar. It breaks more often and needs more attention, but when it works well, it leaves its competition in the dust. Anthem and Cyberpunk are more like racecar prototypes that went through major failures on their initial runs.
  • Server issues have been plaguing this game from season 0. Little has been updated or patched to create a stable environment for online play. We were told the code wheel, shoe, net etc were being used in season 2,3 & 4 to track issues to get resolution. My first game in the last week resulted in my legend freezing on screen and a code cloud just now. It took 3 attempts to log back in and by the time I did I was out of game with an abandon penalty. During this time of unloading apex I checked my internet and it was totally in spec for where it should be. 

    I feel the biggest frustration has been the forums moderators and game developers stance of it is your internet not our servers. Going back to seasons 2-4 with the code tracking names the connections have not been better. It is now season 10 and I see no hope for this game. Every time I come back for a bit and put up with the lag because I do enjoy playing the game. But here we are. A blurb on top of the forum about issues. Why isnt that on the game page????

    I used to bounce to my pc when this was happening on the PS4, but after watching it be the same regardless of platforms enough is enough. After the hack earlier this year you think heads would have been removed from butts about stable and secure servers. Alas not so much. To all of you still playing “good luck, have fun & dont lag.”

  • XKELX904's avatar
    XKELX904
    4 years ago

    It's interesting how just not long ago, someone attacked the servers to make a statement about the lack of action to fix servers in Titanfall, and we see the same lack of action even now. Honestly, I would be embarrassed to be a CEO of a company as big as EA, and this * plaguing my product. EA is worth tens of billions of dollars, and can't seem to figure out how to fix this? How can a company possibly let one of, if not its biggest money maker be anything less than perfect.  I would be throwing every dollar at this. If you think Apex has made you money now EA, just imagine if it actually worked right!!!!!!

  • Wargasmatron's avatar
    Wargasmatron
    New Vanguard
    4 years ago

    That's because they spend way too much time now trying to be social justice warriors, instead of game "developers".