Re: Devs!? What is it going to take?
During the continuous server issues in season 9 that impacted much of the season for me I thought there was light a the end of the tunnel & gullibly fell for the information given by several youtubers & pro-players regarding the whole EA's contract with Multiplay ending with their leasing of servers expiring in August.They claimed there was a good chance that EA maybe looking for an alternate company to lease from or even provide their own servers in time for the start of season 10.In reality though it turned out to be a load of garbage & the same servers issues that blighted much of season 9 continued over in season 10.The whole issue around Apex & server issues has always been a contentious one as pretty much all multiplayer shooters Apex (& their Multiplay servers) operate at the lowest tick rate (20hz) when compared to other games COD MW(22hz), Fortnite (30hz).PUBG (60hz) with the highest being Valorant (128hz).A game that operates at a low tick rate can experience unresponsiveness,high ping as well as delays in movement & reaction times & the feeling of lag thinking you've hit a clear target & it has seemingly missed or when you think you have avoided damage when in cover but continue to get hit.That's not to say games that operate at a high tick rate are trouble-free as graphical issues like screen-tearing or cropping can occur.
As Popa2caps rightly suggests about the regularity of issues & problems with the servers with pretty much every update & event is it meerly a coincidence or something else more problematic & inevitable.