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Re: Ttk changes apex legends

Apex is definitely the least tactical major BR game out there. It's a very run and gun game, and that is exactly because the TTK is so high (and I'm not even saying it should be lowered). But I keep hearing people say a high TTK means more tactics, but it's literally the opposite. High TTK+healing mechanics=demand for close-quarters combat. Snipers aren't that great for kill counts. They're a DPS support that only gets kills if someone else is assisting or if the target is a potato. Mid range is useful for lowering shields and health, but with high TTK+healing, you have to dive in and finish them off or you've wasted all your time. Add to this the speed and movement style, and you've got yourself an arcadey run-and-gun hearkening back to Unreal Tournament. You have to move in and land every shot. You could make the argument that the speed and mobility make flanking and positioning a more fluidly tactical experience, but again you run into the wall of high TTK, which still places fights where you outflank on potentially even footing. Take a look at some popular low TTK games. CS GO is fairly low TTK and it is pretty tactical. RS Siege is extremely low TTK and it's 100% a tactical experience. All much slower games with high consequences for being shot.

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