Forum Discussion

Re: How do you get rid of a wall covering that's not visible?

@ScottB9 

That's not a bug at all. It's more about how the game sees rooms.  What is happening in the bottom pic showing the stone wall is you don't have a foundation under the complete room and the stone paint is being picked up from your exterior because the game sees the wall as part of your exterior wall.  The fix is easy.  Just use the wall tool and redraw the wall of the room. That will fill in the foundation and the room will be seen as a room again.  You'll have to redo the floor tile and wall paint, replace any objects that disappear, and you should be good to go.

Hope this help.

5 Replies

  • ScottB9's avatar
    ScottB9
    Rising Traveler
    10 months ago

    Thanks for the reply, but I did redraw all the rooms in the entire house and couldn't get rid of that stone pattern hiding between things. Even with all the visible walls changed back to drywall the Bowling Night stone was still in between the rooms when I tested to remove each various room. It still doesn't make sense to me how a wall covering that was changed was still hidden underneath, I've never seen that in a build before. 

    Eventually I gave up and took a screenshot of the floor plan with the grid on and rebuilt the entire house from scratch.

    Now it's throwing a move objects error when move objects is turned off and hasn't been used for over a year.

    -------------------------------

    PS The only reason a section with no foundation is showing in the second view is because I was deleting rooms and parts of rooms one at a time trying to find out where the stone was. It turned out to be in between all the rooms. They all had full foundations, the house was complete, I was just subtracting parts trying to find the problem area.

  • CGrant56's avatar
    CGrant56
    Hero+
    10 months ago

    @ScottB9 

    I guess that I should have been a bit clearer. The only time a wall paint will do what you are seeing is when the game is not seeing the room where the unwanted exterior paint appears as a complete room.  It can look like a closed room, but there is a gap somewhere causing the game to think that wall you have with the stone paint is part of the exterior paint.  The easy way to tell is, while in build mode, click on any wall in the room and if there is not a defined box that follows the room walls all the way around or if the wall you click on is the only thing that is selected, those are the signs of an incomplete room.  One that that will do that just about every time is an open stairwell against and exterior wall. The space acts like a complete room until you try to delete the extra tiles around the stair to open the stairwell up.  Usually, a fence is involved too.  That combo will do it just about every time depending on how you've built the area around it and if there are any roofs that intersect the space that begin and end outside the space, the roof will usually become visible in both build and modes within the space.

    The bottom line is that the game is not seeing the space where you have the stone paint appearing as a room but sees it as part of the exterior wall, meaning there is a gap.  You have to find what is causing that gap.  Since you haven't found it already, then it's something that is not readily apparent and is probably invisible.  But you can make it visible by clicking on the floor and each wall individually.  You see that a lot with open stairs and multi-story atriums and it usually happens when you've deleted a floor or even one floor tile.  Even if you have a compete room and place a star inside that space along the exterior wall or use a bent stair that touches the exterior wall, the game will treat the stair and exterior wall it touches as a separate space with the wall becoming a standalone wall separate from the room it was in.  It makes the space 2 separate spaces even though visually; you only see one.  Wall trim and friezes along the exterior wall will also do what the paint is doing too if they are present on the exterior wall.  A lot of goes back to how the smart features of the build system works.  Anything that will automatically place on multiple wall tiles at once will do it too.  Paint, exterior wall trim and friezes mostly.

    Hope this helps.

  • ScottB9's avatar
    ScottB9
    Rising Traveler
    10 months ago

    OK, now that makes sense! ;-)

    This build has a basement and I noticed there is a gap between to the top of the basement walls and the first floor.

    The newly built copy has the exact same problem, but since I was super careful not to use any non-base game materials, I am not getting that error, but I am getting a random move objects error and now suspect that as the culprit.

    Do you have any idea how to get rid of the gap between the top of the basement walls (red arrow indicates the area) and the first floor?  Both the basement walls and first floor have the same wall covering and usually this area between the two appears seamless.

    Thank you!

  • CGrant56's avatar
    CGrant56
    Hero+
    10 months ago

    @ScottB9 

    That gap is normal for any raised foundation because there is no texture for the inside of any of the foundations.  The only way to get rid of it is using a flat foundation instead of a raised foundation.  I think part of the reason that it is that way is that in the original base game released in 2014, basements were not included, they were added later in an update.  So, a texture was not needed for the inside of the foundation because it could not be seen in the original base game because there were no basements.  Then they added basements a few months later, but I guess, forgot to add an inside texture to the foundations and it has been that way ever since.  That gap only occurs for raised foundations.  When you look at how a basement wall meets the underside of a raised foundation, you see it too.  If you use a flat foundation, there is no gap and the wall along a stair going down to the basement looks solid.

    I use CC too and I found that it can complicate building and create problems.  So, I created another user folder and do all my building there in a mod and CC free save.  I also clear everything out of the library in that user folder/save by deleting it.  Once I have the new build done, I save it to the library and then save and quit.  Then you have a tray folder that only contains the build you just saved.  Next, all you have to do is copy all those files to the tray folder in your regular user folder.  Then start the game and place it wherever it was built to go via the Library.  Then, from the map, enter the lot in build mod and set lot traits and replace the game items that you want to replace with CC and add any other CC you want in the build.  And you are done, brand new lot installed. The nice thing about building in a mod and CC free save is that when you save it, it will not get the CC tag if you want to upload it to the Gallery.  And I have found I have a lot less trouble with my lots than I did when I put a lot with CC on it, saved it to my library and tried to place it elsewhere or in another save.  

    Hope this helps.

  • ScottB9's avatar
    ScottB9
    Rising Traveler
    10 months ago

    Ah, that's a good idea, build in a new, clean save. Funny how the game seems to remember CC you stopped using long ago. 

    Thanks for all your time! :-)