A suggestion to change evo shields in favor of crafting.
The Issue:
The issue as I see it is the sacrifice of tactical gameplay in favor of full send barrel against chest and press trigger gameplay that current mechanics reward far more than it should. Where this issue stems from is the benefits players get from evo, shield swapping, and free shields from thirsting down players. These together end up rewarding players who just suicide charge full send and hot swap shields after abusing the atrocious hitreg that is knockdown shields for quick and immediate shields, paired with evo shields allowing you to outright abandon your earned shields as you can just thirst your way into a replacement with ease.
The solution:
- Remove evo shields and restore the old non-evo ones.
- Reward damage with crafting materials instead of evo (1 crafting material for every 10 damage. Downed player damage is not counted.)
- Set crafters to be able to upgrade shields with fixed material amounts (25 for white to blue, 50 for blue to purple, and I would recommend just outright removing red shields. That is just winners keep winning material that would end in craftable red and gold shields. I would rather both remain uncraftable (in normal crafters) so that gold shields still have rarity.)
- Add syringes and shield cells to crafters
- Set all body shields of deathboxes to 0 shield charge on drop. (or the value it had when they died, which would rarely be non-0 anyway unless they died to ring/caustic)
- Implement knockdown shield changes to discourage in combat thirsting and encourage finishers for free shield recharges instead (https://answers.ea.com/t5/Weapons-Loot-Feedback/Making-knockdown-shields-actually-useful-and-removing-self/m-p/11660910#M12674)
The Result:
The result is still rewarding for high damage players, but requires them to take tactical action to cash in on that damage. Instead of just being handed a free upgrade by peppering squads from miles away they have to seek out a crafter (usually in dangerous spots later in the game) to cash in on their reward. This would also make a crafter-centric character viable as being able to summon a crafter to a specific location would be valuable rather than mostly moot when people are just handed a free shield upgrade immediately. It also allows more diversity in the reward you get for doing damage, instead of only being useful for a body shield you can use those materials to get ammo/gear/supplies you might be short on later in the match.