"To be sure, maximization of profit is inevitable since even leisure-oriented businesses like games are still businesses."
This is very much a "yes... and no" situation. Obviously companies need to make a profit or cease to exist. What is happening in the gaming industry currently goes far beyond this. For example: Xbox would be far more profitable right now if it hadn't spent $60 billion to buy Activision. But they did and two years later they're dismembering almost every single studio they acquired in the deal. "Cutting losses, rationalizing the business, right-sizing," call if whatever you want. It was a bad business decision which is now being compounded by even worse decisions. To look at it as the process is currently unfolding, one would almost assume that Microsoft saw an overproduction problem in the industry and decided to solve that problem by spending $60 billion (plus years' worth of legal costs) in order to stop a good portion of that production. Just throw it out the window. Gone. The money AND the production.
And that's just one example. As soon as ownership of a company becomes public ownership then decisions are no longer being made to make the company profitable. They're being made to make the company as profitable as is humanly possible in the shortest possible amount of time with little if any regard for long term sustainability. EA is the poster child for this mindset. The fact that the company is no longer publicly owned (as of a few weeks ago) might at first glance seem like a step in the right direction, but mark my words: the Saudi Arabian Sovereign Wealth Fund, or whoever it was, didn't buy EA with good stewardship in mind. They bought it with the same attitude that any shareholder did when EA was still being publicly traded: MAKE MY PORTFOLIO FATTER RIGHT NOW.
And sorry if this sounds "anti-capitalist" but that mindset is not healthy for almost any business. It's already ruined the modern automobile industry, the construction sector, virtually everything internet-based, and is now hard at work destroying the gaming industry. It's all just various forms of en**bleep**tification where quality, user experience, and labor practices are at first subordinate to profit, and later on viewed as completely inimical to profit. They are actually getting in profit's way. A quality product that doesn't somehow screw over its customer on the back end... hardly even exists anymore, and certainly not from a NYSE/NASDAQ traded company.
Sorry for the rant.