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ASKE__101's avatar
4 years ago

New characters in Apex - in which direction the gameplay is moving?

Hello, by education and specialty, I am a graphic designer, I am from a family of artists, and my grandfather associate professor in the department of drawing.
As you already guessed, I like the Apex. I have no experience in the game industry, but I would like to raise one topic, and perhaps the developers will hear me.

I like the Apex perfectly made in terms of art. At the same time, it has the best gameplay in his class. (And by the way, it is my favorite game)
This is a very high bar, I think it is not easy to keep it, to improve or surpass it is a difficult task.


Until recently, I admired how well the characters were invented in the apex. They combine a unique idea based on which their history and gameplay are built.
I believe that the new characters do not correspond to the bar set by you. New characters are not created based on a simple and ingenious idea and copy the abilities of other characters (not unique).
From my point of view, as an artist, I will distinguish several characters (and I will add one word in brackets, which is, as it were, the original metaphor for their creation, as well as for all abilities)

  • Pathfinder (cable)
  • Caustic (gas)
  • Gibraltar (shield)
  • Wraith (portal)
  • Lifeline (treatment)
  • Bloodhound (sees through the walls)
  • Mirage (Hologram)
  • Valkyrie (flight)
  • Fuse (grenade launcher)

I am sure that these are very cool, quickly understandable, and memorable concepts.


Let the rest of the old characters may not have one metaphor, that they would describe all their abilities and history, but at least they have unique abilities:

  • Loba (thief, with a teleport)
  • Rampart (gunsmith - creator of fortifications, machine gunner)
  • Bangalore (soldier - smoke curtain, evades bullets)

Brevity is a sister of talent, and at least some old characters are not so "simple and ingenious" in their idea, but they have unique gameplay.
But new characters copy elements of gameplay (abilities) of old characters.

  • Newcastle - similar to Gibraltar and Rampart, (and lifeline to nerf)
  • Ash - similar to rave, teleport as Loba

I do not want to list everything, but you understand what I am for.

You have not come up with new simple and brilliant characters with new, unprecedented mechanics in the game. Instead, you used old abilities in different layouts.

I played games a lot during my life, and I liked the Apex that unique situations are being created in the game all the time. Unlike other games where you just remember actions by heart.
I think the game would much better if there were more unique gameplay, which would give more unexpected situations. And because the new characters are similar to the old ones - the game becomes predictable, routine, and bothering.

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