Forum Discussion
w9uo2drostie
1 day agoNewcomer
I had a pretty similar idea the only thing I’d say about it is make the ultimate pretty fast cooldown so you can get it most fights for mobility and also with the tactical the main problem is a lot of the abilities are already in the game like grapple stim decoy and phase are already in and A wall is pretty much just new castles tactical and I feel the passive in your character would be too weak with a 15 second cool down on the double jump and an incredibly short wall run wouldn’t be too useful most of the time other than the advanced movement during the ult
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