Forum Discussion

031567's avatar
6 years ago

Octane Needs a Season 4 Buff!!!

Octane is a so so kind of legend where he has not received anything ever since his launch.

Stim

Though I do somewhat remember that Bangalore pre-season 1 ran 40% faster, but since Octane has been in game Bangalore runs 30% faster.

So what i'm implying here is that Bangalore "use to" run 10% faster before Octane, but yet Octane loses HP to run the same speed? So why can't Octane run a bit faster? Like just 5-10% more? Maybe while not stimmed? (especially since revenant seems to be one that doesn't like his opponents to run)

Though I see the concept for Octane and why he was made, but in mid-gunfight his stim is a real disadvantage

Maybe while he is stimmed he is harder to hit like Bangalore?

Passive: Swift Mend

Okay this has helped in situations when you just used a syringe and just have 4 health remaining to heal, so it saves you from using another syringe. BUT that is about it! Octane's passive is so weak and useless. It barely helps in any situation.

Say you just ran from a squad and barely made it alive. (Average Game) and you have no heals. Octane relies just on his passive. Chances are the squad you ran from are going to find you before your even 15 health. So make it more constant and able to regenerate even if being injured or damaged. (Let if fight slowly against bullets and the ring). At the least the 1 hp a second might do well... anything.

Jump Pad

Okay so the jump pad lets you well jump through the air, and well also leave you vulnerable to almost anything. Also Pathfinder can both get high ground and move faster than Octane (all in one ability) The jump pad should one go higher, but you should also fly through the air faster or fall faster. Anyone on a jump pad is moving way too slow and can get shot easily. So just move faster in the air. It should (somewhat) work like the jump pads from winter express, but not straight up.

Now this suggestion is unlike but I think the Jump-pad needs the most improvement so maybe allow it to stick to walls? Allowing for fast vertical movement?

Just as in the Season 2 trailer. It showed what Octane could be and what he needs improved on:

Like in the trailer he acted like Bangalore dodging both the Mastiff and L-Star (needs)

Also showed him vulnerable to bloodhounds arc star using the jump pad (change)

Running faster than everyone while not stimmed (needs)

Note: Run 10% faster while not stimmed (default speed)

So Yes Octane needs a definitely needs a buff to all of his abilities. I know he is a risk taker, but he shouldn't be the one legend always (and everyone knows him to be) at a disadvantage in gunfights and speed.

ideas from my other post:

No Stopping: “Swift Mend” can replenish more health over a shorter time.

Adrenaline: When using “Stim” you run faster and longer

Rock On: When “Stim” is activated Octane receives less incoming damage

Going Up!: Everyone who uses “Launch Pad” receives less damage 3.5% in the air. Since aim is more difficult.

PLUS ULTRA: Hold Tactical ability makes Octane run long as needed but you lose health at a steady but slow rate.

https://answers.ea.com/t5/Legends-Feedback/Apex-Legends-Players-can-Personalize-2-out-of-5-Legends-Passive/m-p/8131114#M3950

4 Replies

  • I would absolutely LOVE octane if they gave hims like 40% faster reload speed when using his stim. If they did this, I think I would main octane. He's pretty much useless now tbh

  • 031567's avatar
    031567
    6 years ago
    @SolitaryMassacre I already main Octane, but I try so hard to manage all his disadvantages compare to the other legends. Thanks for the response!! though, and I;m not sure if he should reload faster. I put another comment yesterday about Octanes weapon switch issue. I just want him to go FASTER!!!
  • @031567 Weapon switch and/or reload faster would be awesome for a buff for him. But, only when stim is active. I just don't think taking out some health to run fast is worth it when in a firefight.
  • What I'd like to see for Octane...

    Even faster sprint while using stim. At least +40% speed, maybe even 50%? But only for sprinting, as to make strafing not become absolutely obnoxious to deal with when playing against Octane. Also drop down the health cost of using stim to 10, if it isn't already. Death recap states it deals 12 damage at least.

    MUCH better air control with the bounce pad. It already uses the engines/rockets visually, so it should give you much more strafing control. Also to, holding forward should make you accelerate as you fly through the air, and flatten the flightpath. Holding back should make you jump nearly straight up and gain MUCH higher height than it does currently. Not holding any direction should be roughly the same as it is currently in terms of distance and height.

    This would give the jump pad a lot more uses, both for scaling up taller structures (such as the drills at Epicenter and Thermal) and for traversing flat terrain faster. Also would help it be more useful in combat, since flying too high makes you an easy target, so being able to fly at a flatter, faster trajectory would be immensely useful.

    I personally think the passive is fine as it is, but if any buff... Give it ONE of the following:
    Always active
    Not deactivated by using stim
    Not deactivated by shield damage