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Ingeniekey's avatar
4 years ago

Players are unable to learn how to play your game

This is how Apex is played: Drop, run away from team, gets downed, INSTA-QUIT.

Is that good game design?

How can I as a lifeline babysit players like that?

Are they ONLY supposed to be cannon-fodder for other players? From a game design standpoint, it seems like thats all these kind of players are supposed to be.

Is that good game design?

If you want to be a good game designer you have to take responsibility of how your players behave when they play your game.

Its like being a shepherd and having your sheep run off and around everywhere. They can ofcourse be free to run within the boundaries/fences, but having control of how they move around should be the shepherds responsibility, otherwise whats the point of having a shepherd?

I wouldnt call you a true game designer, if you cant put in action means to have your players behave and play a team based game as a team player.

Its like being a shepherd and just make the fence and grow the grass.

"Well we cant control peoples behavior" You ignorantly say.

Answer: Well you can put in action means to have players not INSTA-QUIT and actually play as a team and have incentive to do so. More XP/faster healing the closer you are?

Youre just putting up the fence and growing the grass Respawn, thats it. 

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