Forum Discussion

Re: Another skin sale event but no fixes to matchmaking

Skins and matchmaking systems are 2 whole different things, different teams and people work on these things.

Other things have to be produced and fixed, this is something that doesn't really hold back the production of skins, though it does hold back the development of the matchmaking system.

I think it would be unfair to say that they are paying more attention to skins, since that's something completely unrelated.

9 Replies

  • NickBeam27's avatar
    NickBeam27
    Seasoned Ace
    4 years ago
    @XHelperZ Like going to a fancy restaurant and your steak being over cooked but your veggies were fine. You walk away disappointed with the establishment. Not just the broiler cook.
    Skins being sold regularly in a cosmetic store that works perfectly when much else about the game is broken, just looks bad in general. It speaks to the entire Apex staff and company and not just the cosmetic department.
  • XHelperZ's avatar
    XHelperZ
    Hero+
    4 years ago

    @NickBeam27 Those are different categories, yes, though in your case they're both doing the same thing, cooking.

    The people that design matchmaking systems aren't in the same department, the amount of people in that department might even be lower than the amount of designers.

    That would mean that it would take longer for them to come up with a proper matchmaking system, especially because it has to be tested on a large scale to produce results.

    After they create a model for matchmaking, they'd still have to implement it, meaning that code has to be tested too, which in the end would be quite the project.

    Both the design and coding departments in this situation have other things to work on, the ranked system for example, which might even take priority now.

    The design department in charge of characters, weapons, lore and so forth isn't limited by needing it to function fine. (As it just has to looks good, there is no functionality like a matchmaker or code that would need to be made to it work)

    They are of course still dependant on other departments, like motion tracking, writers and so on, though these departments typically don't run into the same issues like the departments I mentioned previously.

    They don't need to do extensive testing, all they need to do is make sure it looks good, so realistically we'll be seeing more cosmetics pushed out than changes to matchmaking systems.

    Logically, this is to be expected, more content will come from the other because it's easier to produce said content.
    Now, if this is the exact case, it would mean that they'd have to stop making cosmetics for a while to slow down overall production so it looks "fine" again.

    Do note that they're still a company, their business model revolves around micro-transactions, their internal structure will obviously focus on the design of skins, emotes and all that.

    You can't just say a single department reflects on other departments that are not affiliated to that other department, I personally find that lacking logic.

  • @XHelperZ Different departments or not, it’s obvious which one gets more care and it’s as simple as that
  • XHelperZ's avatar
    XHelperZ
    Hero+
    4 years ago

    @KoolKid730 

    Like I mentioned, it's not specifically about care.

    The departments in charge of skin content can push way more content than the department in charge of specific systems.

    They don't need to do as much testing, they just need to meet a few requirements, check up and it can be released.

    It's unrealistic to expect the same amount of content, they operate much differently and they each have their own priorities.

    And do note that this is still a company, it's their goal to get money.

    Skins are their main source of income, so obviously that department is going to get a lot of care, it's not something that is a bad thing.

    Systems like matchmaking still get a lot of attention because they still need to keep their players, though the issues related to matchmaking are much harder to tackle than deciding what skin would look good.

    It's fine to complain about it taking long (despite it being an expected result), though I personally don't think releasing skins has anything to do with it.

    Just because they're releasing skins it won't mean that they aren't working on matchmaking, it's not required to halt progress in a certain department to give more progress to another department. It's not as if they can move skin designers to do the job of a system analyst.

  • @XHelperZLook at what CDPR did with cyberpunk. Investors rushed them to deliver a broken product, halted everything else and had all of their employees work on fixing up cyberpunk, fans are still waiting for a DLC that is practically the next chapter of the game, but instead the story got cut extremely short, now CDPR is soon to release the long awaited DLC containing the remaining pieces to the story, they have always given updates on what’s going on, and when they finally finished clearing up majority of the mess that was made, THEN they put everyone back to where they originally were. I get what you mean about not being able to take a designers and have them do analyst work, but it’s been over a year or two since people started to complain about the matchmaking starting to get bad, now it’s at a all time high. It’s becoming more clear and clear that whatever the matchmaking department is doing is obviously just lounging around playing pocket pool. Yeah making skins is not as hard as making patches/fixed but it’s literally been years, you can only justify and/or make excuses for so long until the truth reveals it self.

  • @XHelperZ Point is, if EA and Respawn wanted to fix this, they would. Maybe they don’t need to do what CDPR did but there definitely is a lack of care and attention within their department teams in terms of bugs/matchmaking/sever issues/audio issues/list goes on. It’s as if they have no supervisor or managers, people clock in when they want too, they do whatever, and nobody cares! But god forbid the skin department did that, it would be a cold day in hell
  • XHelperZ's avatar
    XHelperZ
    Hero+
    4 years ago

    @KoolKid730 

    You're comparing a singleplayer game to a multiplayer game, they are extremely different.

    In a singleplayer game the entire release of content is dependant on other departments because everything has to be fixed.

    In a multiplayer game like this content can be pushed seperately, hence why you would see more content from the department in charge of skins.

    The matchmaker has become worse, yes, though this is probably due to recent changes.

    This can be resolved, though it takes a long time because a lot of data has to be processed correctly.

    A singleplayer game doesn't require a matchmaker, obviously it's going to seem fine there.

    The matchmaking department can't simply push big changes here and there, they need to slowly adjust everything overtime to make sure it works well.

    A lot of issues get fixed without any mention, so you won't always know how much they are fixing.

    Bugs are not an intended product, it's going to take a while to fix it because it's hard to reproduce, find the cause and resolve the issue.

    We have no idea of know what kind of hardships they face, so I personally feel as if it's unfair to complain about something like this.

  • Sil7erfox's avatar
    Sil7erfox
    New Hotshot
    4 years ago
    @XHelperZ i think that what @KoolKid730 is trying to say is that Respawn is not paying attention to very ancient problems like matchmaking (which completely sucks).

    We all know developers need to be payed and the game needs to make money, we are just asking them to fix something we all know it's broken.
  • XHelperZ's avatar
    XHelperZ
    Hero+
    4 years ago

    @RayleenKovacs 

    We won't really ever know if they're paying attention, though it's just the way that their company is organized that it will take some time to resolve these kind of problems.