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Re: Less strafing, more aiming

Old school games have addressed this issue by decreasing aim crosshair accuracy everytime you change direction. Rainbow Six: Rogue Spear is a good example of this.

13 Replies

  • dajenPool91's avatar
    dajenPool91
    7 years ago
    Or they could implement an animation when jumping or turning where you lower the gun or something so you have to re aim at the target
  • xerosum's avatar
    xerosum
    7 years ago

    Lots of games have this mechanic.

    You also need to account for spray patterns of the guns

    Just because the crosshairs don’t expand, doesn’t mean that you’re still shooting straight.

    And it’s normal is LOTS of games the shorten a reload, by interrupting the end of the animation.

    I’ve been doing it with LMGs in COD for the passed 14 years.

    It’s a design choice, if you don’t like it - play a dofferent game.

  • Trenix's avatar
    Trenix
    7 years ago

    @Goal_Line_0 wrote:
    Old school games have addressed this issue by decreasing aim crosshair accuracy everytime you change direction. Rainbow Six: Rogue Spear is a good example of this.

    This is the bloom effect, the most terrible feature which has plagued most shooters. Where you aim, should ALWAYS be where the bullet goes.

  • No... that’s when you aim down sight.

    Bloom is for hip fire. Not the same.


  • @xerosum wrote:

    Lots of games have this mechanic.

    You also need to account for spray patterns of the guns

    Just because the crosshairs don’t expand, doesn’t mean that you’re still shooting straight.

    And it’s normal is LOTS of games the shorten a reload, by interrupting the end of the animation.

    I’ve been doing it with LMGs in COD for the passed 14 years.

    It’s a design choice, if you don’t like it - play a dofferent game.


    Not sure if you're replying to me or someone else. The spray pattern is how a gun will react via recoil after it's been shot. Some guns shoot multiple projectiles at once. I approve recoils, which is why I want a similar mechanic for when a player thinks they can move and shoot at the same time. It can be even as easy as increasing the recoil of a gun if shooting while moving.

  • Always is unreasonable it is nowhere near reasonable got to account for wind resistance, bullet drop, moisture. Have you ever fire a gun in real life unless you are a world class marksmen all your bullets aren't going to go exactly where you aim. Bloom is real.
  • Trenix's avatar
    Trenix
    7 years ago

    @dajenPool91 wrote:
    Always is unreasonable it is nowhere near reasonable got to account for wind resistance, bullet drop, moisture. Have you ever fire a gun in real life unless you are a world class marksmen all your bullets aren't going to go exactly where you aim. Bloom is real.

    Ok, now you're just nitpicking. Clearly there should be projectile physics at work. Bloom effect is not real, it literally makes you shoot at a direction where your gun was never aiming. There is a difference between the wind, distance, weather, and having a bullet be fired out of a spot you never pointed at. Fortnite has the bloom effect, intentionally designed for casuals that can't aim their shots and also because players die too quick, so they want to give them a chance. Trust me, I know more about this system and how it works than you think I do.

  • I know what spray pattern is, thanks boss.

    Maybe more people would be receptive of your opinion, if you didn’t talk to them like they were incompetent.

    Try listening to what others say, instead of presuming what they're trying to communicate and TRYING to correct them.

    No one likes pompous condescending people.
  • Okay i have never experienced it going somewhere i never aimed at i have had a person lag past my bullets or through but that's completely different
  • xerosum's avatar
    xerosum
    7 years ago
    You’ll also need to account for server lag.

    At the end of the day, you have 61 computers communicating.

    60 are giving input to the main (server) then the server has to decide what’s happening. It isn’t going to always be perfect and you need to realize that as well.

    Just because you shot a bullet directly at someone on your Xbox, doesn’t mean that’s what’s happening on theirs. At the end of the day, the server needs to pick who’s right and who’s wrong based on projected and actual input.
  • Trenix's avatar
    Trenix
    7 years ago

    @dajenPool91 wrote:
    Okay i have never experienced it going somewhere i never aimed at i have had a person lag past my bullets or through but that's completely different

    I'm not sure what to tell you. It's how the mechanic works from a programming standpoint. There are plenty of videos about it on youtube to confirm what I'm saying. In fortnite, when you aim at people, even if you have your sight right on them, you can potentially miss. As newer updates came, they allow the first shot you make to go around the bloom effect, so maybe it's not as noticeable as it once was. Anyway, this is the main reason why I don't play that game.


  • @xerosum wrote:
    I know what spray pattern is, thanks boss.

    Maybe more people would be receptive of your opinion, if you didn’t talk to them like they were incompetent.

    Try listening to what others say, instead of presuming what they're trying to communicate and TRYING to correct them.

    No one likes pompous condescending people.

    I wasn't doing anything besides trying to get to the bottom of what you were trying to say. Relax.

  • That’s fine. No need to explain to me how something works. Clearly I know what it is, otherwise I wouldn’t have brought it up, with visual aids.

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