@TheJumpingJawa wrote:
I'm personally not a fan of skill-based matchmaking, as it eliminates much of the reward of improving.
However I think the game will probably need it in some form if it's to maintain a healthy community that isn't so elitist that it alienates new players.
Though that doesn't address the issue of *how* you judge skill in a BR.
K : D?
wins : losses?
damage dealt : damage received?
Moreover, should the ranking be per player, or per legend?
There's no simple solution.
Perhaps Respawn are hoping that Apex being a free to play will mean there's no need for skill-based matchmaking, instead relying upon the steady flow of fresh meat to offset the ever-increasing skill barrier to entry.
A simple mmr or ranking system based on kill per death ratio would be totally fine and sufficient. I would bet that players with a high kill per death ratio have clearly more wins than players with a lower ratio. At the end of the day you have to fight and kill the opponents. Sure there are multiple scenarios where you also need luck. Join a fight of other squads and snack them etc. But on average good players will have a higher kill per death ratio, no doubt about that.
Just seperate high skilled players from the newbies and weaker players. I think three ranks are enough to make the game enjoyable for every type of player.
I mentioned my idea in a former post in this thread:
Like this for example:
Bronze 0 - 1.5 kills per game
Silver > 1.5 - 3 kills per game
Gold > 3 kills per game.
Constantly adjust the mmr, rank players up and down. Premade Squads go with the highest Player in the Squad.
This would help for the beginning. Better than nothing.