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Re: This is why your game will ultimately die...

Yea simple fix for this, remove useless SBMM from the game 🙂

The game was FINE before they decided to add SBMM, and yes i know they like to say it was in the game since day one, thats a blatant lie though and you know it.

18 Replies

  • ilya_lizard's avatar
    ilya_lizard
    Rising Veteran
    6 years ago

    @Kimsey02 wrote:

    Yea simple fix for this, remove useless SBMM from the game 🙂

    The game was FINE before they decided to add SBMM, and yes i know they like to say it was in the game since day one, thats a blatant lie though and you know it.


    No, it wasn't!  In the first season, it was practically unpayable for less skilled players, and the learning curve was totally broken - and it was exactly the reason why people started to leave and SBMM was implemented. 

  • Kimsey02's avatar
    Kimsey02
    6 years ago

    I'm not trying to offend you here but i just can't imagine that some people can really be *that* bad that they profit from sbmm.

    I mean i'm not good at all and the game somehow thinks it can feed me to the sharks.

    And i'm pretty sure the majority here would agree with me.

  • ilya_lizard's avatar
    ilya_lizard
    Rising Veteran
    6 years ago

    @Kimsey02 wrote:

    I'm not trying to offend you here but i just can't imagine that some people can really be *that* bad that they profit from sbmm.

    I mean i'm not good at all and the game somehow thinks it can feed me to the sharks.

    And i'm pretty sure the majority here would agree with me.


    I'll just put it here:

    The graph of ranked distribution in season two:

    Platinum + diamond + predators = less than 20% of the player base. I was in gold, my KD is approx. 0.5. 

    So I'm afraid, the majority wouldn't agree with you =))

  • Kimsey02's avatar
    Kimsey02
    6 years ago

    Eh that means nothing, i also never play ranked. There are probably loads of people who COULD be pred/dia but just dont care to grind, and those are also sitting in the bronze/silver graph part 🙂

    (I'm currently Gold because i thought i might try a bit ranked but it's just not my cup of tea)

  • @ilya_lizard 

    Yeah, this is something that most pro-SBMM people also misses. If there were no SBMM, the average casual match would follow the skill distribution of the players in the queue. So assuming that the skill distribution of players is similar to the rank distribution,  then the average casual match without SBMM would have 3 bronze skilled players, 24 silver skilled, 21 gold skilled, 10 platinum, 1-3 diamonds and max 1 predator. 


    Ofc this isnt a very accurate estimation since the rank distribution ofc isnt exactly the same as the skill distribution in the casual queue, but I still believe it will look something similar. My point is that many pro-SBMM people believe that no SBMM means that every match will be flooded by predators, wrecking havoc on noobs, but according to the only available statistics that we have on skill distribution, the average match would be quite balanced with possibilities for bad players to get better and good players to not have to sweat themselves to death just to go 1 k/d,

  • ilya_lizard's avatar
    ilya_lizard
    Rising Veteran
    6 years ago

    @Kimsey02 wrote:

    Eh that means nothing, i also never play ranked. There are probably loads of people who COULD be pred/dia but just dont care to grind, and those are also sitting in the bronze/silver graph part 🙂

    (I'm currently Gold because i thought i might try a bit ranked but it's just not my cup of tea)


    Right, but wrong. If it was the case, we would have a "broken" graph with randomly distributed silver, gold and platinum players, or even a gap in the gold tier. But instead, we have a very smooth log-normal distribution curve. So this data may not reflect the actual player percentages but it is quite meaningful after all. 

  • ilya_lizard's avatar
    ilya_lizard
    Rising Veteran
    6 years ago

    @Babbediboopi wrote:

    @ilya_lizard 

    My point is that many pro-SBMM people believe that no SBMM means that every match will be flooded by predators, wrecking havoc on noobs, but according to the only available statistics that we have on skill distribution, the average match would be quite balanced with possibilities for bad players to get better and good players to not have to sweat themselves to death just to go 1 k/d,


    No. As a pro-SBMM I assume, that even one diamond player is too much in a noobs lobby. 
    Also, as an educator and ex-military instructor, I know that the near-impossible challenge leads only to frustration and learned helplessness and does not provide "with possibilities for bad players to get better".

  • @Kimsey02 It's not "profit from sbmm", it's making an even playing field. What is so hard to understand about that?
  • @ilya_lizard 


    But without SBMM, there would not be any "noob lobbies" =). The average of each lobby would probably be around low gold. And one diamond player wont just auto-win against several teams of golds. To fight as a "silver skilled player" against a "gold skilled player" is in Apex, with all its RNG and quite low skill cap, not "near impossible challenge" at all, and same goes for a "gold skilled" player vs a diamond skilled player etc etc.

    And like I said, Im pro SBMM for the very very worse players, like those who literally just started to play FPS etc etc. What Im against is this current level of SBMM which basically makes my casual games feel exactly as competitive as ranked. Whats the point of having ranked and casual when they are the same?

  • ilya_lizard's avatar
    ilya_lizard
    Rising Veteran
    6 years ago

    @Babbediboopi 

    Edit: What you don't understand (or don't want to acknowledge) is that people you call "very very worse players" are, actually, the "average" players and are a majority. So before SBMM was implemented, every lobby was a lobby of "low" skill players with some diamonds and preds. And yes, even one diamond in a lobby can totally ruin it for dozens of players.


    @Babbediboopi wrote:

    What Im against is this current level of SBMM which basically makes my casual games feel exactly as competitive as ranked. Whats the point of having ranked and casual when they are the same?


    So here we go again - it's no fun for you to sweat against diamonds\predators, but it should be ok for silvers and golds perpetually sweat against platinum\diamonds\preds.

  • @Kimsey02 It feels like a majority of players are securely tucked away in hidden lobbies while anyone even remotely above average gets lobbies with diamonds and predators who have had a bad streak. High end players seem to consistently get shoved into one lobby together until they have enough bad games then get bumped down for a short time. It is a roller coaster.

  • @ilya_lizard wrote:

    So here we go again - it's no fun for you to sweat against diamonds\predators, but it should be ok for silvers and golds perpetually sweat against platinum\diamonds\preds.



    No, I think it can be fun to sweat against diamonds and predators, and thats why I play ranked, i.e. a competitive and sweaty game mode. I just dont want a lobby where the majority are diamonds of predators when Im playing casual mode

    And you are not being honest here and keep making weird straw man arguments. Its not me who complains about predators in my game. I want to have diamonds, masters and predators (or simply better players than me) in my game unlike you who want to be specially treated and never have to fight them.  I just dont want to have 40-50% of them in every casual lobby when Im trying to relax and just play for fun. I want the skill distribution of an average casual match to be according to the skill distribution of the player base. No special treatments, no handicaps. its simple as that.


    @ilya_lizard wrote:

    Edit: What you don't understand (or don't want to acknowledge) is that people you call "very very worse players" are, actually, the "average" players and are a majority.



    Like I said; the only thing we can say about the skills of the average player is from statistics on ranked distributions for each season, and I was 100% clear that this isnt a 100% accurate way of estimating it but thats all we got, right? If you have a better insight then please share, but according to the ranked distribution, it seems like most players (70-80%) are silver/gold. I wouldnt call a those "the very very worse". And if you think that one diamond player in a lobby full with mostly silver and golds is a unfair match , then we must just agree to disagree. 

  • @Kimsey02 If you are good enough to be Pred then you can play through to diamond just running through the lobby, your play style will not need to adhere to ranked slow play.
  • ilya_lizard's avatar
    ilya_lizard
    Rising Veteran
    6 years ago

    @Babbediboopi wrote:


    Like I said; the only thing we can say about the skills of the average player is from statistics on ranked distributions for each season, and I was 100% clear that this isnt a 100% accurate way of estimating it but thats all we got, right? If you have a better insight then please share, but according to the ranked distribution, it seems like most players (70-80%) are silver/gold. I wouldnt call a those "the very very worse". And if you think that one diamond player in a lobby full with mostly silver and golds is a unfair match , then we must just agree to disagree. 


    No, silver and gold exactly are what you call "the very worse" and they (us) are who benefit from SBMM. I was in the gold tier in the second season. And you know what? The "casual" mode was unplayable for me. Not "challenging". Not "equally hard". It was f***n unplayable - plain and simple. You feel that casual as hard as ranked for you? Same for me! But for me, it's an improvement.  And a huge one. So yes, SBMM is a special treatment. But it's a "special treatment" that brings equality to our game experience.  

    Is it honest enough for you?

  • Kimsey02's avatar
    Kimsey02
    6 years ago

    Oh come on you know exactly what i meant with "profit", english isn't my native language so excuse me for that.

    I think benefit is the better word.

  • @Kimsey02 How is it a benefit to play against people at your skill level? If someone has terrible aim/game sense/map awareness/etc., they should be going up against other players with terrible aim/game sense/map awareness/etc.

    It's not a profit/benefit/any other word you can think of along those lines for people to be matched up against equally skilled players.
  • Kimsey02's avatar
    Kimsey02
    6 years ago

    Well i dont play against people at my skill level, i'm no where near that range and i'll never be, lets be real.

    I know i'm average.

    Thats what i wanted to tell you.

    A lot of people are matched very unfairly right now and only the extremely "bad" players "benefit" from this.

    SBMM doesnt work for anyone but the extremes.

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