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Re: valkyrie missile barrage is an "I Win" button.

honestly i think fuse's tactical is stronger than valk's tactical, the only thing valk's tactical has going for it is the stun which can be very strong with good communication

16 Replies

  • yeah but fuse's knuckle cluster doesn't stun you and you're able to get out of it.
    Valk's missiles land/hit you, stun you and then explode.
    Either remove the stun or keep it and make it ultimate.
    It should be like gibby's arty and bangs airstrike. You should be able to get out of it unless your positioning is bad and you should be punished for it.

  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    5 years ago
    @Mad_Professor86 I play against quite a lot of valk users. The tactical like most legends is easy to counter and see coming. It all boils down to how observant are you how quick are you to respond to the tactical. Its like bangs ult. You see the indicators on the ground then you know its time to run.

    This is coming from someone who only does arena mode where im far more likely to be hit with them then the open battle royal modes. So if we can avoid them in there then people can adapt to avoid them period just as they do bangs ult.
  • Swarth2300's avatar
    Swarth2300
    5 years ago

    honestly i would wait a week or two before making any changes because people are still learning how to use it and adapt to it, i do think the stun is harsh but at the same time i think there are too many ults like that so i am not a fan of that becoming an ult however if it needs to be nerfed then i am happy for a nerf

    i think its much stronger in high ranks because most of the power from the tactical imo is the follow up potential but i play pubs usually with zero communication so its much weaker than a high rank with lots of great communication where the tactical is followed up on a lot more

  • Yeah counter in a sense of treat her like mercy from overwatch, kill her first?
    In the arena it might be easy to counter and get out of because there are no third parties, but in trios and ranked, you're fighting one squad then get third partied by another squad, it's hard to prioritizes who to kill first, it usually one that has the most immediate threat. Most of the time it's not very clear because there's so much chaos going on that when you see the indications of incoming missile attack, it's already too late to get out of the affecting area. If all three members of your squad get hit by valks missiles and assuming you weren't low on health before and you don't die to it, it's an easy win for their squad because they can wipe you in the 2 seconds of stun you get.

    Literally it's an "I win" button!

  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    5 years ago
    @Mad_Professor86 It does quite low damage to be honest. I have been hit full force with it before and i laughed. Gibby can run up and ult you third party with around the same impact timing. It does greater damage much more double the damage per bomb connected. As 1 missel from valk is only 20 damage and you can only be hit if positioned or countering by normally at most 3-4 times. Which is only 60 hp compared to say 3-4 gibby bombs hitting you for 160. So in terms of math its kinda like a knuckle cluster that stuns.
  • @E9ine_AC 
    Again you're not being stunned. You can get out and dodge, plus the amount of warning time on gibbys and bangs ults is pretty high. It's not at the same level of valks, if you get hit by 3-4 of valks missiles you just got 60-80hp damage plus a stun-lock which will kill you.
    All I'm saying is it needs to be ult, if we're keeping the stun-lock. Other wise remove the stun and treat it like a knuckle cluster.

  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    5 years ago

    @Mad_Professor86Correct but if you go time it the time a gibby red circles are on the ground to the time they start landing on the ground you will see its not much different then valks timers of hers hitting the ground. Gibby and bangs ults also stun.

  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    5 years ago
    @Mad_Professor86 I actually feel this ability was not intended to be pumped out a lot of damage but more of crowd control with stuns. Which I personally find ok as other abilities that do much more damage also stun.
  • @E9ine_AC 

    Obviously you haven't see valk in action, because her red circles are barely on the ground for more than a second before missiles impact for every encounter I have been in.

    Again, you can get out of the way of gibby and bangs ult, and if your are hit you can still get out, it's not a stun-lock vs a stun there's a difference, stun mean you can still move but it's slow, stun-locked means you're stationary and can't move or barely move at all.

  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    5 years ago
    @Mad_Professor86 I have actually quite a lot of times i mean a lot as im sure has everyone else as new legends are always mass played. Her ability does not stun lock you. You can actually move when it has hit. Its slow but you can indeed move as im hit with it every day at least 10 times a day or more.
  • @E9ine_AC 
    So you're able to turn 180 while stun-locked from valks, because I can't, it's like someone has turn down the mouse sensitivity to 0 and I can only move crosshair 1/2" in either direction on the screen while being stun-locked by valk or arc-str vs bangs/gibby ult where I can turn around but it's very slow mo.

    You just said you only encounter her in the arena, you haven't done trios/dous or ranked.

  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    5 years ago
    @Mad_Professor86 No I may not be able to turn 180 instantly. That is the point of the ability is a stun with minimal damage i feel. Why I say you can move but its slow. Which a stun lock would completely stop you in your tracks from moving at all even turning. But I have been stunned by it many times and still was able to recoup and kill them after being hit with it.

    Not to say everyone can do this but the point is it can be done and is done. I personally believe they did a excellent job on this legend on launch. I don't find her or any of her abilities overpowering but instead, i feel compared to all other abilities she is very well balanced.
  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    5 years ago
    @Mad_Professor86 I would also like to add that being third partied in a lot of situations is 100% controllable. Shooting moving and all is cool but paying attention at all times of surroundings is a huge part of it. My team we have a rule. If we have been in the fight for 30 seconds and we did not kill them its time to rotate. Even in fights im constantly looking in all directions when i pull out for quick heal. Paying attention to surroundings can dodge more 3rd parties then some think. All about strategy.
  • @E9ine_AC 

    I don't agree with that. But I respect your opinion.
    Just because you can do it, doesn't mean it's enjoyable for others.
    Once valk mains and pros get a handle on it, it's going to be a problem. I think a lot of people will stop playing apex because of it, along with the other problems that apex has.
    I've played enough of apex to know, that this season is a dud and I don't enjoy it and I'm probably going to stop playing it.

  • wattzon16's avatar
    wattzon16
    5 years ago
    @Mad_Professor86 Think of it as an offensive wattson fence. If you go against someone who knows how to use her fence ,they will obliterate you when you are stunned,no question. Valks tact is the same way. It is EXTREMELY easy to miss with her tact. And while firing her tact (especially in the air) you are extremely vulnerable. Her tact isn't broken,just because you met someone who knows how to use her tact doesn't mean it's broken man.
  • IMightKickAss's avatar
    IMightKickAss
    5 years ago

    @Mad_Professor86you said 3 or 4 missiles is 60/80 damage. Actually, it is 25+3 by additional missiles. You also get stunned by Bangs/Gibby explosions as well. Only Fuse hasn't this side effect. But I recognize that the timer between the marks and the missile is shorter... What is more annoying in my sense is the so quick refill with so much mobility for her jetpack. This is litteraly unfair to all other legends with a mobility component, and I say that while I like the concept very much. But she should not refill, or refill only after one minute (and maybe not infinitely. Maybe charge tower could get her a refill, which would be logical since she can power her ultimate as well).

    Oh, and also, having a detector like Bloodhound (actually, BETTER, than BH's), having ability to read topographic beacons like Pathfinder, and so on...

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