Forum Discussion

Re: Views on AIM assist

@salvage1212 

Aim assist is not cheating, regardless of your view about it.

I am a PC MnK player and have to deal with it. it is what it is.

Would love to be able to opt out of cross-play and or that there are Console only and PC only lobbies.  

16 Replies

  • kauski's avatar
    kauski
    3 years ago

    We sure could use the correct terms, it is not cheating thats for sure. It's an aimbot that is aloud to use.
    May i use quoternion program to change my rotation which points to the enemy? No i may not use that because it's called an aimbot and it's not aloud to use.
    So the question why should an aimbot be aloud depending which device the user playing? My opinion it should never be aloud, it is the device owner problem if he/she is unable use the controller which he/she decides to use.

  • XHelperZ's avatar
    XHelperZ
    Hero
    3 years ago

    It's an assist, not an aimbot.

    The reason why one has an assist and one doesn't is because a mouse theoretically has more control whilst joysticks have less control.

    Aim assist overall isn't an issue, though it depends on how much is required for it to balance out to the same level as a mouse.

    Then we also have the difference between console and PC platforms, which IIRC is being done due to differences in performance and possibly because they lack other areas where PC doesn't fail.

    I'm sure some tweaks can be made to aim assist, but it's not really an aimbot, even if it were, it's obviously going to be considered a legal aimbot due to it being an assist.

  • kauski's avatar
    kauski
    3 years ago

    I think definion of an aimbot is that it rotates to the target automatically. So it is an aimbot, just by not making it not "too good" doesn't change it.

  • @XHelperZ You seem to not really know the difference between an aimbot and aimassist my friend. In the end it also does absolutely not matter. But it’s called aimassist because it sounds less bad… I used both aimassists and aimbots and there are clear differences and what apex has is more an aimbot than an aimassist.

    I don’t like that apex has such a bs software in the game ruining the competitive integrity of the game but reality is, it will stay.
    It would ruin careers of players if they would remove it now and they simply won’t do that
  • XHelperZ's avatar
    XHelperZ
    Hero
    3 years ago

    @matzesingt 

    Again, it's an assist to level the playing field.

    An aimbot is something that does it completely for you, aim assist, well, it assists you.

    This has existed ever since joysticks were a thing, and now it has entered the playing field for some modern games.

    Whilst other games might not find it necessary to implement it, some others might because well, it's intended to level the playing field.

    There are quite a lot of notable differences between these 2 things, in my experience the aim assist in this game is not that comparable to an aimbot.


    And you don't need perfect mechanical skill to excel in this game, even if you'd get rid of it people would adjust to it without a lot of problems.

    Again, some tuning is fine, though I don't think it should be completely be removed.

  • @XHelperZ Do you have experience in higher lobbies with it, personally, since you are so good and above it all? What rank are you btw?

    "And you don't need perfect mechanical skill to excel in this game, even if you'd get rid of it people would adjust to it without a lot of problems"

    - So. lemme get this right, you are ok without aa? LOL. Show me please. Troll.
  • jjayturnv2's avatar
    jjayturnv2
    Seasoned Novice
    3 years ago

    @XHelperZ is probably lower than diamond or does not know what he is talking about. Above diamond masters ALL controller players use .cfg's and * which are also HACKS, i mean if i wrote a script to perform 30 activities in order with miliseconds each time i trigger a certain button its HACKING/SCRIPTING yet devs are okay with it. Aim assist this hard should be on AAA games with stories, where you lay on your coach to chill, shooting someone is easy because the main point is progressing the story. Yet Apex Devs are acting like Jr. developers who never played any competitive FPS games at this point.

    It is simple. I gave THOUSANDS of hours in my life to get better at FPS games playing with MnK. Or leave me out the topic, PROS play this FPS genre for years way much more than me, and some certain point they SWITCH to controller, i mean they EARN and COMPETE at the HIGHEST level. As i said in my topic it is equally absurd as a FIFA Pro going keyboard because keyboard has advantage over controller, this is worlds first done by EA and Respawn but they are so ignorant that they just update the maps add some new hero and skins and buff controller slightly every other day idk. I hope we see this sorted out with S17, or i am out, playing since launch and frustration is out of the roof at this point.

  • XHelperZ's avatar
    XHelperZ
    Hero
    3 years ago

    @Unitee01 

    I don't play competitive that much anymore, so I'd play around Plat to Diamond.

    As for getting rid of AA, it seems like I forgot to add a thing.

    I believe higher ranks wouldn't have that much of a problem adjusting to it.

    As for lower ranks? Not so much.

    If according to you this issue presents itself more in higher ranks then it's not an issue with the assist itself.

    You could tune the AA as a whole or you could change how much % AA is active in a certain rank.

    I believe that AA is still an assist as controllers and MnK are still not on an equal playing field, hence why an assist is put into place.

    How strong the assist is or who gets the assist depends on certain factors that need to be fine tuned.

    And please don't call me a troll.

    We're having a normal discussion here, it's simply uncalled for.

  • Anonymous's avatar
    Anonymous
    3 years ago

    Hello,@XHelperZ 

    ​I'm going to clarify incorrect assessments about your definition of aim assistance.

    Aim assistance wasn't created because of the lack and/ or direct comparison between different input devices. It started as game developers didn't have that much ability to think to give the user more control settings, so early titles had one setting. Game developers aren't that good at games (usually), so they put settings in their games that they enjoy.
     
    In the early 2000s game developers had to come up with aim assistance software for two main reasons.

    Analog sticks (potentiometers) were and are still low quality, so the aim assistance was more or less degeneration potential (They knew over time the potentiometer would wear out).

    The single main reason aim assistance was created and/ or still utilized today is for player retention. It's a marketing technique used by game companies to keep the individual happy. Do what the game shows as good, the player gets more dopamine kicks. That player has better potential to spend more ingame if they're not that far from the rest (skill gap).

    Basically what I'm saying here is. If the user feels good over and over, they might spend more ingame, than just getting killed back to back. With the average player's mindset on a 10 second attention span (started from mobile devices) game developers have to not only create a good title, but keep that player entertained (control wise).
     
    So yeah, aim assistance is a marketing tactic used by game developers to sell more products. Understand, game companies are for-profit businesses with investors, They have to show returns quarterly.

    A bunch of controller users (all within a closed skill gap proximity) allow that to happen more than a bunch of mouse & keyboard players.
    Aim assistance might be marketed today to group two different inputs, but don't let the developers and/ or controller manufacturers fool you.

    Microsoft, Sony and/ or all controller manufacturers rely on profits from these devices. These companies put pressure on game developers to have it available, while also saying it's a so-called "accessibility feature".

    Don't believe me, look up the 2003 - 2004 EPIC games aim assistance convention talking about everything I just stated here.

    Most people are just doing the work of these companies, just trying to make extra cash. In terms of aim assistance used in modern games, I don't think it's needed.

    You can't assume anyone just because they have the ability will use that device to its fullest. That's like assuming that every driver is a racer in their spare time or everyone that uses the internet is Albert Einstein.

    Just because people have the potential to do something, doesn't necessarily mean they'll use it. So not all mouse & keyboard users will become top tier gamers.

    Using assumption as the means to justify aim assistance needs to stop.

    I say let the gamers choose themselves. Add input based matchmaking. If players want to use it, so be it.
  • @XHelperZ Ok, cool. Uncalled for by me to call you that. Apologies.

    If you play at that level, you would know how important it is just to end a match on positive points.

    But, you know, the aa issue only really starts to rear it's ugly head in higher tier comp play. This is why you have everyone from Platinum to Predator complaining about it. The issue is not having to adjust, the issue is that it messes up the whole competitive integrity of the game at those levels. It is just incredibly hard to win 1v1 fights up close when the opponent is using a controller. This has been established by pro players themselves, who operate at the highest level, who know all the exploits. Why, oh, why, do they allow 2 different inputs against each other? One advantage does not cancel the other out, that is not how comp shooters work. Everyone is equal, or we could just leave it and not bother to even call it competitive.
  • BigMacAttack8u's avatar
    BigMacAttack8u
    Seasoned Ace
    3 years ago

    Love this topic. 
    Let’s look at some facts and make some good deductions. I’ve already seen some fair points raised by both sides. 
    Aim Assist is a toned down aimbot with some functionalities removed and smoothed. 
    The intent of Aim Assist is to level the playing field, allowing for cross platform competition.

    Console players will almost never get into PC lobbies unless they team with one.

    Aim Assist has become a staple of shooters and therefore has some peer pressure effects on developers.

    The quality of analog sticks in controllers had gone down this is a purposeful decision made by manufacturers.

    There are controllers that are good.

    Most controllers are designed to fail.

    Aim Assist provides a higher ground floor than PC, but has a much lower skill cap.

    Using steam configs for controller in PC is a gross abuse of Aim Assist

    Console controllers and PC are balanced from a weighted scale, but only by those means. (The same way a good player will be given two bricks for teammates and thats called good match making)

    Aim Assist is a bandage for a bigger issue. 
    To remove Aim Assist, the skill cap on PC must also be lowered, then we will have a truly balanced system. 

  • Unitee01's avatar
    Unitee01
    3 years ago
    @BigMacAttack8u Big mac dude, these are all true quotes by themselves, sure.

    But one thing is not true at all, before you take another bite out of your big mac 🙂 : "The intent of Aim Assist is to level the playing field" - It was never the intent at all. Level the playing field of what? Another controller player? The issue here is cross play, and nothing was developed with it in mind, it was 2 platforms just basically meshed together, by request of the community no doubt, but a lazy job still. It just does not make sense to mesh such different things for a competitive game. Apex needs to decide if it's gonna be competitive or not, they need to stop sitting on the fence with this. Personally, I say they should just give up the comp scene, there are just too many unbalanced and broken stuff in the game already at this point to even consider it fair and competitive by anyone who values their sanity.
  • @Unitee01
    I thought for a game to be actually competitive in a healthy matter, you'd have to give each opposing forces the same benefits, gear and odds to ultimately extinguish who can put given resources best to use.

    To me any BR can't really be competitive in that sense or at least i personally refuse to see it that way, there is just too much RNG involved in a way.

    Unless we talk Arenas and stuff, i think that was the closest this game has gotten to competitive play.
  • Unitee01's avatar
    Unitee01
    3 years ago
    @NitoTanaka You are 100% correct and I have been saying this for a long time. Br can never be truly competitive and the way the characters work and then trying to balance teams just adds insult to that further. Thing is they need to decide what they want Apex to be. They keep making changes and trying to stay in that delicious tournament landscape, but let's be honest...it's a meme at this point. Games like CS and Valo take 1st prize here, but then again they are incredibly boring.. Trying to be in this sphere and topping it off with cross play is just hilarious. The least they could do is separate the inputs, the game is skewed enough as it is.
  • keylewer's avatar
    keylewer
    6 months ago

    Aim assist is literally cheating, people pay money for aim assist on PC. Therefore regardless whether you're on console or PC, it's an unfair advantage therefore cheating. Idiot

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    6 months ago

    @keylewer 

    First off, game provided Aim Assist is not cheating, regardless of what you think. So lets not perpetuate misinformation. 

    Secondly, there is no need to call others names here.

    Thirdly,


    As this thread is a bit old at this point, we are going to lock this down so that we can prevent any necro-posting.

    If you run into any further issues please create a new thread so that we can begin tracking accordingly!

    And lastly, welcome to the Forum. 

About Apex Legends Feedback

Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.33,109 PostsLatest Activity: 4 hours ago