Forum Discussion

QueenNMN's avatar
QueenNMN
Seasoned Newcomer
5 months ago

Season 24 gameplay is painful

I don't usually express my thoughts on this level, but I feel this is the right time to do.

Following the Support Legends buff (Newcastle, Lifeline and Gibraltar) the game became unbearable and that was one of the reasons I stopped playing daily like I always used to. It felt that unless my team had at least 2 of these characters there was no point to play...

As a Loba main, with Watson, Catalyst and Ash as my secondary players, I felt as if I could not offer anything to the team, and it made me lose interest. Of course the Loba buffs were nice, but I could only win if we had at least 2 of the meta.

With the new Season 24 updates, I was sceptical about them. It felt like the game would lose its unique character. I still gave it a chance.

To my frustration, the game has become like every other BR game. Skill, movement or using your character's abilities will not take you anywhere. If the enemy team starts shouting first, you are dead. This is something that Apex had unlike all other games like COD. In Apex it was about skill and movement, and this made it soooooo exciting. 

I'm not saying all of S24 updates are bad, but the fact that I can kill or get killed faster than a fly, well this sucks! I don't feel I earn it, or deserve it. Just because the characters lost their helmets, guns for buffed, but the skill was erased. 

It is nice to see the fresh perspective of guns, their evolution from the stations. 

It is soooooo frustrating that the moment I get shot, I know I am dead no matter what I do.. which is something that Apex had advantage against all other games! As a Loba main, I can no longer escape, being the teams revival hope. If I try to reposition mid fight, I'm dead, no matter what. The killing is simply outrageous... No skill involved, just shooting...

I am not the best player, in ranked I reached Gold I(close to platinum but did not achieve it) I was a terrible player when I started playing. In 2 years time I am truly shocked of the way I play, and I know I can take on enemies, even successfully outmastering the Masters. I can kill, do tons of damage, revive and outsmart enemies, not necessary because I am better than them in gameplay, but because I know how to use my skills against a better player.

Now it doesn't matter if that person is new in game or a master, it's whoever sees the other first.

I truly believe this is a really bad direction the game is taking, trying to satisfy the non so skillful players with easy kills and wins..

Apex Legends is about skill, position and exploiting your legends abilities. What does it matter if you are a Lifeline or an Ash, if I see you first, well you are dead.

The only thing this game needed after the 3 meta legends, was to re-balance the game. The new idea of weapons is fun, but making the gameplay as COD BR in killings, big mistake!

I don't know if there are more players that share the same thoughts as me, or feel this is unfair. It feels like the game is selling out itself..

9 Replies

  • I feel your pain and I agree with you 100% on everything you touched on. You put it in better words than I could. Thank you! 

    Apex Legends, nahhh

    Call Of Apex is more like it. 

    Battle Royal, no longer. 

  • Funbat256's avatar
    Funbat256
    Seasoned Adventurer
    5 months ago

    Red shields and yellow are pure luck now not skill, ttk is crazy. Not all legends are equal, neither are guns, 3rd parties are insane. Apex is ruined 

    Just make red and yellow shields your last and final legend perk

    fix the ttk

    Make legends and guns somewhat equal

    Allow reworked legends to choose old abilities if wanted 

    Just fix it apex, at this point it is actually just tiring :(

  • Mysticn727's avatar
    Mysticn727
    Seasoned Newcomer
    5 months ago

    Not sure what the general consensus about the game is now but I absolutely agree with all the above. It felt so satisfying with the old TTK killing people, micro managing your health and overall outsmarting (not only outgunning) your enemies in a gun. This has absolutely killed it for me now. I've literally won games this season and felt so empty and pointless cause it felt so handed to me.

    He who sees the other first just wins the gunfight now. Look, an Ash just ran through the door without her knowing I was to her left. Insta dead. Feels so cheap now. I never put so many hours in a game since joining (about 1.5k hours in a bit over a year). Last season's meta was terrible and now with the TTK it's absolutely killed it. Went from obsessed to not touching it in such little time. So sad to experience. 

  • Blazetiger47's avatar
    Blazetiger47
    Seasoned Vanguard
    5 months ago

    “Pros” keeping talking trash about casuals and people who hate this TTK, honestly, it’s not because they are good, they just play Ash and grab a L-Star or any “meta” weapon and end up killing a few squads. I am- I was a master, and I even don’t like the new TTK.

  • "Skill, movement or using your character's abilities will not take you anywhere." 

    I dont agree that its only shooting thats matter now. You just cant run out in the open with no clue where enemies are anymore. Before the new TTK, I felt like you had so many second chances after you misplayed. Now you just have to play a little bit smarter and know when in a fight to disengage to the cover that you purposely positioned yourself close to. Yes the TTK is higher but so is the healing speed. Disengage to cover as soon as you get into a fight that is disadvantageous for you, pop a quick cell, reset the fight and re-peak from another angle. 

    I do agree that movement based legends feels more crucial now but that maybe is more to my playstyle. I feel handicapped if I dont get Ash or Banga atm

     

  • Instead of seeking to make all legends viable and allowing the player to choose based on play style, they opt to tilt the field and force you into a legend you don't know, might not like, and might very well not even be able to get. Though be assured, you will face off against that legend, probably more than once, in the course of the match.

    Instead of seeking to achieve continuity with weapon mechanics, they opt to up end the meta in a way that accelerates the effectiveness of people who already had near-perfect aim, while those of us who struggled before continue to struggle. Another gift for the gifted is what it feels like.

    And absolutely none of this would matter if matchmaking could assemble a match of similarly skilled players. That continues to be a pipe dream, and now we have skill distribution graphs to demonstrate to us, in each and every match, just how wide the ranges are across the board, even during what used to be considered peak times. The fact that my squad can contain a player with 20,000 kills on one legend and yet the team average can still be near the bottom extreme of the graph... tells me the entire system is suspect. I'm not saying a 20k kill player can't be bad - they can - but I'm saying it doesn't seem very likely to me. He certainly didn't play as if he died ten times for every kill he got. And then there's my own no-fill position on the graph, something that has moved wildly throughout the course of the season. Undermining yet again any confidence I had in this game's ability or willingness to keep the most highly skilled players away from the rest of us. Between the shoddy skill assessment, the rampant secondaries, and the over-all bad matchmaking, it certainly seems like the entire game is geared to allow good players easy access to the less talented and less experienced, because that makes for better streams or some such. I guess. Who knows what they're thinking?

    And the salt in the wound is the announcement that it will all begin again next season with another class buff, this time for recon legends. Who is whispering in their ears telling them that this is what we want or what's good for the game??????

  • I assume the buffs for the current class will disappear next season when the recon legends get a buff?? 

    I can't imagine what insane wallhacking madness they plan to implement next season. I expect it to feel worse than hacking and most likely more viable. 

    What is the point in all these re-works if once the season ends, they are just deleted?  

  • Blekerodo's avatar
    Blekerodo
    Rising Ace
    5 months ago

    What's the point? None.

    Respawn took this tactic with EA thinking it's cool to get "new content" and a refresh.

    To tell the truth, over the last two seasons their changes have made people more nervous than they were good.

    This is because they either don't listen to the players at all or the gameplay director is a complete lunatic who has never played his own game.

    I have no idea why they don't want to fully balance the game so that everyone can enjoy the game for another 90 days. Why are they buffing one class for 90 days, while the rest are practically unplayable? I don't know and I don't think any of us do. One thing is for sure, whoever has been in charge of gameplay since around season 20 has completely lost their minds and is ruining this game. In season 23 and 24 he has already given such "a great performance" that I am afraid of what awaits us in season 25.

    The Ash remake took away a few hundred games that I could have played longer, and win a few dozen of them. I will add that there are also a lot of cheaters playing Ash.

    The game has become completely pointless, so I uninstalled it and wait for information whether Ash will get the big nerf it deserves in Split 2. If not, I still do not intend to play Ash Legends. I wish all the worst to the person who is ruining this game at Respawn.

    And finally solo queue - it's never been worse than this season. You always get worse teammates than you, and you're fighting 3 stacks with the best badges. Unwinnable game for someone who enters the lobby solo.

  • If one thing is sure ... next season will get worse.
    They wont change the shady Matchmaking nor the other weird stuff that wasnt in the game when we all used to love it