Forum Discussion

ChocotrocoCL's avatar
7 years ago

The new map trivializes killing

The new map can trivialize the entire fighting if you happen to get to the final spot and everyone else becomes marginalized from any change to get inside by being trapped by terrain, and that is so dumb, a team with 20 kills can lose to a team with 100 damage 

19 Replies

  • Anlbrd's avatar
    Anlbrd
    7 years ago
    @ChocotrocoCL If you're genuinely arguing that a game with a map exists where you don't need map awareness because the game somehow has audio queues that do your thinking for you - then the map isn't the reason you're dying.
  • DarthVaapar's avatar
    DarthVaapar
    7 years ago

    @ChocotrocoCL wrote:

    if suddenly this game became about map awareness they would have removed every door that is so clearly placed just to allow you to walk in any direction without knowing the design of every corner, if anything this game was about rememering that the circle was closing soon, not about checking if you can access a 20 meters tall wall in the next two iterations of circle closing just because you couldnt revive your pathfinder or maybe he happened to use her ult in order to win a FIGHT, and what im describing is exactly what happened to me,  a team with about 25 kills lost without having the chance to exchange bullets


    It’s a survival battle arena with a contracting ring. Sometimes it’s better to reposition than to push to get more kills. 

    Said team with 25 kills did have a chance, but if they got caught by the ring, then at some point along the way they made the wrong choice. 

  • @DarthVaapar

    Border cases arent design features, and being able to play around them would imply that pathfinder is a mandatory pick in order to know what is the next circle closing area

    If what you pretend to be a wrong choice was actually an intended consequence of a gameplay condition, then scanning antennas would be a general skill and not just a pathfinder skill, also they would remove at least half of the ziplines and just made terrain unpasable because "you are supossed to get in there instead of fighting"

    Again this proves that you dont understand nor even intend to look at this game´s design but you are talking from pure whim, its at this game´s core design the fact that you dont need to know much of the map to move around.

    Also, you keep commenting about an example that has nothing to do with im describing, thus you are derailing my opening post and commenting off topic, im talking about a situation where team A is inside of the circle and team B cant get across the terrain in order to enter the living zone of the circle, in this case pathfinder is mandatory either if you want to prevent it or to solve it,  so please refer to the case im speaking about or do me the favor of getting off, thanks.

  • DarthVaapar's avatar
    DarthVaapar
    7 years ago

    @ChocotrocoCL wrote:

    @DarthVaapar

    Border cases arent design features, and being able to play around them would imply that pathfinder is a mandatory pick in order to know what is the next circle closing area

    If what you pretend to be a wrong choice was actually an intended consequence of a gameplay condition, then scanning antennas would be a general skill and not just a pathfinder skill, also they would remove at least half of the ziplines and just made terrain unpasable because "you are supossed to get in there instead of fighting"

    Again this proves that you dont understand nor even intend to look at this game´s design but you are talking from pure whim, its at this game´s core design the fact that you dont need to know much of the map to move around.

    Also, you keep commenting about an example that has nothing to do with im describing, thus you are derailing my opening post and commenting off topic, im talking about a situation where team A is inside of the circle and team B cant get across the terrain in order to enter the living zone of the circle, in this case pathfinder is mandatory either if you want to prevent it or to solve it,  so please refer to the case im speaking about or do me the favor of getting off, thanks.


    The new map requires an adjustment to gameplay style.  Some are finding it difficult to adapt. You don’t need Pathfinder to succeed. Come on...  

    Expressing a difference of opinion is not a derailment. Again, come on...

  • DarthVaapar's avatar
    DarthVaapar
    7 years ago

    @ChocotrocoCL wrote:

    @DarthVaapar

    Border cases arent design features, and being able to play around them would imply that pathfinder is a mandatory pick in order to know what is the next circle closing area

    If what you pretend to be a wrong choice was actually an intended consequence of a gameplay condition, then scanning antennas would be a general skill and not just a pathfinder skill, also they would remove at least half of the ziplines and just made terrain unpasable because "you are supossed to get in there instead of fighting"

    Again this proves that you dont understand nor even intend to look at this game´s design but you are talking from pure whim, its at this game´s core design the fact that you dont need to know much of the map to move around.

    Also, you keep commenting about an example that has nothing to do with im describing, thus you are derailing my opening post and commenting off topic, im talking about a situation where team A is inside of the circle and team B cant get across the terrain in order to enter the living zone of the circle, in this case pathfinder is mandatory either if you want to prevent it or to solve it,  so please refer to the case im speaking about or do me the favor of getting off, thanks.


    The new map requires an adjustment to gameplay style. Some are finding it difficult to adapt. You don’t need Pathfinder to succeed. Come on...

    Expressing a difference of opinion is not a derailment. Again, come on...

  • @ChocotrocoCL One thing makes a huge difference between winning and dying to third parties: when to snipe. Just because you can hit one person for 92 charge rifle damage, doesn't mean you should immediately shoot them. This map is much more about awareness of other possible teams. Every game i have won on the new map (30 so far) has been with either:
    consistently team sniping individual enemies to death AND then pushing
    or
    moving to an advantageous position before taking "pot" shots at enemy teams.
    There are a lot of open areas where taking a sniper shot will instantly get your team sniped at from multiple locations.
    ** Patience and position are key to this new map. You really cannot rambo anymore.
  • Sure you dont need pathfinder to succeed, the legend just has one of the highest pick/kill/win rates, but people arent picking pathfinder in 1/5 of the games just because it increases win rate.

    This "exchange" of arguments has only pushed me deeper into the rabbit hole, the numbers clearly show that pathfinder is a mandatory pick.

  • DarthVaapar's avatar
    DarthVaapar
    7 years ago

    Well, you certainly see a lot of Pathfinders every match. His tactical is very strong, no matter what the environment is. 

  • What I am feeling when picking a spot to land as jump master is --- apathy. I usually pass jump master to the next person, and we land in 1 of 2 spots.

    All of the outer edge zones like Dome, The Tree, etc., are not really attractive options. You feel so far away from everything, including the shrinking ring. Your team lands alone, loots some stuff, then spends the next 10 minutes running towards the meeting place, where suddenly you face 3 squads and get Charge Rifled. Ha. 

    King's Canyon never felt like you were landing in no-man's land. Artillery, Water Treatment, Thunderdome - all those had great things to play in right there. Some of the new areas just have these little space modular habitats and either sulfur springs or lava. 

    Also think there are too many open, empty areas.