Forum Discussion
@INVINCIBLE_1FI think the Triple Take would be balanced if they reverted the fire rate increase. The reason nobody picked up a triple take prior to the change was finding the damned choke in a sea of hammer points and double taps the PK didn't have that issue because it was a shotgun meant for short range the choke gave it longer range so you could run a PK without need of a choke.
The Triple Take was the opposite it was a long range rifle you could only use in close quarters effectively and at that point why not just have a shotgun or LMG instead. I do think the Sentinel needs a buff to say head shot damage while charged with disruptor rounds as if you are a good marksman who can hit your head shots there is no need for you to use the Sentinels secondary feature the way the Sentinel is it rewards poor aim over getting better with the gun. Why aim for the head when I can just hit the chunky gibby or caustic in the leg and take all their shield off and then follow up with a burst from my teammates. Where other snipers currently the Triple Take reward you for just hitting shots period with no delayed follow up shot so you can quickly land 3 69 damage body shots in the time it takes the Sentinel to even have time to load his next shot. And 3 Triple Take Body shots is all you need to kill someone with gold or purple shields the only one who takes 1 head 2 body is a Red Evo.
Why would you sacrifice a full charge of a gold shield to break someone's shield at range I think that the Sentinel when fully charged should be capable of hitting someone for a 1 tap to the head but keep the shield breaking body shot as you are sacrificing meds to gain an edge in a fight that edge should reward those with good aim because the Sentinel as it stands isn't any better then taking a triple take which has virtually no drop off.
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 19 minutes ago
- 4 hours ago
- 11 hours ago
EA ID Names
Solved17 hours ago- 18 hours ago