@reconzero wrote:
@Jlp0602
How a four year old game can continuously attract new players is beyond me, and yet, like you, my squadmates are pretty consistently players with very few matches under their belt.
And the high-skill three stacks have to play somebody since there are not enough of them to put them all in a single match in a timely fashion. Hence the roulette wheel of fps sbmm.
If you solo queue then you pretty much have to make up your mind to find something in the game to occupy your attention other than hardcore competition.
That's that Type 4 Churn I have talked about. So far, the marketing from feeding Type 4s and 5s to the Type 2's is still working out, but once that stops pulling in new is when the game starts the big decline. Comments here and on Twitch about the matchmaking is indicating that new Type 4's are slowing and Type 5 has mostly given up on the game (like me, I admit to being a trash casual type 5 easily).
How long before the cannibalism of Types 1 to 3 starts I can't say, but seems to be getting closer, if not started on the fringe. As I say, the only 'free to play PvP games' I have seen beat this cycle have something to bring in the casual type 5s (usually a PvE mode, or a mass PvP mode like Guild Wars 2 where individual performance is harder to measure) to help reduce churn, or at least give a population boost at new cycles on the regular.
But we'll see. There was that rumored PvE mode for the game, then rumored canceled, then rumored back on the menu. When they were still doing story they seemed to be setting up a 'fighting the syndicate' storyline, and I think that would make a great cooperative PvE mode, a 'Frontier Offense' if you will. But we'll see.