6 years ago
CHARGE RIFLE
The new CHARGE RIFLE weapon is too strong, should be from the drop like Mastiff or kraber, everyone is running with this rifle now.
The new CHARGE RIFLE weapon is too strong, should be from the drop like Mastiff or kraber, everyone is running with this rifle now.
As it stands it is a bit on the strong side IF you can use it properly.
They just need to drop it to like 45 dmg max per shot and drop the fire rate slightly, although i imagine it probably will be getting a nerf soon enough. A lot of people are voicing your opinion bro...even those of us who love the thing. š
@Edys-VI do agree itās strong but not exactly OP like people have stated. If your aim is good, itās a worthwhile gun, but I seem to have this problem; My beam constantly connects but as soon as the kaboom comes up, nope it never connects ā¹ļø which is a shame cause I only get the small damages ā¹ļø
At first I thought it's going to be supply drop weapon only. So I was very surprised to see it just laying around.
It's so strong that it pretty much obsoletes snipers. It's hitscan, no bullet travel time or bullet drop, and like no damage drop off. It's just insane and you can demolishing people with it at any distance with minimal effort.
Also people say that the charging of it makes it balanced, but you do damage and harass people with the charge even if you miss the main shot, and it also makes it hard for your enemies to aim and fire back at you.
Is just way too strong for just A weapon, and surprising it made it into the game as it is.
It is strong. But it is a rifle that in its current state fits into the new map. It is VERY good at controlling open spaces.
For the user of charge rifle, it give an option to not let enemies run through the fields and thus delay engagements in close quarters. In close quarters, if charge rifle is not supplemented by a cqc weapon, such as an smg or at least wingman, the charge rifle user is DEAD vs non charge-rifle user.
For the one being attacked with the charge rifle while running out in the open, there are plenty of rocks to hide behind and coordinate cover-to-cover movement with teammates distracting CR user. If that is not an option, rotation through a different route would be a priority and taking risks, but still could potentially be better than being aimed at with the charge rifle. It is not true that EVERYONE carries a charge rifle now.
The CR MUST exist in loot spawns, but changes to ammo use and shot to shot delay could be improved, but not much else. This is an area-denial weapon, basically, preventing users from entering a certain area. Contrast to other snipers, CR WILL hit you 99% of time, other snipers - it would require immense skill, even for Kraber.
Or I could hop on the hate train and say Charge Rifle BAD Nerf PLZ.
@JohnTraviltaI can understand your points and the other players. But a triple take with a choke can't go toe to toe with a charge rifle. You'll be dead in 2 zaps from a charge rifle even w/ full purple shields. I have yet to kill someone in 2 shots with a Triple Take, I guess it possible with head shots and no helmet or some situation like that.
It's sort of my opinion that all rifles should be able to go toe to toe with each other. That currently is not true. Granted they all sort of have their strong points.
The only big negative I see to the charge rifle is that it gives your EXACT location away to the entire map for a long period of time. The zaps are extremely noticeable and very easy to see exactly where your shooting from. So if you're third partying a group with Charge rifles you have a small advantage.
The other big negative is that you sort of get a warning you're being shot.. The build up before the main/full zap lets you know you're being hit and to move.
But the charge rifle can be over powering. How ever, other guns in the game can be overpowering as well... Kraber can basically 1 shot knock people with head shots. No one complains about that being nerfed..
@Vladplaya wrote:At first I thought it's going to be supply drop weapon only. So I was very surprised to see it just laying around.
It's so strong that it pretty much obsoletes snipers. It's hitscan, no bullet travel time or bullet drop, and like no damage drop off. It's just insane and you can demolishing people with it at any distance with minimal effort.
Also people say that the charging of it makes it balanced, but you do damage and harass people with the charge even if you miss the main shot, and it also makes it hard for your enemies to aim and fire back at you.
Is just way too strong for just A weapon, and surprising it made it into the game as it is.
This ^^^
At least I could say "oke gg dude" if I got 2 or 3 tapped by the Longbow back in S2 since it at least took a combination of good skill with some luck on top to down me like that.
Charge Rifle just makes it way too easy.
Rumors are that a nerf IS coming, something along overall dmg with perhaps a range limit. It IS a little overpowered. I do agree that it does work well in the open sprawl that is World's Edge. Another thing is that once you use it, EVERYBODY in the entire zone knows where you are - it is SOO loud.
Yes, nerf is coming, it is covered in the beginning of this video:
@VelirFirithnorm It was inevitable. For it being a laser the damage could be justified. I just feel that it should be a little more time between shots. Or have it be a continuous beam that eats the battery with reduced damage.