6 years ago
Healables Changes thoughts.
Sooooooo... I played a couple of games last night up until 3AM and well, my honest thoughts on the healable changes are pretty poor. I understand changing the ammo stacks to be less to make up for ...
Win battles, win heals... is that their thinking? I agree it is going to shorten battles...
Cant wait to jump on tonight for the first time see whats up with the new update...
@iBlockHead wrote:
@Jem450Rbest of luck, most players I fight carry about a stack (4) and that isn't enough if 1 player is almost dead and loots them from all the bodies.
Very poor choice on their end and I hope they see it and change it soon.
Since day 1, I always found their changes to be fair and reasonable but with this one, just seems dumb and no much thought put into it besides the idea to make up for having more space.
Not everything needs to be adjusted because 1 aspect of the game changed. I hope they learn that soon.
Its definitely changed the meta... poking with a sniper can really impact a teams mobility... i sat on a rooftop with a rando and we poked a team outta shields, tried to run away in the flesh 😈
Also makes my girl lifeline valuable agian, altho she needs a buff! Carried less meds, but had more shields. Used my drone whenever possible...
It just makes a blue backpack that much more valuable... felt rich with a purple!
Im gonna play some more games(played maybe 15 tonight) before i pass to much judgment...
The new backpack system rewards skill, up your aim and you use less ammo ergo you need to carry less.
Up your evasive play and you use less heals ergo you can carry less.
I can completely understand why folks would dislike it, its a safety net that's been removed essentially, but i'm just gonna treat it as a device to improve myself rather than dwell on how annoying it is lol.
I like a challenge and respawn have delivered. 😛