6 years ago
Healables Changes thoughts.
Sooooooo... I played a couple of games last night up until 3AM and well, my honest thoughts on the healable changes are pretty poor. I understand changing the ammo stacks to be less to make up for ...
@iBlockHead wrote:
@Jem450Rbest of luck, most players I fight carry about a stack (4) and that isn't enough if 1 player is almost dead and loots them from all the bodies.
Very poor choice on their end and I hope they see it and change it soon.
Since day 1, I always found their changes to be fair and reasonable but with this one, just seems dumb and no much thought put into it besides the idea to make up for having more space.
Not everything needs to be adjusted because 1 aspect of the game changed. I hope they learn that soon.
Its definitely changed the meta... poking with a sniper can really impact a teams mobility... i sat on a rooftop with a rando and we poked a team outta shields, tried to run away in the flesh 😈
Also makes my girl lifeline valuable agian, altho she needs a buff! Carried less meds, but had more shields. Used my drone whenever possible...
It just makes a blue backpack that much more valuable... felt rich with a purple!
Im gonna play some more games(played maybe 15 tonight) before i pass to much judgment...
The new backpack system rewards skill, up your aim and you use less ammo ergo you need to carry less.
Up your evasive play and you use less heals ergo you can carry less.
I can completely understand why folks would dislike it, its a safety net that's been removed essentially, but i'm just gonna treat it as a device to improve myself rather than dwell on how annoying it is lol.
I like a challenge and respawn have delivered. 😛
"You can't go into 2 gun fights without being damaged at least a couple of times.
To think that you can is just insane and I'm glad you don't make game choices"
No you can't, i never said that lol. However you can improve your ability to dodge incoming fire thus reducing the amount of damage you take.
As for the last part of that comment i'm just going to leave that alone lol.
@MandatoryIDtag I don't whine about every patch, I rarely ever have anything negative to say so when I do have a complaint, its probably likely that it'll become a bigger issue later.
I just wish they would resolve that issue now so we don't have to deal with it longer.
And you said, " Up your evasive play and you use less heals ergo you can carry less / its a safety net that's been removed essentially"
Which I strongly disagree with. That's why I'm trying to tell you its not about upping your skill or anything like that, it's about an unnecessary change they made that which only benefits players who already have their own high ground and safe area and made it 5x harder for those below them to try and pull one over.
There is no safety net here and there never was when it came to heals, you want them to remove a safety net? Then have them remove those useless shield cells outta this game and only have batteries laying around.
Haven't played as much recently but I personally haven't had the problem with shields (yet) as I just equip a 3rd slot to always have 12 although the enemies don't have as many on their loot boxes to replenish after but a problem I have found often is now it's a must to carry 2 stacks of syringes because if I take damage from the ring I don't have enough to patch up during or after a fight when one slot was plenty before.