Idea for how to handle people quitting early in TDM
My TDM experience so far is basically people quitting as soon as your team starts losing. About 3/4 of the games I've played were lost causes before Round 1 even finished; 4v6 or even 3v6. At 4v6, I'll just quit to the lobby because I know we've got no chance and finishing the game with 3 kills and 12 deaths just isn't gonna happen.
Why not grant the team with less payers a shield bonus to help offset being down players?
All other things equal (I know it isn't because matchmaking is horrible, but hear me out), the team down players needs something to help them survive a little longer.
You could give the team one more shield bar for each less player they have than the other team.
5v6 - Purple (4 bars) vs Blue (3 bars)
4v6 - Red (5 bars) vs Blue (3 bars) or Purple (4 bars) vs White (2 bars)
3v6 - Red (5 bars) vs White (2 bars)
2v6 - Forfeit. I mean, just call it at that point.
Another way would be for their shields to recharge faster the more players down they are. Or you could combine the 2 somehow.
As it stands now TDM is absolutely unplayable most of the time because of people leaving early. They've gotta do something or else this mode just goes on the trash heap of LTM's.