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Cheese9Man's avatar
3 years ago
Solved

Introducing the EA Anti-cheat (EAAC)

Source: https://www.ea.com/security/amp/news/eaac-deep-dive

EA Anti-cheat or EAAC uses kernel-level access just like what they’re doing with Valorant. According to EA’s press release, this will be available on all online PC games starting with FIFA 23. No info if it’s gonna be available for past games like Apex.


Why is kernel level anti-cheat needed? 

This varies on a game-by-game basis. For games that are highly competitive and contain many online modes like FIFA 23, kernel-mode protection is absolutely vital. When cheat programs operate in kernel space, they can make their cheat functionally invisible to anti-cheat solutions that live in user-mode. Unfortunately, the last few years have seen a large increase in cheats and cheat techniques operating in kernel-mode, so the only reliable way to detect and block these is to have our anti-cheat operate there as well. 

With FIFA 23, we’ll see new and exciting cross-play features. In addition to EAAC protecting our PC players from cheaters, our console players who match with PC opponents will also be protected from cheaters operating on PC platforms. “

Apex Legends/Respawn introduced a new anti-cheat software 2 months ago ( https://answers.ea.com/t5/General-Discussion/Respawn-secretly-investing-more-in-anti-cheat-software/m-p/11664605#M214187 ) as well with Hyperion. Valorant’s kernel-level anti-cheat while better than most anti-cheat softwares, can still have cheats. To clarify, EAAC is just for PC.

Do you think this a good step to stop at least the basic level cheaters? Some are arguing kernel level access is too invasive. 

  • Kernel level access is pretty much becoming a standard now.

    There's not much that can be done against cheaters nowadays, this is IMO the best step to take.

    Good to see them taking some major steps against cheaters.

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