Forum Discussion
5 years ago
@maximas1986 I've read your linked threads and in those timelines (Especially August) those words expressed were the same reasons that made me take a 2 season break. I promised if i was ever made to quit long enough to not complete my battle pass I'd never play again, but here I am, late season 7 like a dope sick junkie ready for more testicular impact conditioning. I only keep coming back because I need to know that it's not me that's the problem. Now I'm getting some deeper clarity.
In regards to Predators, the single big advantage most of them have is tight coordination. They move in lock step, making & listening to calls, making sure they always have high ground or they have the numbers advantage on an enemy if they've chipped away at them enough to move in for the kill. THEY NEVER ATTACK ALONE and they attack single priority targets. Like a pack of wolves. One wolf is dangerous but can be overcome if the right plays are made. But a pack is next to impossible to overcome if you're caught out. 3rd 4th and 5th parties prove this. Preds just minimize mistakes, shorten the time to kill and do it in lesser numbers
This is different. I'm not talking about SBMM making a difference in the skill. Even in Smurf level I've seen Predator bedazzled 40k kill players on a fresh new account i use to try different settings. I'm stating that sometimes the game physics change to arbitrarily give a disadvantage regardless if I'm on my 3 year old account or my Duplo level testing account.
Yeah, there are bugs. I remember 2 years ago when the audio for footfall was spot on. It lead to a QOL boost in game play for everyone. Now it's devolved into no audio or misleading audio. I wouldn't even call this a bug. This is a cornerstone feature that was left out to rust.
This is more about me spraying a Mirage center mass with a flatline close range and hitting NOTHING. Then swapping to an alternator, a much more accurate weapon and still hitting nothing and losing, only to have the same scenario, even sweatier situation the next match and landing shots like they were meant to. This goes far beyond no reg issues or inconsistency.
Like seeing how the recoil on an R301 is vastly easier with less recoil when aiming down crouched from high ground. Or how much of a difference a spifire can shoot more accurately and farther if kitted with a purple standard stock and a 3x or a 2x4 optic. I'm talking about how I can shoot someone in the head emptying the mag and it takes 2 seconds (as it should) but I get killed in 0.5 seconds in 9 shots (Take your pick of guns) with both sides wering purple. I can do the same things others are doing, even better than Predators and I still come up on the short end of the straw.
Don't get me wrong, I'm not the worst player. Im able to maintain above a 1 + positive KD/r. This isnt bleating about bad beats. I've been okey doked, bam-fuzzled, snookered and walked away with lessons in mind while giving a few in my 3 years. But when it's so blatant and in your face that you're telling yourself you're insane if you pass of what you see with your own eyes.
Regardless of Apex fanboy apologists making excuses with blame, shame, guilt, anger (GIT GUD) etc. I'm glad I decided to air out my grievances and for my own sanity, see others that had similar experiences and perceptions.
In regards to Predators, the single big advantage most of them have is tight coordination. They move in lock step, making & listening to calls, making sure they always have high ground or they have the numbers advantage on an enemy if they've chipped away at them enough to move in for the kill. THEY NEVER ATTACK ALONE and they attack single priority targets. Like a pack of wolves. One wolf is dangerous but can be overcome if the right plays are made. But a pack is next to impossible to overcome if you're caught out. 3rd 4th and 5th parties prove this. Preds just minimize mistakes, shorten the time to kill and do it in lesser numbers
This is different. I'm not talking about SBMM making a difference in the skill. Even in Smurf level I've seen Predator bedazzled 40k kill players on a fresh new account i use to try different settings. I'm stating that sometimes the game physics change to arbitrarily give a disadvantage regardless if I'm on my 3 year old account or my Duplo level testing account.
Yeah, there are bugs. I remember 2 years ago when the audio for footfall was spot on. It lead to a QOL boost in game play for everyone. Now it's devolved into no audio or misleading audio. I wouldn't even call this a bug. This is a cornerstone feature that was left out to rust.
This is more about me spraying a Mirage center mass with a flatline close range and hitting NOTHING. Then swapping to an alternator, a much more accurate weapon and still hitting nothing and losing, only to have the same scenario, even sweatier situation the next match and landing shots like they were meant to. This goes far beyond no reg issues or inconsistency.
Like seeing how the recoil on an R301 is vastly easier with less recoil when aiming down crouched from high ground. Or how much of a difference a spifire can shoot more accurately and farther if kitted with a purple standard stock and a 3x or a 2x4 optic. I'm talking about how I can shoot someone in the head emptying the mag and it takes 2 seconds (as it should) but I get killed in 0.5 seconds in 9 shots (Take your pick of guns) with both sides wering purple. I can do the same things others are doing, even better than Predators and I still come up on the short end of the straw.
Don't get me wrong, I'm not the worst player. Im able to maintain above a 1 + positive KD/r. This isnt bleating about bad beats. I've been okey doked, bam-fuzzled, snookered and walked away with lessons in mind while giving a few in my 3 years. But when it's so blatant and in your face that you're telling yourself you're insane if you pass of what you see with your own eyes.
Regardless of Apex fanboy apologists making excuses with blame, shame, guilt, anger (GIT GUD) etc. I'm glad I decided to air out my grievances and for my own sanity, see others that had similar experiences and perceptions.
5 years ago
@CaptWrekAlyfe Some of your points are valid but some require a tin foil hat to be dusted off.
I still think PING plays a massive part in how firefights play out, you get a squad VPN in from china and thats the entire server boned, i dont care what anyone says, thats a fact. The problem is that no game developer will PING limit aggressively enough to stop that because it will limit player connections, ironically its the one thing that would smooth out most server issues.
Hit detection+latency is a nightmare that all games suffer with, the simple fact is that lower ping SHOULD win out BUT no, you are reliant on a server algorith that tries to balance your ping with your enemies and exrapolate an outcome.
I think the games you mention that are buttery smoooth and everything seems to work out as it should are when there are no high pingers on
I still think PING plays a massive part in how firefights play out, you get a squad VPN in from china and thats the entire server boned, i dont care what anyone says, thats a fact. The problem is that no game developer will PING limit aggressively enough to stop that because it will limit player connections, ironically its the one thing that would smooth out most server issues.
Hit detection+latency is a nightmare that all games suffer with, the simple fact is that lower ping SHOULD win out BUT no, you are reliant on a server algorith that tries to balance your ping with your enemies and exrapolate an outcome.
I think the games you mention that are buttery smoooth and everything seems to work out as it should are when there are no high pingers on
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