@Rammstonna wrote:
@Silz616 wrote:
You were answering my post about why I think it wouldn't work. I'm not going over it again, just re-read my older post.
What questions would you like me to answer that wasn't covered in my early posts in this thread?
Well I read again all your posts and I didn't see reasons why it wouldn't work,I saw reasons why it's a team game and how heroes interact with their team but this Im aware of and it's not the point.
The main problem ppl seem to have with solos is "this game was thought as a team game" quoting repawn beacon, knockback shield and heroes abilities.
My geniune questions were: why simply deleting beacon and knockback shields would be a problem? and what hero would have a real disadvantage he doesn't already have?
The main thing I can think of are hitboxes, but they are already a problem, when you have a caustic or pathfinder in front of you, your bullets are like : "it's free real estate", they can be in a team, it's the same.
For abilities the only one that will be useless is Lifeline fast-shilded rez but she got other things going for her, like the healing drone that basically gives her a free slot in backpack.
I know it was thought as a team game, but ppl wanna play solo, and not just because "bouhou I lost because my teammate didn't follow me, they are bad im the best even tho im silver in every game i play". Silmply because some people like gaming alone against others. And exept BR few game provide this, i mean FFA in CS or OW is not quite the same experience.
And please don't talk about other BR as a solution to go play solo, the gameplay of this game has an amazing feeling that you don't have in other BR.
Cool, okay. My issue is the distraction new modes could prove for the devs. Squads needs some work and adding more game modes (and maybe more bugs that come with it) could mean the core game doesn't get the tlc it needs due to issues in newer game modes. Just my opinion though.
I can also see gameplay issues where players will be waiting to engage other players to avoided getting shot in the back. TTK is long in Apex. If I played solos, I would not look to engage first as the gunfire will bring more people, who could also wait it out and pick up the pieces. This already happens in squads and gets complaints on here. With solos it would be even worse.
I'm sure some legends would eventually be preferred to others, and then you have the timing of ults etc. OK, if they remove Ults, and respawn beacons, knock down sheilds, it could work, or it could break other parts of the game. Remember, Respawn did try solo and duo, as well as wall running but decided it didn't fit the game.
I have said that if Respawn introduce solos I wouldn't be against it, provided it didn't distract them from the core game. I wouldn't want solos to be added, and then Respawn chasing their tail fixing unforeseen bugs and balance issues.
The impact on MMing is open to debate, but in my experience, the added game modes do not attract the same player counts as the core game. FFA in cod was never well populated as 1 example. Throw in the fact we may get new maps this could spread the player base to thin (2 or 3 maps over 2 or more game modes and all of a sudden, MMing takes a hit).
None of this is set in stone. It's just my opinion. I like FFA game modes but not once have I thought Apex needed it.