Forum Discussion

Re: Where are the Duos, Solos, and Squad modes!?


@Wingmannedbro wrote:

@OGTripleP wrote:

Where the hell are the Solo, Duo, and Squad modes? How hard is it to add these modes already!?


Pretty hard when you consider that this game was structured from the very foundation as a squad based BR.

Respawn stations, knockdown shields, legend abilities and hitboxes, even the usage time of recovery items, was all designed for squad based gameplay.

So what you are asking for is essentially an almost entirely new game.


Team game for a lot of people = "I'll run off and do things my way, but when I die, where are my team? My team mates suck... I want solos".

The thought that some of the mechanics are designed around a team based scenario are lost on some people.

I now have good squad mates on my friends list. I also have people who think they are good on my friends list. I let you guess which makes the gaming experience better. Team play and team synergy as well as tactics and high ground make this game epic fun.

The people who "think" they are good but do not make any concessions to their own style of play for the good of the team make their excuses lol, and eventually blame Respawn for not doing what they demand.

19 Replies

  • the point is nobody will force you to play solos all brs have solos/duos/squads and you can choose
  • neillkorey's avatar
    neillkorey
    7 years ago

    @adidasPowah 

    How are all those game modes working out for pubg when it is not a peak time you can not get a game in fpp on console it is hard to get solo and duo tpp on a regular basis but your right splitting the player base couldn’t possibly hurt anything

  • Silz616's avatar
    Silz616
    7 years ago

    @adidasPowah wrote:
    the point is nobody will force you to play solos all brs have solos/duos/squads and you can choose

    This game is heavily built around a team, and team synergy. If you want solo's what is wrong with the other BR games that offer it? Why are people so hung up on making Apex like the other games?

    Different playlists will split the player base. That is a fact.

    The game would need some reworking to make solos viable. I would rather Respawn work on the core game and add content and fix issues than a new game mode which could bring it's own issues and bugs.

  • you have no idea how mutch fun is to play 1v1 against good player it happens like 1 in 100 games on squad but on solos you would be matched way more often also would be easyer to run skrims with friends 


  • @Silz616 wrote:

    @adidasPowah wrote:
    the point is nobody will force you to play solos all brs have solos/duos/squads and you can choose

    This game is heavily built around a team, and team synergy. If you want solo's what is wrong with the other BR games that offer it? Why are people so hung up on making Apex like the other games?

    Different playlists will split the player base. That is a fact.

    The game would need some reworking to make solos viable. I would rather Respawn work on the core game and add content and fix issues than a new game mode which could bring it's own issues and bugs.


    Couldn't agree more with this. The game, for me at least, is designed for team play. I don't want that to change, it's what keeps it fun and fresh for me.

  • Silz616's avatar
    Silz616
    7 years ago

    @ajharris21 wrote:

    @Silz616 wrote:

    @adidasPowah wrote:
    the point is nobody will force you to play solos all brs have solos/duos/squads and you can choose

    This game is heavily built around a team, and team synergy. If you want solo's what is wrong with the other BR games that offer it? Why are people so hung up on making Apex like the other games?

    Different playlists will split the player base. That is a fact.

    The game would need some reworking to make solos viable. I would rather Respawn work on the core game and add content and fix issues than a new game mode which could bring it's own issues and bugs.


    Couldn't agree more with this. The game, for me at least, is designed for team play. I don't want that to change, it's what keeps it fun and fresh for me.


    Yep, I agree. I've had great games with randoms, but with team understanding.

    I've been saved by Gib throwing up a shield. I've pulled great flanks on enemies using Wraiths portal and also some great revives/rescues also using the portal. Lifeline is great for the team if used correctly and saves team mates hoarding med kits. Caustic using traps to keep a team away while he revives. Pathfinder getting his team out of or into a danger zone with his ult. The list is endless imo.

    People often don't see past there own game play and agenda. I'm guilty of this sometimes when team mates don't communicate or I overlook what they are up to. I forgot I was playing Lifeline when both team mates needed health.. I felt a proper idiot.... Or I jump into a fire fight when my team mates may not be fully equip to do the same (poor weapons etc).

    People already complain about being third partied. In solos this would become even more of an issue imo.

    If Respawn bring in solos, that's fine, but I fully understand why they haven't. The begging on the forum to introduce solos, when the game mechanics, and the lack of any news to suggest this mode is on the cards is tiresome.

  • "If you want solo's what is wrong with the other BR games that offer it?" seriously?
    Simply that the other BR are not the same, don't feel that good (feelings with weapons, movement agility, heroes abilities)

    "Different playlist wil split the player base"

    So? the queue time is inexistant because so many ppl are playing, the player base CAN be split and that's also a fact. OW, CS and all other multiplayer game have some 2 minutes queue, nobody is dying. 

    "I don't want that to change, it's what keeps it fun and fresh for me."

    Well GOOD NEWS (everyone) your squad mode won't change! People just want to add a solo mode, we won't touch at your "designed team play" where half of the players leave as soon as they are dead anyway.

    "I would rather Respawn work on the core game and add content"
    Well solo and duo IS content.

    And about the game being thought in team, hitboxes (already a pblm in squad but whatever), respawn beacon, knockdown shield and all those mechanics thought for squad I don't see a problem.
    Let everybody play Wraith, Bangalore or Lifeline if they want (somebody talked about her shorten rez time with shield to state she's only viable in group, that's not why she's good, more for her heal drone and reduction time to heal HERSELF, so totally viable in solo, oh and her ult that won't get stolen by a random for once) and let beacon and knockback shield be useless, what's the big deal? like really please explain me why deleting beacon and knockback shields would be a problem, and what hero would have a disadvantage he doesn't already have?

    People need to understand that adding a solo mode won't change their trio mode, well it will change, they will have less instant-leavers-once-dead, but Respawn prefers to punish players that do that than adding what they want...

  • Silz616's avatar
    Silz616
    7 years ago

    @Rammstonna wrote:

    "If you want solo's what is wrong with the other BR games that offer it?" seriously?
    Simply that the other BR are not the same, don't feel that good (feelings with weapons, movement agility, heroes abilities)

    "Different playlist wil split the player base"

    So? the queue time is inexistant because so many ppl are playing, the player base CAN be split and that's also a fact. OW, CS and all other multiplayer game have some 2 minutes queue, nobody is dying. 

    "I don't want that to change, it's what keeps it fun and fresh for me."

    Well GOOD NEWS (everyone) your squad mode won't change! People just want to add a solo mode, we won't touch at your "designed team play" where half of the players leave as soon as they are dead anyway.

    "I would rather Respawn work on the core game and add content"
    Well solo and duo IS content.

    And about the game being thought in team, hitboxes (already a pblm in squad but whatever), respawn beacon, knockdown shield and all those mechanics thought for squad I don't see a problem.
    Let everybody play Wraith, Bangalore or Lifeline if they want (somebody talked about her shorten rez time with shield to state she's only viable in group, that's not why she's good, more for her heal drone and reduction time to heal HERSELF, so totally viable in solo, oh and her ult that won't get stolen by a random for once) and let beacon and knockback shield be useless, what's the big deal? like really please explain me why deleting beacon and knockback shields would be a problem, and what hero would have a disadvantage he doesn't already have?

    People need to understand that adding a solo mode won't change their trio mode, well it will change, they will have less instant-leavers-once-dead, but Respawn prefers to punish players that do that than adding what they want...


    Lifeline Ult "that won't get stolen"... There you have it. That care package is for the team. It's not just Lifelines exclusively.... The same as the health drone is for the team.

    I try to leave loot for team mates. I leave my care package for them if I'm happy with my loadout, or if I see a team mate is need of something on there.

    I play Apex with my team in mind. Early game I don't do the "race for loot and beat my team mates to it". I pick up what I want/need and leave some weapons/ammo for the team.

    Another bug bare for me is "they stole my kill"... I don't care who kills who. I'd rather have a team mate focus fire and help tbh. But again, some people are so hung up on their game, their stats etc they forget it's a team game.

    It's not hard to stick together and play to each others strengths. It's the fact players think they know better and want to play "their way" then complain that it doesn't work and think solos will solve their issues.

  • Solos - In addition to the many other reasons posted against it, solo will affect the whole game, because it needs specific adjustments, different than those for team mode, and most probably a new map. This translates to way more issues, increasing development time and significantly slowing updates. 

    Duos - This kind of happens already, due to respawn timeouts and quitters. But I'm curious how a match with 3-4 teams of high level, preformed duos and 16-20 teams of low/mid level randoms trios would turn up.

    Quads - would hardly be different than trios, unless some new class of legends appear.

    Thing is, if other game modes, maps or ranked matchmaking will be added to the game, the playerbase will be split, which means we might end up waiting a lot more to find a match. Considering this, it's much better to prioritize fixes and content that enhances the current experience, like new legends, new loot, new skins, map extensions. 


  • @Silz616 wrote:

    Lifeline Ult "that won't get stolen"... There you have it. That care package is for the team. It's not just Lifelines exclusively.... The same as the health drone is for the team.

    I try to leave loot for team mates. I leave my care package for them if I'm happy with my loadout, or if I see a team mate is need of something on there.

    I play Apex with my team in mind. Early game I don't do the "race for loot and beat my team mates to it". I pick up what I want/need and leave some weapons/ammo for the team.

    Another bug bare for me is "they stole my kill"... I don't care who kills who. I'd rather have a team mate focus fire and help tbh. But again, some people are so hung up on their game, their stats etc they forget it's a team game.

    It's not hard to stick together and play to each others strengths. It's the fact players think they know better and want to play "their way" then complain that it doesn't work and think solos will solve their issues.



    So you basically answered nothing I asked about why it wouldn't work in solo and just picked up 5 words lmao
    I know her package is for the team, I was mentionning her package so ppl understand her abilities work also in solo, even though it's a game that was designed with team play in mind.


  • @DoYaSeeMe wrote:

    Solos - In addition to the many other reasons posted against it, solo will affect the whole game, because it needs specific adjustments, different than those for team mode, and most probably a new map. This translates to way more issues, increasing development time and significantly slowing updates. 


    What specific adjustements? and why a new map?
    all other BR use the same map and adjustement if you talk about heroes please explain why it needs it? like why a hero is ok as he is now in trio but won't be in solo? each hero have good and bad point to play in solo, and if 2 or even 4 heroes are not used what's the big deal?

  • Silz616's avatar
    Silz616
    7 years ago

    @Rammstonna wrote:

    @Silz616 wrote:

    Lifeline Ult "that won't get stolen"... There you have it. That care package is for the team. It's not just Lifelines exclusively.... The same as the health drone is for the team.

    I try to leave loot for team mates. I leave my care package for them if I'm happy with my loadout, or if I see a team mate is need of something on there.

    I play Apex with my team in mind. Early game I don't do the "race for loot and beat my team mates to it". I pick up what I want/need and leave some weapons/ammo for the team.

    Another bug bare for me is "they stole my kill"... I don't care who kills who. I'd rather have a team mate focus fire and help tbh. But again, some people are so hung up on their game, their stats etc they forget it's a team game.

    It's not hard to stick together and play to each others strengths. It's the fact players think they know better and want to play "their way" then complain that it doesn't work and think solos will solve their issues.



    So you basically answered nothing I asked about why it wouldn't work in solo and just picked up 5 words lmao
    I know her package is for the team, I was mentionning her package so ppl understand her abilities work also in solo, even though it's a game that was designed with team play in mind.


    You were answering my post about why I think it wouldn't work. I'm not going over it again, just re-read my older posts in this thread.

    What questions would you like me to answer that wasn't covered in my early posts in this thread?


  • @Silz616 wrote:



    You were answering my post about why I think it wouldn't work. I'm not going over it again, just re-read my older post.

    What questions would you like me to answer that wasn't covered in my early posts in this thread?



    Well I read again all your posts and I didn't see reasons why it wouldn't work,I saw reasons why it's a team game and how heroes interact with their team but this Im aware of and it's not the point.

    The main problem ppl seem to have with solos is "this game was thought as a team game" quoting repawn beacon, knockback shield and heroes abilities.

    My geniune questions were: why simply deleting beacon and knockback shields would be a problem? and what hero would have a real disadvantage he doesn't already have?


    The main thing I can think of are hitboxes, but they are already a problem, when you have a caustic or pathfinder in front of you, your bullets are like : "it's free real estate", they can be in a team, it's the same.

    For abilities the only one that will be useless is Lifeline fast-shilded rez but she got other things going for her, like the healing drone that basically gives her a free slot in backpack.

    I know it was thought as a team game, but ppl wanna play solo, and not just because "bouhou I lost because my teammate didn't follow me, they are bad im the best even tho im silver in every game i play". Silmply because some people like gaming alone against others. And exept BR few game provide this, i mean FFA in CS or OW is not quite the same experience.

    And please don't talk about other BR as a solution to go play solo, the gameplay of this game has an amazing feeling that you don't have in other BR.

  • Silz616's avatar
    Silz616
    7 years ago

    @Rammstonna wrote:

    @Silz616 wrote:



    You were answering my post about why I think it wouldn't work. I'm not going over it again, just re-read my older post.

    What questions would you like me to answer that wasn't covered in my early posts in this thread?



    Well I read again all your posts and I didn't see reasons why it wouldn't work,I saw reasons why it's a team game and how heroes interact with their team but this Im aware of and it's not the point.

    The main problem ppl seem to have with solos is "this game was thought as a team game" quoting repawn beacon, knockback shield and heroes abilities.

    My geniune questions were: why simply deleting beacon and knockback shields would be a problem? and what hero would have a real disadvantage he doesn't already have?


    The main thing I can think of are hitboxes, but they are already a problem, when you have a caustic or pathfinder in front of you, your bullets are like : "it's free real estate", they can be in a team, it's the same.

    For abilities the only one that will be useless is Lifeline fast-shilded rez but she got other things going for her, like the healing drone that basically gives her a free slot in backpack.

    I know it was thought as a team game, but ppl wanna play solo, and not just because "bouhou I lost because my teammate didn't follow me, they are bad im the best even tho im silver in every game i play". Silmply because some people like gaming alone against others. And exept BR few game provide this, i mean FFA in CS or OW is not quite the same experience.

    And please don't talk about other BR as a solution to go play solo, the gameplay of this game has an amazing feeling that you don't have in other BR.


    Cool, okay. My issue is the distraction new modes could prove for the devs. Squads needs some work and adding more game modes (and maybe more bugs that come with it) could mean the core game doesn't get the tlc it needs due to issues in newer game modes. Just my opinion though.

    I can also see gameplay issues where players will be waiting to engage other players to avoided getting shot in the back. TTK is long in Apex. If I played solos, I would not look to engage first as the gunfire will bring more people, who could also wait it out and pick up the pieces. This already happens in squads and gets complaints on here. With solos it would be even worse.

    I'm sure some legends would eventually be preferred to others, and then you have the timing of ults etc. OK, if they remove Ults, and respawn beacons, knock down sheilds, it could work, or it could break other parts of the game. Remember, Respawn did try solo and duo, as well as wall running but decided it didn't fit the game.

    I have said that if Respawn introduce solos I wouldn't be against it, provided it didn't distract them from the core game. I wouldn't want solos to be added, and then Respawn chasing their tail fixing unforeseen bugs and balance issues.

    The impact on MMing is open to debate, but in my experience, the added game modes do not attract the same player counts as the core game. FFA in cod was never well populated as 1 example. Throw in the fact we may get new maps this could spread the player base to thin (2 or 3 maps over 2 or more game modes and all of a sudden, MMing takes a hit).

    None of this is set in stone. It's just my opinion. I like FFA game modes but not once have I thought Apex needed it.

  • DoYaSeeMe's avatar
    DoYaSeeMe
    7 years ago
    @Rammstonna

    The map of Apex has concentrated areas of loot and is much smaller than the maps of other BR games, with less buildings and higher elevation difference, while the movement is much faster. The fights will probably involve 5-10 players often, favoring legends like Gibraltar and Caustic in close combat, because of their fortified perk and high damage abilities.
    Some areas of the map are only accessible to Pathfinder, it can get there with any decent mid/long range weapon (not to mention Kraber ) and score many kills before they are even noticed. Lifeline will be the perfect candidate for sniper training, especially when she's calling a package, followed by Caustic and Gibraltar with their bullet magnet hitboxes. There's no point in choosing Lifeline, Bangalore, Octane, Mirage, Bloodhound, not even the void jumping small boxed Wraith. Caustic choice will be a gamble because, if most of the room chooses the same, his abilities become useless and any unreachable, high ground sniper Pathfinder will most probably be the death of him. Same story with Gibraltar and solo mode will probably become a Pathfinder deathmatch.

    Limiting the choice of legends will end up with players that main the forbidden ones complaining. Then there will be more whining about kill stealing, as many skilled warriors will get one shotted while healing or looting after defeating dozens of enemies.
  • Okay, thanks a lot for those answers!


    I guess I didn't have enough hindsight on the thing and only thought about the balancing side of things.

    I still wish a lot for solos (those 10 players battles seems fun)  but can now clearly understand why it's this way.