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Zkepz's avatar
4 years ago

Server stutter needs to be addressed, its been here for many seasons now....

2nd game and I'm hit by full server stutter, rubberbanding and so on fun is down the drain when that happens.

No its not networking, running 40ish latency 0/0 loss 143fps 100% stable without even 1 framedrop throughout the entire game. This is a server issue, and its messing up the game for many and has done for seasons now....

I dont give a hoot about punch boosting and whatnot before this bug is fixed, working on balancing and so on when game isnt working, you know if you gave me an R99 with 200% boost I would still not be able to kill anyone when that server issue hits and its been coming and going for a long time now.

Please please get this prioritized.

6 Replies

  • @ZkepzI completely agree & had experienced the same problem in the 4 matches I played earlier this evening.As I mentioned in another post I had been experiencing the same performance issues in the last few weeks of season 11 & the same problems for me in season 12 as if nothing has changed. Something is wrong with the game when more time is spent watching the fluctuating ping on the performance screen than looking for enemies..As you rightly mentioned these problems have gone on for a fair few seasons now & have a tendency to resurface in the game like clockwork pretty much every season.The game freezing, stuttering & rubber-banding & fluctuating ping has already made this season unplayable for me as things stand.Could the game's instability issues be one reason why the next-gen upgrade is being delayed?.

  • @ZkepzOf course it's the network. There is congestion due to so many people getting the update, there's also an influx of players, returning and new, many streamers and probably cheaters and flooders as well.

    Your connection may seem great, but you don't get all the details of how stable it actually is. And even if it is very stable, it doesn't help getting other players' data to the server faster and with less interruptions, so you will still see them stutter.

    The fix is a better internet infrastructure, tuned for real time applications. Goes way beyond Respawn or EA.

    Until that happens, better avoid playing for a couple of days when big updates drop or accept the messy reality.

    Oh, and also:

    Game designer - the developer that usually handles stuff like balancing.

    Network Engineer - the developer that handles network stuff.

    Completely different people / teams, work with completely different software/hardware, their shifts probably don't even match, their desks are not next to each other, they rarely attend the same meetings and can even be complete strangers in big companies.  I don't see why a game designer should stop doing his work to allow a network engineer to do his or vice versa. It's completely pointless to prioritize between these two. 

  • CCbathwater's avatar
    CCbathwater
    Seasoned Ace
    4 years ago

    Yeah, it was really bad. Cleared up everytime the lobby started dying.

  • stop and think for one second what possible reason could there be for the FIRST DAY of the season with a new hero to have network congestion

  • Zkepz's avatar
    Zkepz
    4 years ago

    @DoYaSeeMe wrote:

    @ZkepzOf course it's the network.

    Oh, and also:

    Game designer - the developer that usually handles stuff like balancing.

    Network Engineer - the developer that handles network stuff.

    Completely different people / teams, work with completely different software/hardware, their shifts probably don't even match, their desks are not next to each other, they rarely attend the same meetings and can even be complete strangers in big companies.  I don't see why a game designer should stop doing his work to allow a network engineer to do his or vice versa. It's completely pointless to prioritize between these two. 


    Buddy I'm a chief architect (and I got to this position by being a developer first), and I can see the difference between network stutter and server threading issues. I also designed and implemented games earlier in my life.

    My gaming team consists of me with a Gb/s fiber, a buddy of mine only 30 mins away from me geographically with even faster fiber and a buddy in Africa with a horrible network connection. Network scales through the cloud they deploy to, they might have a bad egress configured but that would give different latency values as the latency is measured through actual server ping. My network ping is much lower then game ping to the same infrastructure (yes I did check the networking properly). When we game any one of us can get hit randomly by the same issue, it consistent in the way that its fully random and neither me nor the other members experience it more then the other, but when it hits its the same no change for the entire game. Yes it was in place the last weeks of season 11 too. Our buddy from Africa happens to get networking issues at times but they come and pass through one session and is often connected to how many teams close by and the intensity in the game you are in, which make sense as even off the shelf game engines scale networking intensity by proximity of players in a multiplayer setting.

    We never had all on the team stutter or have network issues, and when it happens it lasts consistently for the entire game (that's not how networking works). This is consistent with a thread gone haywire, so everyone on the same upkeep thread is fu..... no wait lets find a better word.... unicorned up their purple fandingles 😉

    A developer who tried make their own servers with proper threading knows its hard making it right and there is a myriad of reasons why a thread can get in a wrong state in a server, and a game server especially under high load is a high risk contender, you dont need to do much of a buhuu for this to happen. And my suspicions is they have a few error states that get an upkeep thread into bad state so the players on it get mooshed, makes perfect sense, I usually battle this issues in our own real-time servers each time we add new big features that affects the state engine

  • @Zkepz Yup the stuttering issue sucks so bad. Played for 2 hours with the issue. Servers also went down for 15mins. 

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