@hayhor"if you were my teammate in this mode and you never helped take a fight I would leave too. I have no idea why anyone that plays like that would play this mode."
I've always been a big believer that, in this game as in life, you have to pick and choose your battles. The KIDS take them all, every one they can find. And when one doesn't fall to hand they will literally sprint across the map looking for one. Without a thought in their head except, "I'm bored." What is a sane man supposed to do with that? And how could it not make an already risk-averse player even more cautious?
"Until SPEED of MM isn't the main requirement player count doesn't mean anything."
100% true. It's already so bad that even if a mode split made it worse then I doubt it would be noticeable.
In general I agree that more options makes for a better experience. I'm just bridling at this particular example because I have a suspicion that all of these takeovers and ltms are an indicator of ways in which the main game is likely to evolve. It's already so different than it was at the beginning, and most of the changes, imo, have not been for the better. One man's party is, as they say, another man's funeral.