4 years ago
Tap Strafe
What is current state of Tap Strafe? Developers wrote that they plan to remove it, but it wasn't done. Is it because many pro players was against it? or developers forgot how to program? or they hav...
I mean outside of Apex, im sure some hw can aswell havent researched but for sure drivers and software can and you been able to for many many years. On console however there are limits to what you can do with the HIDs without having a strikepack or some hardware to help you. I just mentioned steam spesifically since you got a full guide how to configure a controller for tapstrafing in Apex if you use steam. There is a myriad of alternatives to go around that simple scrollwheel test inside apex 😉
read my previous posts wher I explain in detail why mousewheel check wont work.
Yes I worked on online games for a long time but not professionally, lately I only made safe games for my daughter until she got old enough to join the online community, now I am making support systems for deployment of autonomous vehicles and smart infrastructure systems. Medical diagnosis born nerd, going to die nerd.
Edit: Comment on your simplification. A strafe is defined as movement left right left right to make yourself harder to hit, tap strafe is named because you can strafe one direction while slide jumping, so what you do is hols a or d while hitting multiple forward, to utilize one of the features of the engine which is to give direction boost forward on initiation (a lot of movement is based on this exact feature, like standing still and initiating a side slide when fighting which you learn quite early.) so what happens restricting mousewheel for tap strafe like you define will nerf normal strafe as its the same criteria. For the game engine to simulate movement and physics these are normaly done outside of the update loop (perhaps in their own thread even) fro the character and suddenly you got a complex mess to handle when it comes to how to stop that tap strafe, and this is also why the features of the common movement have side effects that is possible to use to create new movement tech like tap strafe for instance, its not a simple issue.
Ok that was the technical discussion of it. However how big is really the problem inside the game, I played shitloads with PC when on console I had no issues with tap strafers at that point, I played only on PC after moving to PC with a controller, still no issue. Now I play PC with MnK and yes I have a bit more issue with the 1% since I am not yet fully proficient with the snap and can overdo it a bit (too long dependant on the aim assist, guilty as charged, but that is on me). Yes I matchmake with diamond and some masters and occationally preds (my sky looks scary) so pretty much 80% of my lobby tap strafe in pubs. I dont tap strafe in fights, I use it to keep flow when running from point to point because I basically suck at it under preasure and I dont really think I need it to win fights, but its nice to be able to adjust your angle when sliding down these insane slopes in SP without stopping and walkin, it just gets clunky instead of flowy and pleasant. Only thing I think they could address is the jump pad strafe which is a bit nasty, that one makes so its not possible for a controller to follow a mnk player, it gives him a free get out of jail card which the other one cant counter, however normal tap strafes dont really give you much when people are at the same level.
Not medical stuff, just stating im a nerd and cant really disguise it (my nerdy way of trying to be funny), been a nerd since I was a kid and will go in the grave as a nerd, oh and a gamer - I will play competitive fps til I am not able anymore, and I hope that will be many years to come still :D