Forum Discussion

Bean2kay9's avatar
5 years ago

The real reason we’ll never get a permanent solo’s mode

having no teammates would mean EA couldn’t use their “rigged” SBMM system which puts you in games you’re more likely to lose by giving you teammates of a much lower skill level than you and therefore more likely to lose their next games 

EA literally has a paper on their idealised version of SBMM called EOMM (engagement optimised match making) which has been found to have the highest player retention, in other words we’re being placed in frustrating games with low level people and paired against three stack predator teams because it’ll keep us playing longer and the more we’re playing the game the more we’re buying the fancy skins.
One of the devs did deny this on Twitter and claims Apex doesn’t use this system but after playing the game so long it’s very obvious that they do, or at least a version of it anyway, it’s definitely not “true” SBMM that’s for sure 

now if we had a permanent solo mode then this system wouldn’t work as well, yes we could still get placed in higher tier lobbies with predators, but we wouldn’t have any teammates dragging us down and if every encounter is a 1v1 instead of a 1v3 against high level players then you’ve got a much higher chance of winning said engagement, and winning more and more games, which isn’t what EA want.

anyway this is just my opinion on why we’ll never get a proper, permanent solo mode and I know many people would agree with me, there’s tons of links and videos online. Look it up if you don’t believe me, EA and their engagement optimised matchmaking. 

16 Replies

  • Legends balance is not an issue at all. They are not balanced towards duos as well, and there is legends pretty much not used in there too. And to be fair even in trios the legends balance from day 1 is terrible.

    If we look at the highest level of play, there is just certain legends that are used.

    So that is just a lame excuses to not give us a permanent Solos mode. They are losing players that way.

    Everyone who is against Solos is just wrong for the healthy of the game.

  • @Bean2kay9
    I also heard about EOMM and i am pretty sure they are using it. You constantly have to play with 2 low skill players and when you lose many times in a row, they put you in games where you have higher chance to win, or you get better teammates.

    @hayhor
    Legend balance is not problem. It all can be fixed just by grouping/locking legends. For example you can't play with the same legend 2 times in a row. Or when all legends are separated by groups, so in one game you will choose legend from one group and in second game will be other group.
    These are just few quick ideas... i am sure they can come up with much better ideas.

  • Unpopular opinion: it has nothing to do with classes.

    Classes are broken in team play, and you know that from which ones are taken, versus which ones are ignored.

    If we had solos, the characters would still be imbalanced, just maybe different ones.

    Becauae don’t tell me people pick Wattson or Crypto from team play because they don’t, despite their design.  People play trios with solo characters anyway, for the most part.

  • hayhor's avatar
    hayhor
    Hero
    5 years ago
    @SlivPTS I gave the answer. Make it so legends do not have stock abilities in solo. Everyone is a character that can be skinned but is the exact same size hitbox. During a round you can pick up abilities like you do other loot.
  • @dougieee I didn't realize how badly you'd be triggered by a comment I made to a person throwing out a wild conspiracy theory about how the game is made so they lose a lot. Sorry you're so upset.
  • @hayhor all they had to do for solos was import the IMC / Militia Grunt model from TF1/2, modify the hitbox so it ends up about a hair bigger than Lifeline size, and then give them modified "Dummies Big Day" abilities. That's it. Satisfies everyone.

    People who want squad-play get squad-based Legends and abilities. The people who want to ditch the ankle weights and focus on mechanical outplays get to do precisely that. But of course, Respawn needs to reinvent the wheel, which is why they hinted at that god-awful "No Fill" nonsense a while back.