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7 years ago
@DYSPROssium I hope they don't over-do it. I like the weapons being good, unique but not an absolutely uber win-button. Kraber at the minute is one of those things at the minute that can turn a bad fight around : but only if it's used to maximum effect, otherwise it's practically useless. This is the kind of mechanic in a game that is INCREDIBLY hard to create. Respawn have done an amazing job with it.
DYSPROssium
7 years agoHero (Retired)
Completely agree, @Anlbrd ! Balancing weapons and legends is a though job and IMO they did a good job on that.
As for the Kraber, I am not hoping that its damage output gets increased or something like that. I was instead hoping on a small buff like decreasing the draw time to get the weapon ready (or in my case changing the zooming effect of the scope!).
- 7 years ago@DYSPROssium If they have it a 2-4 scope it would be a lot more manageable for most people I reckon : but you'd soon run into it being used quickscoped in situations we currently only see INCREDIBLY rarely when someone is forced to try a hail-mary shot. Keeping it as a looooooooong range gun is preferable. For the DMR with 2-4 or 1-2x the Longbow is the right sort of strength. If you could short-midrange with the kraber reliably it would be CRAZY.
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