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EA_David's avatar
EA_David
Icon for Community Admin rankCommunity Admin
7 years ago

Weapon Spotlight: L-Star and new Hop Ups!

Hi all, we took a break from the Spotlight last week as we wanted you to get some time to play around with the new tools. 

Our last spotlight looked at the Longbow and Peacekeeper, you can check it out here!

This week we're going to take a look at the new toys introduced in this patch, the L-Star EMG, Disruptor Rounds, and Hammerpoint Rounds.

How do you feel about the L-Star right now? Do you think it overheats too fast? Are you seeing enough of them show up in matches?

With a Hammerpoint is it still a Mozamweak or is it a Mozambeast? Have you managed to catch an unshielded target with the hopped--up P2020 yet?

Do you think the hopped-up Alternator is in a good place after Disruptor rounds were nerfed, or does it need to be taken down even further? Is the RE-45 worth taking or is Alternator still king?

Let us know what you think below!

20 Replies

  • L-Star is awful. High recoil, overheats too fast, blinding muzzle flash. I never pick up the L-Star anymore, it's the worst care package weapon.

    Alternator with disruptor rounds is still overpowered and needs another nerf. I believe the P2020 with hammerpoint rounds with a fully kitted Alternator is also overpowered, but you rarely see anyone running the combo with how scarce loot is in the game.

  • L-Star

    This gun is the kind of gun you pick up just to try it out and because the bullets, when fired, look pretty cool. Otherwise I would never drop one of my guns for it. 

    The only times I did use the L-Star was for the challenge that needed 10 knock downs with it. 

    The gun itself is pretty good early game against lvl 1 armor or no armor enemies. But thats at close range. The trailer showed Bangy using it to shoot wraith at a decent distance, however, if I attempt to do this, the gun decided it wants to fly into the air and blind you altogether. 

    Hip firing the L-Star is way more useful than aiming with it. Id just say reduce the recoil a bit or the muzzle flash

    In all honesty though, Im not too sure what this gun is suppose to be. Close range gun? Mid? Machine gun? Burst type AR? Make up your mind L-Star, I want to use you in all your glory but im not sure how aside from up close and personal. 

  • I still think disruptor rounds need to be nerfed a little bit more. It's basically an easy button.

    When i use em, i can easily get squad wipes. When used against my team, the same occurs. It just seems to be a bit over powered atm. 

    Alternator/disruptor has become a gun i don't leave the house without and it's a bit dumb. 

    Just my thoughts, because even when me and friends used it, we literally all think, "man this is broken" 

  • Let's discuss!

    L-STAR

    For me, not a game changer. I do not see many players using this against me. I've tried it a few times, but for me, the muzzle flash of the gun is blocking all of the view.

    I find it extremely hard to follow an enemy player and continuously hit the shots on him. I think it can use a buff in the sense that the muzzle flash must be reduced.

    Also, I haven't seen the L-Star in the last few rounds. New weapons are exciting, but new care-packed weapons don't change the game that much tbh.

    HOP UPS

    Contrary to the L-Star, the new hop-ups have definitely changed the meta. I love equiping the disruptor rounds to the alternator, and the P2020 with hammerpoint rounds are also insane! The disruptor rounds were too good, but they have been nerfed significantly. I don't think these need to change.

    However, maybe get new voicelines that actually call out all the different hop-ups, because it is quite annoying to have to look at the text to know what my team is needed!

  • kittypokit's avatar
    kittypokit
    7 years ago

    L-star = useless because its only in crates. GL finding it with ammo

    Disruptor = OP if u can connect 4 consecutive shots to the head

    Hammerpoint = bind mousewheel to attack and p2020 like an AR at someone with white armor. Mozambique still garbage with 3 shots.

  • Gotta agree with most of the L star complaints here, the muzzle flash is far too much for any effective ADS, no point having all that power if you can't see where you're shooting and hip fire is a big no no with it's fire rate.

    Not really bothered with the disruptor rounds, as effective as they are i'd still rather run a mid range weapon.

    Hammerpoints i hated initially, until i turned my trigger sensitivity up and ran it on a p2020. This thing absolutely shreds early game, love it!

    Even on the mozambique it is damn powerful, but its a bit too situational for my liking personally.

  • Cabowse's avatar
    Cabowse
    7 years ago

    I know this thread is a little old now but I've been thinking today about the new hop-ups and I have a thought on the best way to balance them.

    I think this goes for both Hammerpoint and Disruptor rounds, the damage should stay the same, but the falloff for the buffs should be a lot more drastic at range, which would make sense right as both hop-ups sound like something that would be more effective at close range?

    Distruptor rounds 

    0m - 15m - 1.7x

    15m - 50m - 1.7x - 1.2x

    50m - 100m - 1.2x - 1.0x

    100m+ - 0.8x

    Hammerpoint rounds

    0m - 10m - 2.4x

    10m - 50m - 2.4x - 1.6x

    50m - 100m - 1.6x 1.2x

    100m+ - 1.1x

    It feels kinda dirty when you drain someone's shields from serious range with the alternator, it doesn't feel like something you should be able to do.

    Anyway I'm interested to hear what people think of that, and whether it would change the meta.

  • I like that, but my only request is that the damage never drops below the base damage of the weapon. I wouldn't want a .8 multiplier at long range, but the rest of it sounds good to me and I feel the same way.

  • Cabowse's avatar
    Cabowse
    7 years ago
    @Cpl_McAssBlaster That's fair enough, I added that so that there was more of a trade off when using the disruptors, not that the alternator is really used often at serious range. The disruptors already have a few trade offs so I'm not sentimental about the 0.2x past 100m.
  • L-Star's stats is very well.

    But I cannot use this well. 😞

    Maybe because of the recoil and the muzzle flash, maybe...

    And the overheat effect.

    By the way, I like those new hop ups.

    (Disruptor rounds was too good, and now it is almost balanced IMO.)

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