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Meanwhile thousands of players have been hiding their way to platinum often abandoning their teammates in the process because they don't actually need to engage a team to rank up.
Apex isn't all about killing players no, but it is a core part of the game due to it being a FPS, so ifs only natural that the scoring system should somewhat reflect that.
That being said I personally think that respawning teammates should offer some points also, it's a high risk action that can potentially cost the whole team a match.
- Asmodeus5664 years agoHero+
I agree wholeheartedly with your statement.
Respawning and reviving teammates should also carry an RP bonus it does not have to be much and it can be capped so as to avoid spamming for RP.
It is a team game after all.
- Gabrielmojo264 years agoSeasoned Ace
The system we had in place was good, if anything I was looking forward to the addition of a team oriented KP distribution that would reward teamwork, and they went in a complete opposite direction.
I don't think this is what the playerbase was asking.
- 4 years ago
@Gabrielmojo26 I agree, I'm just stating that I understand the reason they've made the decision.Team play should be at the core of ranked,Its a competitive environment, it should also be rewarded and encouraged.
- 4 years ago
To me I don't see the fundamental problems of the ranking system being addressed. Mostly just the surface complaints of players, which isn't really the core of the issue.
The issue is at a certain point it becomes worthless trying to advance because the tiers are all effed up. You can cut the scoring system however you want, damage, respawning, etc. etc. it doesn't matter. You just don't get rewarded beyond a certain point.
This is not about getting to a certain level and not advancing - everybody reaches a tier that caps at their ability level at some point, not everybody is a secret Grand Master/Apex. But the issue was, and is, that at a certain point, you just don't bother trying because there's no reward, in personal satisfaction or actual in game reward, for advancing.
That's why people just stop trying. While this is all about splitting hairs on how scoring is done, without addressing the tier problem, the main issue won't be changed.
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