@DarthValtrex
Sure. It is unavoidable to die on spawn. Everyone dies on spawn, and then compensate with a couple of decent matches when soloqing at least.
Hard to master is more of a "speaking in jest" expression that anything.
On spawn there are so many factors already. Where you drop, how many teams are dropping with you, or around you, loot, are your team mates sticking around? are they outlooting you"? are you outlooting them? does each team mate have at least a gun? a shield? a helmet? do they talk? do they hear you if you talk? Engage? disengage? who to shoot first? are your team mates separated and one dropped nearby because they saw a bad situation happening so you are down 1? or both left after outlooting you leaving you without a gun, and you just punched out 2 people and now have no heals so you need to run, while the other team mates are a mile away already and no coms? are there enemies separated that you can take on 1v1 or 2v one or 3v1?
So many things just at spawn. Then there are passive players who cannot hold a fight. They enjoy looting, exclusively. They will never push, not even when there is one enemy left with no armor, no bullets and stationary healing, they will patiently wait for the enemy to heal up, get ammo and then attack them, and they will get killed, and if you ask why they did not push, they may say something like, "eh, it would have not been a fair fight, because he had no bullets and was healing". BRAIN BLAST!!!!!! I had actually someone telling me that.
Or the opposite, the w+keyer who has no clue that his team is fighting a whole different battle a mile back, while they pester you on comms because you are not keeping up with their octane... and cursing because they cannot find a fight, while the team is already 5 kills in in a 2v the server.....
So yeah death happens a lot in soloq... and death is unavoidable, a lot of it.
Now my question to you is this, "How do I transcend myself, and become able to carry the UN-CARRY-ABLE"?