Apex fullscreen & NVCP V-Sync behave differently than other games
Hey, quick question about how Apex handles fullscreen and V-Sync, because I’m seeing different behavior compared to other games on the same system.
My setup:
NVIDIA GPU
G-SYNC enabled (fullscreen + windowed)
V-Sync ON in NVIDIA Control Panel
In-game V-Sync OFF
Using NVIDIA FrameView to check sync status
What I’m seeing:
In Overwatch, FrameView shows V (V-Sync active) with the exact same driver settings.
In Apex Legends, FrameView always shows T (tearing), even though G-SYNC is enabled and I don’t see actual tearing on screen.
This makes it look like Apex isn’t presenting frames through a V-Sync-aware path, even when V-Sync is forced at the driver level.
I also noticed Apex doesn’t seem to be using true exclusive fullscreen:
Alt-tab is instant
No display mode switch
V-Sync state doesn’t get picked up by FrameView
So it feels more like borderless or flip-model fullscreen with its own frame pacing, possibly because of the engine or NVIDIA Reflex.
Question:
Is this expected behavior in Apex?
Does Apex intentionally bypass classic fullscreen and V-Sync, which is why tools like FrameView always report tearing even with G-SYNC and NVCP V-Sync enabled?
Just trying to understand if this is normal for Apex or something odd with the engine.
Thanks 👍