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mpvbro's avatar
3 years ago

Loading and compiling shaders every launch

Hi, so basically every time I launch my game it does "loading and compiling shaders". So far I've tried the following to fix this with no results:

1) turning on and off shader cache in NVIDIA settings;

2) downloading the newest and older drivers for the GPU (using the clean delete of the previous ones);

3) checked the integrity of game files on steam, they were all good;

4) reinstalled the game once, not a fan though, didn't help anyway.

2 Replies

  • @mpvbro Hello i have the same problem but i also have laggs my fps is 80-110 but it feels like 15 if you have any fix solution pls let me know
  • Same here, I tried everything until now.

    I tried the shader on/off fix:

    • Updated to latest NVIDIA driver

    • Turned Shader off in NVIDIA Control Panel

    • deleted cache files in %localappdata%/NVIDIA/DXCache

    • Restarted computer

    • Turned shader back on with values 10/100/Default

    • Started the game, waited for first "Processing and Compiling Shaders"

    • Exited the game

    • Started the game

      • Result: still processing and compiling 6.800 shaders

    I tried the verify integrity fix:

    • go to Steam

    • Oen Apex Properties

    • Go to Local Files

    • Verify Integrity of Game Files for Apex

      • Result: still processing and compiling shaders but now I have more shaders to compile (previousle ~6.800 and now it's ~10.000)

    I tried running Apex with DX12:

    • Go to C:\\Program Files (x86)\\Steam\\steamapps\\common\\Apex Legends\

    • Open r5apex_dx12.exe

    • (or add to the launch options: -eac_launcher_settings SettingsDX12.json)

      • Result: still processing and compiling 10.000 shaders

     

    I can't seem to find a way to tell Apex to just cache the compiled shaders..!