The team play varies, nothing one can do about it but when classes are made to play solo it defeats its purpose. The way the game is i don't need support for more ammo just run and gun until you die and you can respaw and keep going. The game actually rewards you for rushing and since beacons are going to be placed close to battle, y would you need the medic since its faster to die and respaw then wait for a medic to revive you not to mention maps are small. You can dodge bullets by jumping or dropping of roofs, in which war did soldiers hopped around to engage enemies, or dropped of the 3th floor to stab someone, am I playing BF or Assassin Creed and if they are going to add mechanics like this y nerf explosives, remove stealth "glint" from the stealth class, and create metas but close throwables like smoke, because they are "OP" or so they say. Team play is optional i don't have a problem with that but they are rewarding solo play, whats the reasoning on that? Portal hardcore is a joke, I have to enter and exit until I find a lobby that has classic setting, otherwise dmg varies, movement fast, player are tanks, and the game highlights allies and enemies. I don't have a problem with changes and adapting but this isn't BF, they said they were going back to their roots so do it, this game should be immersive but it isn't, instead they are stripping BF of everything that makes it a BF
Ps the medics do their job but you can't tell who is an actual medic or a solo player, they need to split the function of supply bag so medics are medics and fire support is actual fire support and since touching support provides ammo and health there is no reason to let support be a meta