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15 Replies
- AcidryzeN21 hours agoSeasoned Veteran
Read my post again please.
- 4c85a0254445d0b118 hours agoSeasoned Newcomer
Yeah...right about footsteps desigh sounds..im sure they work on that..Would be cool to exist options for all sounds to be turn off/on by types.(diffitent type sounds.by groups). Lets see....
- CHIEF_HOTSTICK18 hours agoRising Scout
They are increasing bullet spread while ADS for patch 1.0.1.0. Literally battlefields worse mechanic.
It can feel deceptive because the sight is stable, so your brain expects bullets to hit where you’re aiming.
When bullets start going off-target without visible reason, it can feel like the game is punishing skillful aiming rather than simulating recoil realistically.
Right now, Battlefield 6 is opting for a “quick fix” that prioritizes balance and pacing over realism, but it comes at the cost of immersion and player intuition
A less deceiving approach that woyld make players trust their sights would be:
True visual recoil — sights bounce, sway, and kick up naturally.
Go ahead and keep the same automatic bullet grouping. Show players whyvtheyvshould tap fire or burst to reset the spread of bullets, that is not the issue. Just give the player instant visual feedback that the gun is becoming harder to control.
Right now, Battlefield 6 is opting for a “quick fix” that prioritizes balance and pacing over realism, but it comes at the cost of immersion and player intuition
Full-auto weapon handling could be realistically simulated in a game like Battlefield 6, in a way that encourages burst or semi-auto fire without “lying” to the player.
1️⃣ True Visual Recoil Instead of Invisible Spread
What Battlefield 6 does now:
Sights stay perfectly stable in ADS.
Bullets randomly scatter (spread) even though your crosshair isn’t moving.
Trusty alternative that keeps the same recoil:
The weapon itself visibly moves while firing.
The gun kicks up and sways naturally.
Sights bounce along with the gun.
Bullets then land where the sights are pointing.
Effect:
Players see why shots go off-target.
The more you hold full-auto, the harder it is to maintain aim.
No “cheating” with invisible spread.
BF6 is such a great game, except for how it handles recoil.
My friends who play CoD mostly were confused in the beta. They kept claiming how their sights were all over a guy and wondering what they were doing wrong.
The average player doesnt even realize whats happening. They ended up calling the game trash and gave up on it.
Its clear EA wants some of Activisions market, but their gameplay wont allow it.
Back in 2002 i tried the first battlefield. I immediately notice ADS bullet spread because i shoot guns in real life and i pay very close attention to these things.
I really believe this is why Battlefield has never been as popular as CoD.
- GrizzGolf17 hours agoSeasoned Ace
I feel like air is going to rule the day again with some of these changes.
So wait....I can aim down my sight and my sights dont move but my bullets wont go where my sight is aiming?
- ApacheVE17 hours agoRising Rookie
Changes look good. Movement and UI improvements are great. Not sure the tank needed help but I'll take it. Never had a real chance to play helicopter but easier to use sounds good to me. Guessing you can tweak hit reg and bullet spread with mods etc.
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