Forum Discussion
tldr:
Fix Maps, plane takeoff and anti-air first.
Then let us have a talk about pilots.
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The skilled Pilot problem in bf6 is the same as was in every other title before. Once someone gets so skilled that no one can touch him it is over.
BUT:
1. There is a very big skillgap to become one of the untouchables. And there a a lot of wannabe untouchables.
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2. Currently bf6 with its "immersion :D it is build to takeoff from a runway.
The wannabe untouchable Pilots are **bleep** the runways. No chance to takeoff.
Who ever gets to kill the enemy first keeps dominating the enemy plane.
Now the voices are getting louder to make infantry and tanks stronger to deal with the planes and the helicopters ...
What in my opinion is the wrong direction.
They (DICE) should instead keep the enemy outside of both bases and let the enemy pilot spawn so they can engage after take off.
The fact that the enemy can a) Kill enemys in enemybase on Firestorm from the hill from their protected spawn area and b) they can do the same from E.
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3. Anti Air from Vehicle and Infantry are still broken. I have fired about 200 stingers and made 25 kills. I only shoot when flares are popped and helicopter and plane are in line of sight. Flares are holding longer then expected. The "Below Radar" is a Joke and broken on the most vital maps.
- RedPugFive3 hours agoNew Novice
Helicopter pilots are treated like sacred cows. I’ve been a pretty good tank driver for years, but I don’t go 60–0. If I did, that would mean there’s a problem with the game, not that I’m a god. Right now Battlefield seems fine with a tank getting killed by four different kinds of mines as soon as it hits an objective, but helicopters can be functionally invincible: pop flares, fly below 20 meters, hide behind mountains/buildings (especially on Liberation Peak), then rinse and repeat.
Yes, there have always been elite pilots, but it wasn’t until 2042 that it turned into “death from above” for the entire lobby, with everyone else running for their lives the whole match. On top of that there’s rampant cheating and use of automated tools, custom hardware, and macros. Everyone knows this. Some players are genuinely very good, sure, but “untouchable”? Not a chance. They aren’t superhuman. And if a handful really are that dominant, fix matchmaking and let them play mostly against each other. Stop letting them ruin it for everyone else.
And yes, I agree: fix the takeoff issue, flares, the 20-meter limit, and the useless AA equipment. That will help—but it still won’t solve the core problem, which is that right now the game is tuned around making heli aces feel powerful instead of making the match fun for the other 62 players.