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While I find the bombastic rhetoric here unnecessary (needless to say, I believe it actually undermines the message), there are some fundamental issues with the game that do need to be addressed: You're not wrong!
The main problem is map design. Several maps are just too small and focus on an unpleasant mixture of CQB and sniper play, despite being, on paper, "large" maps. Then there are the now well-reported issues with sniper sight lines with no practical way to respond to them. Liberation Peak, despite being a 'smaller' large map, feels more expansive and has much better flow than Mirak Valley or new Sobek City, for instance. Even then, the design is fundamentally flawed in that there really aren't that many movement lines on the map; they're just much better shielded from snipers than other maps, especially around the C and D flags in conquest. In other words, an on-foot squad's choices are still very limited. Players are forced into a small number of channels to move between flags.
It's also not just about the movement channels; there just aren't anough flags on the large maps - BF2 had maps with eight flags (Dragon Valley, for instance). BF6 maps only have five. This limits tactical options.
I noticed tonight that my custom search options are basically three maps: Liberation Peak, Siege of Cairo and Iberian Offensive. I remove Operation Firestorm when playing with friends because they all hate it.
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