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The_D_Tres's avatar
The_D_Tres
Seasoned Novice
6 hours ago

BF6 Suggestion: Add Resupply Stations in Spawn for Ammo/Consumables

In Battlefield 6, the Support player who carries extra ammo and can resupply squadmates (or anyone on the team) is incredibly valuable—especially when you’re rolling with good teammates who actually use the bags.

That said, running dry on ammo mid-fight still happens, and scrambling to find more can feel like an exercise in futility. I get the realism angle: when you’re out on patrol, your unit is realistically limited to whatever you can carry. For longer missions, calling in a resupply drop (beans and bullets) makes perfect sense when resources allow.

Usually, you finish the objective and RTB (return to base) for a full reload, new orders, and a breather.

It would be a huge quality-of-life improvement if BF6 added static resupply stations in each team’s spawn area. These could let players who’ve burned through their ammo, grenades, AA rounds, or other consumables top up quickly—without having to rely solely on a Support teammate dropping bags. Think of it as a reliable fallback that complements the mobile resupply playstyle, rather than replacing it.

It would cut down on those frustrating moments where you’re stuck with an empty mag and no Support in sight, while still rewarding teams that coordinate around a dedicated ammo carrier. Spawn resupply + player-dropped bags feels like the best of both worlds for pacing and squad play.

2 Replies

  • paiNn3ck's avatar
    paiNn3ck
    Seasoned Newcomer
    6 hours ago

    Similar to vehicles. Could even update the vehicle supply station to resupply soldiers as well

  • QcR4ptor's avatar
    QcR4ptor
    Seasoned Adventurer
    2 hours ago

    The_D_Tres​ That’s actually a really solid idea.

    Static resupply stations in spawn would be a great quality-of-life improvement without taking anything away from the Support role. It would act as a reliable fallback when you’re completely out of ammo and there’s no Support nearby, especially in chaotic or solo situations.

    I also like the idea of potentially adding them on certain objectives. It could create interesting gameplay dynamics and give more strategic value to holding specific points. Of course, that would need to be tested and balanced properly to avoid making ammo management irrelevant.

    Overall, combining spawn resupply stations with player-dropped ammo bags feels like a good balance between realism, teamwork, and gameplay flow.

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